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View Full Version : DIffrent combos and other military subjects



Katasaki Hirojima
12-14-2000, 07:20
First,I'd like to see what you guys think of these combos I'v been useing.

Fav:Muskets and Nodachi

Others:
Muskets and archers and Heavy Cav
All Monks
Naginata and archers
ALL cav.
Muskets and Yari Ashigaru(You can make this army run away by yelling boo at it.)
Muskets and Yari Samurai

As you can see,I LOVE muskets,I don't know why..I just love all the noise and smoke they make.ANd has anyone listened to muskets fire from far away?Beautiful sound.But,seems archers rack up more kills then Muskets do,which is unrealistic.Too bad we don't get bayoneted Muskets,that whould help alot.

(PS,DOn't laugh at the horrible number of typos in my sig,I was in a hurry.)

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"I maintain none the less that Yin-Tang Dualism can bo overcome.With sufficent enlightment,we can give substance to any distinction:Mind without body,north without south,pleasure without pain.Renember,enlightment is a function of will power,not of physical strength."-Shang-ji Yang,essays on mind and matter.

Slyspy
12-14-2000, 08:02
A word on teppo/yari ashigaru based forces. If you use low on honour troop with out assault troops to support them then they will die and run. Try pumping up the honour of the yari ashigaru and they can take on anyone of lower honour but higher expense. But they do need some nodachi or whatever to provide a killing blow.

Muskets are great, but do often kill fewer men than archers. But they are much cheaper, even with increased honour, and used properly their inifnite ammo while enable them to out-shoot any archer unit.

Naginta are, I reckon, next to useless in multiplayer. Whether used as part of a balanced force or not, they are just too expensive to be worth while.




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"Put 'em in blue coats, put 'em in red coats, the bastards will run all the same!"

Slychaos
12-14-2000, 19:23
So SlySpy, we will always see your on the Mplay field without Naginata, while I always use at least 1!

Naginata are very effective at holding lines, so are very good if you are defending a couple of musket ranks from anything other than monks.

Although you can use all No Dachi or Monks (known as No Dachi Rush or Monk Rush) they are ill advised and quite easy to defend against.




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SlyChaos
HOST OF CHAOS (http://www.host-of-chaos.fsnet.co.uk)

Anssi Hakkinen
12-14-2000, 21:57
Muskets are nice at close (or point-blank http://www.totalwar.org/ubb/biggrin.gif) range. Otherwise, they look like they do less damage than archers because they fire at a slower rate. The main flaw in musks is that it's difficult to use them as a true offensive unit if the defender has archers.

Bayonets, on the other hand, were not invented until the late 18th / early 19th century. 16th century muskets were much too heavy to double as hand-to-hand weapons (except clubs http://www.totalwar.org/ubb/wink.gif).

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"The right use of the sword is that it should subdue the barbarians while lying gleaming in its scabbard. If it leaves its sheath it cannot be said to be used rightly."
- Tokugawa Ieyasu: Legacy

serg
12-14-2000, 23:15
Quote Originally posted by Anssi Hakkinen:


Bayonets, on the other hand, were not invented until the late 18th / early 19th century. 16th century muskets were much too heavy to double as hand-to-hand weapons (except clubs http://www.totalwar.org/ubb/wink.gif).
[/QUOTE]

But in Russia and I think (not sure) in Europe polearm was used as support for musket/arkebose during the firing, and after that in close combat if nessecary... Don't think this tactic was used in Japan though...

leoknite
12-14-2000, 23:49
hey katasaki, off subject here, but you sound like an old player I remember, his name is highlander, fool loved muskeets, of course it messed us up at times , but hell it was fun watching em blast away, when it was'nt raining!

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Ronin alliance our power lies in our seperated nature, and united we are as strong as any clan, honour to alliance!

Nelson
12-15-2000, 00:55
The plug bayonet was invented late in the 17th century. Socket bayonets appeared soon thereafter. They were in use throughout the 18th century and on up to the present.

Shiro
12-15-2000, 02:25
Quote Originally posted by Katasaki Hirojima:

As you can see,I LOVE muskets,I don't know why..I just love all the noise and smoke they make.ANd has anyone listened to muskets fire from far away?Beautiful sound.But,seems archers rack up more kills then Muskets do,which is unrealistic.Too bad we don't get bayoneted Muskets,that whould help alot.
[/QUOTE]

Ditto! Muskets are beautiful even if their use is is questioned by some.
-Shiro

solypsist
12-15-2000, 03:31
hehe

and I LOVE players who use muskets!

that's why I whenever I host a game the season is Spring.

Shiro
12-15-2000, 03:57
LOL!

Slyspy
12-15-2000, 06:02
I prefer yari infantry of increased honour rather than naginta for defensive purposes. I believe that the extra honour increases their effectiveness more than simply having extra armour does. Besides which naginta can't kill cavalry. In fact they can't kill much. The only thing their good at is staying alive, which is good for them but not good when you need the kills. Plus naginta cannot manouever without getting knackered, or pursue or even run away!

I say all this, but I recently got beaten by a naginta-heavy armour. But then he was hiding all his troops in woodland in the corner of Bizen, thus covering his flanks and rear. This meant my muskets couldn't get them, neither could my cavalry and the archers couldn't hurt them. So I got bored (he wasn't going to move), charged everyone in uphill and got beaten!

By the way, has anybody else noticed that muskets line-of-sight can sometimes be a little odd. A number of time I have not had LOS to unit which are clearly in range and apparantly on the same level as the target. Or is this just me misreading the terrain?

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"Put 'em in blue coats, put 'em in red coats, the bastards will run all the same!"

solypsist
12-15-2000, 06:53
here's a hint for multiplayer newbies:

if you're not playing on Totomi or the 4th..you're getting screwed by agreeing to equal points with the hosting player.

which explains alot about people getting beaten by naginata armies or all these gimmick ploys. flat battlefields, folks. that's the key to an even fight.



[This message has been edited by solypsist (edited 12-14-2000).]

Katasaki Hirojima
12-15-2000, 07:52
No,I'm not the Highlander.I am rather well known at AoKH,There I am known as Kumoi Runningwolf.

One thing I noticed about Muskets is that those bullets keep going.One time,while defending a bridge,the computer player refused to budge because he was on defence.I on the other hand had somehow ended up with all ranged units.I set my three musket units as close as I chould and began to fire at some Yari Ashigaru.I then left the computer,ate,came back,and not only were most of the yari dead,but there were corpses in the ranks of ALL the units behind and to the side of that force.THe number of corpses became less the farther back you went.The computer never moved,it didn't have too.Arrows have the same effect,but thier trajectory prevents the arrows from killing lots of units in the back ranks.

I also found that No-dachi and Musket combo is very hard to beat.THe No-Dachi engage the military once the guns begin to go off.Now their army is stuck fighting my fearsome No-dachi while being shot at.THose live bullets slowly dwindle numbers,but more importantly,add to the fear factor.I swear,armys will RUN from this combo.

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"I maintain none the less that Yin-Tang Dualism can bo overcome.With sufficent enlightment,we can give substance to any distinction:Mind without body,north without south,pleasure without pain.Renember,enlightment is a function of will power,not of physical strength."-Shang-ji Yang,essays on mind and matter.

Tachikaze
12-15-2000, 08:04
Sometimes, I like to use three units in tandom. They act as a team.

1 missile unit (usually teppo)
1 yari unit (samurai)
1 no-dachi or monk unit

This is not my whole army, but a tactical team. They can handle any kind of enemy unit, because each provides support for the team in its special area of expertise. Sometimes I create a number of these teams, rather than make one massive line of troops. I keep the teams close enough to each other to bring them together if necessary.

This tactic gives me a lot of flexibilty, especially on a map full of trees. It really increases my chances of flanking.

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A murky puddle becomes clear when it is still.

[This message has been edited by Tachikaze (edited 12-15-2000).]