View Full Version : Adding new units to VI
The Blind King of Bohemia
05-10-2003, 14:31
I'm learning the ways of modding, and last night attempted to add a simple new unit. On the Viking Crusader Unit 11 screen (you know the one) I copied Bezerkers to make a slightly new Celtic unit just as a test. I called them 'Mad Bastards' (lol http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif) and allowed the 4 Celtic factions to train them. I gave them descriptions and singular and plural names in the loc files, and then simply copied the Beserker bifs and called them 'Mad Bastards'. I then went into the Textures files and copied the Beserker folders there, once again changing the names. However, I didn't give them a shield. I started the game (it worked, always a good sign) and low and behold, they worked They had no shield while fighting either, so they looked different. So I wanted to try more simple ones.
I used the same process to make Pictish Infantry, using SlavWarriors as a base. I gave them the shield of the Rus Spearmen this time however. The game started fine but the unit wasn't in it. I think it's something to do with the Crusader Unit file because the game isn't acknowledging them at all. Does anyone know if there is a limit to how many units you can add? I even changed the shield back to a normal Slav Warrior one but it didn't work.
I'm getting to grips with the Textures file by the way. If you copy the Saxon Huscarl weapon file and give it a new unit name but don't give them a shield will they just have the big axe? I'd like to know what they mean exactly.
And sorry if I wasn't allowed to swear
Quote[/b] (The Blind King of Bohemia @ May 10 2003,08:31)]I'm learning the ways of modding, and last night attempted to add a simple new unit. On the Viking Crusader Unit 11 screen (you know the one) I copied Bezerkers to make a slightly new Celtic unit just as a test. I called them 'Mad Bastards' (lol http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif) and allowed the 4 Celtic factions to train them. I gave them descriptions and singular and plural names in the loc files, and then simply copied the Beserker bifs and called them 'Mad Bastards'. I then went into the Textures files and copied the Beserker folders there, once again changing the names. However, I didn't give them a shield. I started the game (it worked, always a good sign) and low and behold, they worked They had no shield while fighting either, so they looked different. So I wanted to try more simple ones.
I used the same process to make Pictish Infantry, using SlavWarriors as a base. I gave them the shield of the Rus Spearmen this time however. The game started fine but the unit wasn't in it. I think it's something to do with the Crusader Unit file because the game isn't acknowledging them at all. Does anyone know if there is a limit to how many units you can add? I even changed the shield back to a normal Slav Warrior one but it didn't work.
I'm getting to grips with the Textures file by the way. If you copy the Saxon Huscarl weapon file and give it a new unit name but don't give them a shield will they just have the big axe? I'd like to know what they mean exactly.
And sorry if I wasn't allowed to swear
I was knowledge under the 'old' MTW on how to add units, I am still learning how to under VI.
There are some good posts and a couple of downloadedable files that can help at least with how it was done under MTW.
Lord Krazy
05-12-2003, 20:43
No slavs in Vikings
No picts in MTW
Could this be your problem?
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Lord Of Storms
05-12-2003, 20:54
2 Slav units in Vikings, Slav Warriors and Slav Javelinmen http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Lord Krazy
05-12-2003, 21:04
Quote[/b] (Lord Of Storms @ May 12 2003,14:54)]2 Slav units in Vikings, Slav Warriors and Slav Javelinmen http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Not linked with pictish faction then maybe?
I'd be surprised if is. http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
The Blind King of Bohemia
05-12-2003, 21:13
I managed to get them in a while back. A note of importance: ALWAYS get rid of the word MUSLIM if you're trying to put a unit from the main game (like SlavInfantry)into the Viking one. Although only simple, I've so far added the following units into Viking:
Mad Bastards (Bezerkers)
Pictish Infantry (SlavInfantry)
Lindisfarne Monks http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif (souped up Sherwood Foresters)
Highland Cavalry (Alan Mercenary Cavalry)
Scottish Pikeman (Pikeman)
Welsh Longbowmen (Longbowmen)
Welsh Spearmen (Almughavars)
Leinster Tribesmen (Ghazi Infantry)
Saxon Heavy Infantry (Janissary Heavy Infantry)
Anglo-Danish Warriors (Housecarle/Viking)
Romano-British Infantry (Chivalric Sergaents)
Romano-British Cavalry (Armenian Heavy Cavalry)
Hebredian Mercenaries (Swabian Swordsmen)
Mannish Mercenaries (Topless Trebizond Archer I'm working on)
I know some are outlandish, but who's complaining? I'm just starting out remember but have managed to change a few items, like giving the Romano British Infantry Pavise Arbelasters shields.
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