View Full Version : lib Traits and Governors: Concrete Observations
Pragmatic
10-02-2002, 03:29
Post your guesses, observations, what-not, about the effect of these traits on governors. If you can add accurate formulas, all the better.
Loyalty [This seems to be only for bribery.]
Piety [Does low piety decrease province loyalty? High piety increase province loyalty? How about when the population isn't the same religion? Needs testing.]
Dread [I think this decreases chance of revolt. I'll have to see in borderline provinces.]
Command [This seems only for battles.]
Acumen: Each feather represents a +10% bonus to farming income. Unsure whether it stacks on top of the improvements (5-acumen on top of +20% farming would then be +80%; 120% x 150% = 180%, or +80%) or is in addition to the improvements (5-acumen in addition to +20% farming would then be +70%; 100% + 50% + 20% = 170%, or +70%). This will be tested next game I play.
Yoko Kono
10-02-2002, 04:52
low loyalty governers will almost always side with rebels in a civil war
high piety helps population loyalty as does high dread (zero dread can actually lower loyalty)
Pragmatic
10-02-2002, 05:45
Dread: I installed a 3 dread governor. Loyalty raised by 13%. Unfortunately, as has been mentioned, happiness is affected by dread and piety, so I can't be sure how it was mixed. (I forgot to look at the piety...)
ravenking
10-02-2002, 11:25
Dread: Has a direct effect, regardless of other factors. It will increase loyalty proportionatly.
ravenking
10-02-2002, 11:27
Piety: A bit more tricky. This depends on factors like province religion compared to king's religion and zeal. If the province is the same religion as the king and has high zeal, a general with high piety will increase loyalty. Lower zeal means a lesser effect. If the province is a different religion than the king the reverse is true.
Acumen is multiplicative. The formula is (Farm Income)*(1+Acumen)*(1+Improvements)
*sigh*
I'm still looking for an answer whether dread has any effect on the battlefield........ It would be really nice if somebody could enlighten this poor soul..... http://www.totalwar.org/ubb/smile.gif
I'm not sure if Dread is meant to affect battle performance. My understanding is that it's a direct influence on Governance only.
Command ratings and vices/virtues are the factors affecting your battle performance. I think.
(first post here, be gentle)
True, but some people (I know I do http://www.totalwar.org/ubb/smile.gif ) have some suspicions of whether it has some effect on the morale as well.
[This message has been edited by hrvojej (edited 10-02-2002).]
Dread does seem to affect other's willingness to run away from you when attacking. (just from my casual observation) My generals with high dread, but not so great command have other people run from them.
I have only seen the "run away!" effect with a high command, medium dread guy. None of my low command guys get anyone to run away, though to be truthful, I only have seen one or two high dread guys when I play as the English, and I never looked for the Danes (not likely to be important yet!) All my Spanish armies have high command generals, so it's hard for me to judge what does what.
Ahhh... another thread turning into a Dread discussion... Nice!!!
I think I read back in the Demo-days that in fact Dread did have some effect on the enemy morale. Makes sense doesn't it?
But we have not gotten any confirmation on this from the devs, and the manual is hardly helpful.
So while it seems at times that Dread has an effect, we just can't be sure if it does or does not.
If it doesn't, then I will always go for + to happiness when dealing with Rebels, which means I will go for two releases before killing them.
Why? Because + to happiness is regardless of religion just as Dread, but each Dread only gives +5% to loyalty.
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BTW, Danish Crusades are true to history.
You may not care about war, but war cares about you!
Soapyfrog
10-02-2002, 23:45
Another note on governors... seems to be important to cycle them since over a long enough time they ALWAYS develop negative income traits like:
Utterly Corrupt
Religiously Devoted
Family Man
etc... seems almost without exception. I guess it's to compensate for their immortal nature http://www.totalwar.org/ubb/smile.gif
I treat rebel captives with clemency if I invade their country; I release them all. Then I build them a nice church. Happy subjects are placid subjects. Once an area is mine however, if they rebel I put them all to death. Cruel but fair.
Dinsdale...
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COGITOERGOVINCO
Soapy, you only need to have the govenors campaigning, then they don't have time to get those bad Vices.
But they still get Steward and Great Builder, all the great Virtues. http://www.totalwar.org/ubb/smile.gif
Don't let them sit at home, they work abroad as well.
At least that is what I have noticed.
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BTW, Danish Crusades are true to history.
You may not care about war, but war cares about you!
chunkynut
10-03-2002, 17:05
back to the dread thing if i saw some scarred general running towards me with a battle axe i'd be called craven possibly for the rest of my very short life if the ransom payouts (or lack of in my campaigns) is any thing to go by.
i think if it doesn't count in battles it should because the leaders command ability is not the only thing that would have had the enemy warriors shaking.
eg if the guy likes boys (and its not a secret) then your guys are gonna wanna stick him where it hurts!! http://www.totalwar.org/ubb/smile.gif
Mori Gabriel Syme
10-08-2002, 18:36
I believe that Dread does have an effect on enemy morale on the battlefield. I had a general, the late Count of Toulouse, whose dread was as high as it can be. He routed the Almohad army, lead by their king--twice! The first time, my army was pretty badly outnumbered. The effect is certainly more subtle with lower levels of dread, but I believe it is there.
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Others enslave by victory,
Their subjects, as their foes, oppress;
Anna conquers but to free,
And governs but to bless. -- Edmund Smith (Anna stands for England)
Soapyfrog
10-08-2002, 21:30
Keeping governors at home increases the loyalty of the province in question. Hvaing high dread governors REALLY helps.
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