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Lord of the morning
04-26-2003, 00:40
A few monts ago there were sevral LOTR mods in the making. I have not been here since then and I cant find anything about eiher of them anywhere on this page. What happened to them?

Lord Krazy
04-26-2003, 04:01
It's still there they just made it an invisible link.
http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

Seriously ( I hate that word ) I don't know,
but would like to know it's where abouts also.

LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

Stormer
04-26-2003, 08:28
LK whats mods you makein gi thought u were doing a LOTR mod ..

Lord of the morning
04-26-2003, 12:12
Its not in the downloads section and when I made a search (amongs otherthings finding a post by myself directing someone asking this question 3 months ago) a found som threads but when cklicken them links the threads were deleted. Strange. I thought that maybie some lawyers had gotten together and said that they may not maje this mod since EA or someone has the licence. Hope thats not the case though.

Whitey
04-27-2003, 17:23
I guess I Should stick my head above the parapet for this one,

I had a mod in the works - but life has been just too busy - we had map, units, and a lot of things - but they just refused to meld. Then the lukmapmaker came along and PanthaPower reworked the map, but the units still refused to work in campaign mode for me - I have about 30 new units that simply do not work in campaign mode, and it is really annoying

If I (ever) have the time I should restart the process and transpose my stats onto a new unit prod file. It is a shame, because it was cool playing with all the units - I even have some graphics for them - but the game just crashes when I introduce the units, it is probably a pope issue - but I think I just changed too many of the givens in the game and I am missing something.

Whitey

Lord Krazy
04-27-2003, 23:08
Whitey,
The expantion pack will make this easier.
If you need some help with the finer parts let us know
and we would be glad to help.

You could release the units first anyhow
as we have done for the Nap mod.

Let me know

LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

jeffreyLebowski
04-27-2003, 23:54
sorry to hear about the demise of your lotr mod...it was looking nice. but i've got to agree with krazy...even the release of the units alone would be pretty damn cool. setting up some nifty custom battles with lotr units would be entertainment enough for me. hehehe.

Emp. Conralius
04-28-2003, 02:30
Quote[/b] (jeffreyLebowski @ April 27 2003,17:54)]sorry to hear about the demise of your lotr mod...it was looking nice. but i've got to agree with krazy...even the release of the units alone would be pretty damn cool. setting up some nifty custom battles with lotr units would be entertainment enough for me. hehehe.
Most definately If you find it in your heart to release the units Whitey, you'll have the appreciation of a lot of people (its not like we dont appreciate you arleady) http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

What factions and units have you included?

Lord of the morning
04-28-2003, 16:10
Anything would be nice. A few units is deffinitley better than nothing. There are lots of maps already in the game som simplt letting the orks ambush some riders of rohan on a normal map would be fun.

Emp. Conralius
04-28-2003, 19:41
I really wanted to see how the factions and the units were done.

I more less wanted to see how devestating the Uruk-Hai would be. The wargriders would be interesting as well.

Whitey, did you split the "factions" up into nations (Mordor, Rohan, Isengard, Gondor, etc...) or races (orcs, elves, humans, etc...)?

cugel
05-03-2003, 17:42
This brings up a major point. Even if the entire campaign is unplayable, because of conflicts, you should upload the maps and units Whitey, so that others can have a look and maybe come up with some ideas/suggestions about how to make it work. Perhaps someone else will be able to find a way round some of the problems. We'll never know unless you make the files available. http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

jeffreyLebowski
05-04-2003, 17:51
so waddya say whitey? would you be willing to share what units or maps you've got with the community? i'm sure there's people out there who would be willing to continue your work.

A_B
05-13-2003, 23:59
I don't know what your plans were in the Mod, but if the POPE is hardcoded in, it could be named so that it represented some sort of human/elf/dworf supreme council, ie; telling you not to war on other 'good' races. Also, if the Mongol invasion is hardcoded, that could be used to represent the Urak Hai invasion - coming in at a somewhat random time, but very difficult to manage.

The whole mod should be easier to do with the expansion - allowing seperate OOB's, Strat maps, etc.

NagatsukaShumi
05-14-2003, 11:56
Fortunately the Pope isn't hardcoded, it's simply a faction type like CATHOLIC_CRUSADER etc, simply removing the Papacy's behaviour as Pope to something else removes the Pope.

Lord Of Storms
05-14-2003, 13:27
Quote[/b] (NagatsukaShumi @ May 14 2003,05:56)]Fortunately the Pope isn't hardcoded, it's simply a faction type like CATHOLIC_CRUSADER etc, simply removing the Papacy's behaviour as Pope to something else removes the Pope.
Nag, You sure on this one? word around here is the Popes a hardcoded pain in the butt. If you look in the Dungeons FAQ Eat Cold Steel answers my question regarding this issue and states you can not mod the pope and his input from the game, but says it is possible by editing the land borders to isolate him to a province (island preferably) so you can limit his interference.Other than that you are stuck with him http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

NagatsukaShumi
05-14-2003, 20:49
Well this is what I would presume seen as the their a defined behaviour POPE, changing it should change how he behaves (Excommunicates etc)

NagatsukaShumi
05-15-2003, 14:43
Here you go

SetBehaviour:: FN_PAPIST POPE

Change this and the and the Pope should behave differently (Excommunications impossible etc)