View Full Version : lib how to get foot knights?
Can anyone tell me how to recruit foot knights?Besides,why cant i dismount my fedual knights in battle?(only once i made it ,but i don't know why ).Thanks!
The Illustrated Man
10-03-2002, 02:13
Can't help with the first question, but AFAIK you have to dismount cavalry troops before the battle begins (right click the unit and choose dismount).
HTH
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We few, we happy few, we band of brothers, for he today that sheds his blood with me, shall be my brother be he ne're so vile, this day shall gentle his condition. And Gentlemen in England, now a bed, shall think themselves accursed they were not here and hold their Manhoods cheap, whilst any speaks that fought with us upon Saint Crispines day.
William Shakespeare - Henry V
Me too! I still haven't worked out the foot knight thing. I've only got them when they appear as part of an army rebelling in my favour.
Somebody out there must have the word on this?
Pragmatic
10-03-2002, 02:41
I think Ile de France, the capital of France, has a +1 valor to some form of Foot Knights. (And Toulouse, just south of there, has a +1 to some form of mounted knight.)
Mithrandir
10-03-2002, 02:43
Check the PAPERBACK page with the tech tree you received when you bought the game legally in the shop...
anyway, it requires you to play the right faction &have the right buildings...
-Royal Estate
-Armourers Workshop
-Horse breeder
to produce Feudal Footknights,
and ...
-Baronial Estates
-Master Horse Breeder
-Master armourer
to produce Gothic Footknights, if you're playing Italians or Germans...
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Galestrum
10-03-2002, 03:17
heh hey smart arse, i have the damn book and stinkin poster and have the proper buildings and still cant dismount them!!!!!
bwhahaha, no i mean
GAH! =P
Mithrandir
10-03-2002, 03:21
Gah!
I demand my money back!
I checked but I couldnt train (Feudal) Footknights either...still have to wait 4 years to check Gothic Footknights...
If the developpers dont patch this I'm going on a strike... http://www.totalwar.org/ubb/tongue.gif.
Spamstrike ? neah
Playing strike ? neah
Hungerstrike? neah...
.... just patch it please http://www.totalwar.org/ubb/frown.gif.
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LittleRaven
10-03-2002, 03:48
For some strange reason, the developers didn't enable footknight construction, even though many provinces give bonuses to foot knights.
To fix this, download my Footknights mod in the files section. It enables the construction of footknights if you have all the buildings that a normal knight of that type would require minus the horse building. Foorknights cannot be mounted, but they are cheaper than regular knights.
To dismount regular knights, right click the unit and select "mount/dismount" BEFORE the battle begins, during the setup phase. They cannot be dismounted once battle starts.
Is it CA's intention to allow creation of foot knight units that can't be mounted? These guys had several horses on campaign! A man without a horse isn't much of a knight...
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COGITOERGOVINCO
The only option in SP is to dismount them (or bribe them from enemy/rebels). Feudals can only dismount during sieges, chivs and goths during open field battles as well.
Quote Originally posted by LittleRaven:
For some strange reason, the developers didn't enable footknight construction, even though many provinces give bonuses to foot knights.
To fix this, download my Footknights mod in the files section. It enables the construction of footknights if you have all the buildings that a normal knight of that type would require minus the horse building. Foorknights cannot be mounted, but they are cheaper than regular knights.
To dismount regular knights, right click the unit and select "mount/dismount" BEFORE the battle begins, during the setup phase. They cannot be dismounted once battle starts.[/QUOTE]
It's not odd that you can't build them, it's historical. Did there exist knights without horses - no, that is what defines a knight. You want footknights, you train knights, then dismount them before battle - just like real life. Per the developers.
Grifman
Galestrum
10-03-2002, 05:11
what is odd grifster, is that
(1) you cant dismount Feudal knights
(2) they give bonuses in certain provinces FOR foot knights, even though you cant build them
i think the general point is
(1) let us dismount feudals and
(2) get rid of the "this province gives +1 to so and so foot knights" and give it something else (crossbowmen, etc)
Galestrum
10-03-2002, 05:14
bah let me edit =P
its just odd you cant dismount feudal foot knights, thats it
Lord Krazy
10-03-2002, 06:07
you can in the late period only
I made some new royal foot knights
I think I let them dismount in
all periods
check it out
if I did not enable all periods
let me know and I'll fix it
for you if you want.
You can make all units dismount
all the time if you want.
you can't buy them because they are the same unit as the mounted knight
It has to work this way.
It's all the prod file
Buy busy
LK
LittleRaven
10-03-2002, 07:01
Quote Originally posted by Grifman:
It's not odd that you can't build them, it's historical. Did there exist knights without horses - no, that is what defines a knight. You want footknights, you train knights, then dismount them before battle - just like real life. Per the developers.
Grifman
[/QUOTE]
Yes, and I'd actually agree with that logic were it not for the MANY provinces which grant bonuses to foot knights. Note that they will not give bonuses to regular knights, only foot knights.
Besides, foot knights are fun! http://www.totalwar.org/ubb/wink.gif
Mithrandir
10-03-2002, 13:16
I dont care whether it was historical or not, I'm missing out on a unit here which was promised to be in the game, it says so on the techtree page which came with the game...
I dont want them to take away things, I'm guessing that the pictures etc. are in the game but that the developpers have just forgotten to enable them to be trained...
so instead please patch it so footknights are enabled...
if you can truly only get them by dismounting ,and it was intended to be this way, excuse my whining and please say so so I can call of my lawyers...
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MonkeyMan
10-03-2002, 14:58
I dont care whether it was historical or not, I'm missing out on a unit here which was promised to be in the game
Coldn't agree more, you want to be historical then by all means be so. For those of us who just want a fun game to play let us do that too.
Oh and the whole feudal foot knight thing, loads of people are saying they would never dismount or only in the late period but has anyone bothered to play the hastings scenario yet? Surely if that's even slightly accurate it proves you partly wrong even if the french couldn't fit enough horses on their ships.
It has already been posted...
Feudal Knights can only be dismounted in sieges, as per history the devs said.
I'm quite sure you could train Foot Knights at some point in the development, not only have certain provinces bonusses for them, but each Foot Knight has a descriptions and a picture (the rightclick picture description), and lastly reemerging factions can actually get Feudal Foot Knights (haven't seen the others yet, but I suppose they do).
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BTW, Danish Crusades are true to history.
You may not care about war, but war cares about you!
Quote
I dont care whether it was historical or not
[/QUOTE]
Thank Christ you guys didn't design it...
Foot knights ARE in the game and you need a HORSE BREADER to get them! They are part of a great two for one unit. CA has done an outstanding job in this regard in depicting the dual role of the finest European fighting men of their day. Why not just dismount them like you ought to instead of clamoring for less accuracy? This game's degree of realism is what makes it great.
Years ago I argued in an AoE forum that morale and fatigue would be fun and accurate in an RTS but NO, I was lambasted because such realism is a "fun killer". Units running away and getting tired? NO WAY!
And now here we are with Total War. The closer we get to reality the better the game is.
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COGITOERGOVINCO
Galestrum
10-03-2002, 19:52
i agree that purchasing foot knights (only) is not the way to go, and historical factors are great, howeveer
MTW is hardly historical to any great degree, its like an Uber civ or an EU/Masters of Orion (diplomacy speaking) lite, with very good tactical battle aspects
but still all in all a cut above the vast majority of "strategy games"
Agreed, Galestrum.
M:TW is the simply best we have.
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COGITOERGOVINCO
LittleRaven
10-04-2002, 00:30
I don't mind that foot knights aren't in the release version. It's easy enough to mod anyway. And I certainly think the developers have more important things to worry about for patches. http://www.totalwar.org/ubb/wink.gif
And those of us that have enabled them know that they aren't much to speak of anyway. I almost never build them, and when I do it's usually for some kind of "ceremonial guard" purpose. They don't give much bang for your buck, though they do look cool.
AgentBif
10-08-2002, 05:32
Quote Originally posted by Kraxis:
Feudal Knights can only be dismounted in sieges, as per history the devs said.
[/QUOTE]
Guys, just think about it for a second: Knights _require_ horse to cover any sort of strategic distance. Wearing all that heavy gear means they would never exist and operate on a strategic scale without horse. And once they have horse, they might as well be warhorses to give them the extra tactical flexibility.
You shouldn't be able to build a stack of horseless knights. Choosing to dismount near the enemy right before battle _should_ be the only way to get a foot knight.
bif
Cyricist
10-08-2002, 06:21
And whos says this is a bug.. I mean.. sin't it so that the provinces that give bonusses to produced footknights give them to knights in general, but they apply when they dismount? That would be logical. It would imply they'd gain a bonus from fighting alongside their men, like true leaders. There's been loads of wars in our history where great horsemen got off their mount to support their infantry on foot. And the provinces these 'footknights' get bonusses may produce these 'dual classed' heroes specifically. That would be MY explanation to this 'problem', which it ISN'T. Get over it, some knights get bonusses on foot and not on horseback. That's probably the catch here. Dismount & get this particular bonus. Stay in saddle & Don't get this particular bonus.
Quit whining and let's try and keep the game HISTORICALLY ACCURATE http://www.totalwar.org/ubb/smile.gif (meaning knights on foot aren't that common, though some dismount)!
Lord Krazy
10-08-2002, 09:04
I uploaded a mod to the org that will
let all the cavalry dismount all
the time so the choice is yours
horse no horse , horse no horse,..........
LK
Quote Originally posted by LittleRaven:
Yes, and I'd actually agree with that logic were it not for the MANY provinces which grant bonuses to foot knights. Note that they will not give bonuses to regular knights, only foot knights.
Besides, foot knights are fun! http://www.totalwar.org/ubb/wink.gif[/QUOTE]
Duh, you get the bonus when you dismount them in battle.
Grifman
LittleRaven
10-08-2002, 09:51
Quote Originally posted by Grifman:
Duh, you get the bonus when you dismount them in battle.
Grifman
[/QUOTE]
Incorrect. Test it. The unit will gain no valor when dismounting.
Of course, it turns out I was wrong too. Bonuses supposedly granted to foot knights in fact apply to mounted knights as well. Chivalric knights created in Ile De France begin at valor 1, be they mounted or not. This is interesting because the game does track whether a knight unit is a foot knight or not. I had assumed that the since they were distinct unit types, the valor bonus would apply only to the foot knight version. In fact, it appears to apply to both. So Ile De France and Toulouse both create Chivalric Knights at +1 valor. However, ONLY Ile De France will create Chivalric Foot Knights at +1. Since mounted knights can assume the properties of either unit, the game must pul data from both unit entries.
I really don't see what the hubub about foot knights is. I already said I'm not interested in seeing them in the release version. If people want them, all it takes is a quick download or a few keystrokes. They really aren't anything to write home about anyway.
Hi,
Well, for my money there ought to be ONE unit of knights that fights only on foot. If we're speaking historically.
From my old SPI days (and the boardgame Acre) I remember a Teutonic order that fought on foot. Reason being that, besides wearing full plate, their weapon of choice was a 6' great sword. They are a very good unit in the game. (Now I may go look them up.)
Vaya con carne,
V'ger gone
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