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RTKCei
01-11-2003, 02:37
After writing this guide for the RTK I have decided to go ahead and give this to the comunity in hopes that other people my learn from this and that it may inhance the players knowlege so that they can become more experinced and be better opponents. If you decide to copy this post and put it somewhere other than the Org all I ask is that you leave it they way it is and reconize me as writing it. If you do find any inequalitys e-mail me at greenknight777@yahoo.com Thanks

Ok just about each and every game has key elements to winning for example in most first person shooters head shots will get you quick kills, ect.

Anyways I have found the key to wining MTW: Total War
is in moral.

Units moral can determine the difference between total victory or defeate. I will now put up a list that can help to calculate moral.


Moral State / Moral Value Range

Impetuous 10 and above
Steady 2 to 14
Uncertain -5 to 5
Wavering -14 to -5
Routing Less than -6

Penalty Factors

Disordered or Loose Formation
units in loose formation or in disorderd ranks suffer -2 moral

Outnumberd By Enemy Forces
2 to 1 Suffer -4 moral
10 to 1 Suffer as large as -12
Also factored is quality and speed of enemy too.

Threats To Flanks
-2 moral penalty if one flank is threatened
-6 moral penalty if 2 flanks or 1 flank and rear is threatened
-4 moral penalty if charged into flank
-6 moral penalty if infantry is charged into flank by calvery
-8 moral penalty if hidden unit is charged into flank

Generals Death
-8 moral penalty
then only -2 moral penaly after a few secounds
(dosen't apply to highly disciplined units)

Routing Friends
up to -12 moral penalty if 2 units are routed
(only applys to units of equal or higher level of others)

Casualties
10% casualty rate suffer -2 moral
50% casualty rate suffer -8 moral
80% and higher casualty rate suffer -12 moral

Taking Enemy Fire
being shot at by missle suffer -2 moral
plus additonal -4 moral if shot at by weapons
that create fear

Skirmishing
missle units being pursued long distances as fast as they are suffer -6 moral
Moral drops by another -6 moral
if skirmishers run out of ammo

Fatigue
Very tired units suffer -3 moral
Exahsted units suffer -6 moral
Completely Exahsted units suffer -8 moral

Losing
up to -8 moral loss depending on how badly your lossing
For infantry losing to calvery another -6 moral is possible


Possitive Factors (now that the bad is out of the way)

Protected Flanks
+4 moral for flanks that are protected

No Retreat Possible (only in SP mode)
When troops fight in province that they can't escape from they all gain +8 moral

Rally/No Enemy Nearby (clicking rally button)
+8 moral for rallying
+4 moral with no nearby enemys

Enemy Routing
+8 moral when 2 enemy units are routed
+4 moral for outnumbering enemy troops

Uphill Position
+2 moral for being higher up hill than enemys

Winning
If a unit is winning it can get the highest moral bonus of +6

Impetuous Charge
+4 moral for unit that charges on its own

Outnumber Nearby Enemy
3 to 1 advantage +4 moral to nearby units

Valor
+2 moral for every point of valor

Proximity to General
units withing 50 meters of General gain +1 moral for every 2 stars the General has
Generals unit itself gains automatic +2 moral

Eaiser Game Settings (only in SP mode)
+4 moral to units when game is set on easy mode
+12 moral to units when moral realism setting is turned off

Written by RTKCei aka Sea777

Shahed
01-11-2003, 02:43
Salute Cei http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Thx for the info
Just wanted to let you know that I posted a similar list on 15 December 2002. You can find it here:

List of Morale Modifiers (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=15;t=3435)

Might have some stuff to add to either one.

Cheers Mate http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

RTKCei
01-11-2003, 02:58
Oops hehe didn't see that one till now. Oh well maybe this one could just be used as a reminder then lol http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
Well thanks Sinan I hope it still helps Good luck and have fun gentlemen http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Shahed
01-11-2003, 03:03
I think we could refine this ? We are still missing a couple of states in both threads methinks http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif

Gregoshi
01-11-2003, 05:07
Thanks to both of you for taking the time to post this information and to take steps to make sure it is complete http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif

Alrowan
01-11-2003, 05:49
thanks for this, i will cherish it and never divulge it

CleverClothe
01-11-2003, 06:18
Quote[/b] (SeljukSinan @ Jan. 10 2003,20:03)]I think we could refine this ? We are still missing a couple of states in both threads methinks http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif
He has everything listed by the strategy guide. So it should be complete.

Gregoshi
04-22-2003, 03:38
Moved to the Table of Contents.