RTKCei
01-11-2003, 02:37
After writing this guide for the RTK I have decided to go ahead and give this to the comunity in hopes that other people my learn from this and that it may inhance the players knowlege so that they can become more experinced and be better opponents. If you decide to copy this post and put it somewhere other than the Org all I ask is that you leave it they way it is and reconize me as writing it. If you do find any inequalitys e-mail me at greenknight777@yahoo.com Thanks
Ok just about each and every game has key elements to winning for example in most first person shooters head shots will get you quick kills, ect.
Anyways I have found the key to wining MTW: Total War
is in moral.
Units moral can determine the difference between total victory or defeate. I will now put up a list that can help to calculate moral.
Moral State / Moral Value Range
Impetuous 10 and above
Steady 2 to 14
Uncertain -5 to 5
Wavering -14 to -5
Routing Less than -6
Penalty Factors
Disordered or Loose Formation
units in loose formation or in disorderd ranks suffer -2 moral
Outnumberd By Enemy Forces
2 to 1 Suffer -4 moral
10 to 1 Suffer as large as -12
Also factored is quality and speed of enemy too.
Threats To Flanks
-2 moral penalty if one flank is threatened
-6 moral penalty if 2 flanks or 1 flank and rear is threatened
-4 moral penalty if charged into flank
-6 moral penalty if infantry is charged into flank by calvery
-8 moral penalty if hidden unit is charged into flank
Generals Death
-8 moral penalty
then only -2 moral penaly after a few secounds
(dosen't apply to highly disciplined units)
Routing Friends
up to -12 moral penalty if 2 units are routed
(only applys to units of equal or higher level of others)
Casualties
10% casualty rate suffer -2 moral
50% casualty rate suffer -8 moral
80% and higher casualty rate suffer -12 moral
Taking Enemy Fire
being shot at by missle suffer -2 moral
plus additonal -4 moral if shot at by weapons
that create fear
Skirmishing
missle units being pursued long distances as fast as they are suffer -6 moral
Moral drops by another -6 moral
if skirmishers run out of ammo
Fatigue
Very tired units suffer -3 moral
Exahsted units suffer -6 moral
Completely Exahsted units suffer -8 moral
Losing
up to -8 moral loss depending on how badly your lossing
For infantry losing to calvery another -6 moral is possible
Possitive Factors (now that the bad is out of the way)
Protected Flanks
+4 moral for flanks that are protected
No Retreat Possible (only in SP mode)
When troops fight in province that they can't escape from they all gain +8 moral
Rally/No Enemy Nearby (clicking rally button)
+8 moral for rallying
+4 moral with no nearby enemys
Enemy Routing
+8 moral when 2 enemy units are routed
+4 moral for outnumbering enemy troops
Uphill Position
+2 moral for being higher up hill than enemys
Winning
If a unit is winning it can get the highest moral bonus of +6
Impetuous Charge
+4 moral for unit that charges on its own
Outnumber Nearby Enemy
3 to 1 advantage +4 moral to nearby units
Valor
+2 moral for every point of valor
Proximity to General
units withing 50 meters of General gain +1 moral for every 2 stars the General has
Generals unit itself gains automatic +2 moral
Eaiser Game Settings (only in SP mode)
+4 moral to units when game is set on easy mode
+12 moral to units when moral realism setting is turned off
Written by RTKCei aka Sea777
Ok just about each and every game has key elements to winning for example in most first person shooters head shots will get you quick kills, ect.
Anyways I have found the key to wining MTW: Total War
is in moral.
Units moral can determine the difference between total victory or defeate. I will now put up a list that can help to calculate moral.
Moral State / Moral Value Range
Impetuous 10 and above
Steady 2 to 14
Uncertain -5 to 5
Wavering -14 to -5
Routing Less than -6
Penalty Factors
Disordered or Loose Formation
units in loose formation or in disorderd ranks suffer -2 moral
Outnumberd By Enemy Forces
2 to 1 Suffer -4 moral
10 to 1 Suffer as large as -12
Also factored is quality and speed of enemy too.
Threats To Flanks
-2 moral penalty if one flank is threatened
-6 moral penalty if 2 flanks or 1 flank and rear is threatened
-4 moral penalty if charged into flank
-6 moral penalty if infantry is charged into flank by calvery
-8 moral penalty if hidden unit is charged into flank
Generals Death
-8 moral penalty
then only -2 moral penaly after a few secounds
(dosen't apply to highly disciplined units)
Routing Friends
up to -12 moral penalty if 2 units are routed
(only applys to units of equal or higher level of others)
Casualties
10% casualty rate suffer -2 moral
50% casualty rate suffer -8 moral
80% and higher casualty rate suffer -12 moral
Taking Enemy Fire
being shot at by missle suffer -2 moral
plus additonal -4 moral if shot at by weapons
that create fear
Skirmishing
missle units being pursued long distances as fast as they are suffer -6 moral
Moral drops by another -6 moral
if skirmishers run out of ammo
Fatigue
Very tired units suffer -3 moral
Exahsted units suffer -6 moral
Completely Exahsted units suffer -8 moral
Losing
up to -8 moral loss depending on how badly your lossing
For infantry losing to calvery another -6 moral is possible
Possitive Factors (now that the bad is out of the way)
Protected Flanks
+4 moral for flanks that are protected
No Retreat Possible (only in SP mode)
When troops fight in province that they can't escape from they all gain +8 moral
Rally/No Enemy Nearby (clicking rally button)
+8 moral for rallying
+4 moral with no nearby enemys
Enemy Routing
+8 moral when 2 enemy units are routed
+4 moral for outnumbering enemy troops
Uphill Position
+2 moral for being higher up hill than enemys
Winning
If a unit is winning it can get the highest moral bonus of +6
Impetuous Charge
+4 moral for unit that charges on its own
Outnumber Nearby Enemy
3 to 1 advantage +4 moral to nearby units
Valor
+2 moral for every point of valor
Proximity to General
units withing 50 meters of General gain +1 moral for every 2 stars the General has
Generals unit itself gains automatic +2 moral
Eaiser Game Settings (only in SP mode)
+4 moral to units when game is set on easy mode
+12 moral to units when moral realism setting is turned off
Written by RTKCei aka Sea777