View Full Version : lib Another Moan!
Fearless
10-23-2002, 18:23
Here is another downer. The opposing high ranking King, Prince or general managing to hack his way through several hundred saracen Infantry when totally surrounded 10 layers deep!
or the opposing faction leader running from the field or killed but his re-inforcements still charge on to push you off. I wish I still had control of my forces when my general runs or is killed!
Swoosh So
10-23-2002, 18:25
The king thing is more of a balance issue i think its just too easy to kill them, Anyways its not too hard to kill them use missle units. You can still control your force once your gen dies
Swoooooooooooooooooosh
Prodigal
10-23-2002, 18:29
Yup, sick & tired of it too...they're winning & attacking & winning, then they're running away, but still get out & escape. Which btw seems impossible for anything other than the AI
starkhorn
10-23-2002, 18:30
Yeah, most annoying....although I had heard that this was being addressed in the patch.
Swoosh So
10-23-2002, 18:31
Lets face it the way the ai should work is that the king or general rarely enters battle at all, but they seem to charge in headfirst esp in the early game when theres not much cav around.
cart6566
10-23-2002, 18:34
Hmmm, if anything, my impression is that the AI and its general rout too easily. Entirely situational I suppose, which is actually a plus for the game. So many factors affecting battle outcomes = great replay value. http://www.totalwar.org/ubb/smile.gif
And it leeves an emtpy, cheap feeling, when the enemy King falls, together with his company, to my arbalestiers arrows...
And that is way in front of his main battlegroup.
heh.. well i got my kings valour once to 6 by just sending only him to fight the battle, watch it jump up when he charges, then loose a litle when he flees... it did wonders to make that civil war start
Odyssey of War
10-23-2002, 22:23
This has been explained by Gil from CA, there is a string to this, but dont remember where it is at.
"The general of your army gets additional hit points (everyone else just gets 1) according to his health factor, which is increased by various vices and virtues. There is a minimum of six for this. Anyone who loses a fight or gets hit by an arrow takes 1hp damage, which is obviously enough to kill anyone except the general. The reason the general can last so long in a ruck is that only two men can fight any one target, and he's probably taking some damage but not enough. An individual melee can last for quite a while, even before you consider that some virtues can give up to 30 hitpoints to the guy. Hence the Jedi effect. In the patch, individual melees will get more dangerous for the combatants after a while, so the general will either win or lose each fight that much quicker. Statistically, therefore, he should lose when surrounded that much quicker. But you should remember that surrounding the general with spearmen is one of the worst ways to try to kill him. Shooting at him is the best way; pinning him in place with a unit while shooting him is even better. A mighty hero could conceivably turn the tide of a battle and could conceivably rout an army of hundreds of peasants; but even the mightiest hero can be turned into a pincushion or squashed under a nice big rock.
The general's hitpoints work out like this:
4 (a good solid start)
+ his generalship level
+ 4 if he's an heir or 6 if he's the King
+ 1/3 of his health bonus (the biggest of which is +20 for mightywarrior3)
= 16 + generalship level for a good King.
Gil ~ CA"
Hence Uber Generals
Ahh yes, I remember that post. It was over at the .com then I brought it here. http://www.totalwar.org/ubb/smile.gif (thank me later)
Quote + 1/3 of his health bonus (the biggest of which is +20 for mightywarrior3)[/QUOTE]
That was something I never understood, why a third??? Why not just write the real values? Gives the impression he is worth as much as he is hahahahaha
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