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ToranagaSama
05-12-2003, 20:26
Just a quick question. I went to add the -green_general to my shortcut and noticed that -strictserver had been added by the install (I guess).

Anybody know what this is?

Kraellin
05-12-2003, 21:09
there was a post by gil or longjohn or ecs on this, but i'll be hung if i can remember where it was. it's supposed to be there, though. try a search of the forums. i know i saw a post on this.

K.

GilJaysmith
05-12-2003, 21:48
-strictserver means that if you host a multiplayer game then players will be booted for being out-of-sync. In other words, just as in Medieval.

If you feel you're getting a lot of out-of-sync problems then you can remove -strictserver from the launching command line, in which case synchouts will be tolerated. In a fair few cases a synchout is actually harmless. But it will mean that at least one person in the game is playing a different battle from the others, leading to discrepancies in kill counts, a unit not being quite where everyone else thinks it is, and in some cases the bizarre result of both sides being told they've won (or lost).

The option is there but I would recommend you keep it unless you know you suffer a lot of synchouts when MPing with friends.

Louis de la Ferte Ste Colombe
05-12-2003, 21:59
Is there any way that can translate into the 'dropping' bug?

If one person quits or drops, then everybody get dropped.

Would suppressing -strictserver ease the pain?

Louis,

ToranagaSama
05-12-2003, 23:23
Thanks for the answer GJS.

Why was this thread moved from the Main Hall to Jousting Fields? The question isn't about MP, but about the Command Line A little quick on the trigger don't you think.

Following up the original question, how do you place multiple commands in the shortcut. Specifically, should there be a space between commands like below:

-strictsever -green_generals

RTKLamorak
05-13-2003, 17:56
Quote[/b] (Louis de la Ferte Ste Colombe @ May 12 2003,15:59)]Is there any way that can translate into the 'dropping' bug?

If one person quits or drops, then everybody get dropped.

Would suppressing -strictserver ease the pain?
Can a dev answer this please? i saw a dev ignore ( or mabye miss) this question in another thread and would like to know, because this problem is killing VI multi play. thanks

Louis de la Ferte Ste Colombe
05-13-2003, 18:02
Usually I am pretty quiet... But I feel i am going to bump this one to death.

http://www.totalwar.org/forum/non-cgi/emoticons/pissed.gif http://www.totalwar.org/forum/non-cgi/emoticons/mad.gif http://www.totalwar.org/forum/non-cgi/emoticons/angry.gif http://www.totalwar.org/forum/non-cgi/emoticons/mad.gif http://www.totalwar.org/forum/non-cgi/emoticons/pissed.gif

Monday, after one hour and a half, being dropped 4 times, I end up watching replays in 1.1.

http://www.totalwar.org/forum/non-cgi/emoticons/pissed.gif http://www.totalwar.org/forum/non-cgi/emoticons/mad.gif http://www.totalwar.org/forum/non-cgi/emoticons/angry.gif http://www.totalwar.org/forum/non-cgi/emoticons/mad.gif http://www.totalwar.org/forum/non-cgi/emoticons/pissed.gif

I have been more dropped in 3 days of VI than in 3 months of MTW (3 months of MTW 1.1 = dropped 'not on purpose (quitting host)' 3 times).

Louis,

Puzz3D
05-13-2003, 18:53
Louis,

Are you playing with the same people you normally play with? Computer problems or connection problems can cause drops. I did have one game I joined when everyone dropped suddenly late in the battle. I assumed it was the host quitting, but maybe it was this other problem. I haven't seen this in any games I hosted myself.

Louis de la Ferte Ste Colombe
05-13-2003, 19:13
Hi Yuuki,

Yes and no.

All in all, I have been able to play only 2 4v4 (1 hosted by Elmo and 1 by Fear?). The less player, obviously , the more stable.

In some cases, a few people I don't know, quit before the end of the game (after having their head cut) which crashed the game.
Even if not really considered a bug (IMO it is still a bug), but just an annoyance, I think this will be very disruptive because eventually host will only play with people they know, and not with newcomers just to avoid 'droppers'.

And in some cases, one person get disconnected message or out of sync (not quitting) and then everybody get dropped. I shared some of Lamorak hosting hell yesterday, and it was not a good experience.

Maybe the requirement on connection quality have been driven up by this command causing more out of sync -> general drop.

I don't know, but for sure, I would like some information about this.

I will give it another try wed night...

Louis,

PS; I have also been playing with many ppl I don't know in 1.1 without facing those problems to that extent...

RTKLamorak
05-13-2003, 19:15
is definitely a problem there yuuki. on our 3rd attempt at 4v4 yesterday we finally got it going, and after we routed someone they quit, a second after the quitting message came up it said game has gone out sync (this was when i was hosting). Heard this same situation from many people and it seems like it is VI's "fault".

Dionysus9
05-13-2003, 19:22
I've played numerous 1v1's, 2v2's, a couple 3v3's and several 4v4's and I've only had this "one drop = all drop" problem one time, when someone else is hosting.

When I am hosting and someone drops, the rest of the players are able to continue.

So far it seems like this problem is specific to individual hosts. I'm counting my lucky stars because I haven't really been effected by it.

...5...6......7..8.

Louis de la Ferte Ste Colombe
05-13-2003, 19:29
Quote[/b] (Dionysus9 @ May 13 2003,13:22)]I've played numerous 1v1's, 2v2's, a couple 3v3's and several 4v4's and I've only had this "one drop = all drop" problem one time, when someone else is hosting.

When I am hosting and someone drops, the rest of the players are able to continue.

So far it seems like this problem is specific to individual hosts. I'm counting my lucky stars because I haven't really been effected by it.

...5...6......7..8.
Hi MasterBachus

Can you check you have the -strictserver line in?

If it is host related, then I still wonder how previous 'good host' in 1.1 changes into 'dropping host' in VI?

Thanks for your answer, there is hope... We rely on lucky stars now...

Louis,

tgi01
05-13-2003, 20:44
Just tested removing the -strictserver then hosting with 3 people , asked Mo to quit , when he quit whole PC crashed
going to test again but not today to pissed .... http://www.totalwar.org/forum/non-cgi/emoticons/mad.gif http://www.totalwar.org/forum/non-cgi/emoticons/mad.gif http://www.totalwar.org/forum/non-cgi/emoticons/mad.gif http://www.totalwar.org/forum/non-cgi/emoticons/mad.gif


TGI

Crandaeolon
05-13-2003, 22:32
Earlier today, people in the regular MTW foyer were talking about the crash bug in VI. Sounds like it happens whether the -strictserver switch is on or not. I can't check it out personally (yet http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif), but tgi's experience seems to verify that.

Is there a way for the client(s) to determine if strictserver is on or not? It's probably not possible to cheat by modding stats and turning it off, at least not without being detected... probably.

Shahed
05-14-2003, 00:08
I played about six games so far of VI. I got dropped from the first two. This time around, wisened by MTW experience I had a pen and paper to note the drops http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif.

So out of 6 first games,2 were drops. One was an out of sync message, followed by swift return to lobby. The second was a straight dropp.

The last 3 games were absolutely awesome I am testing and playing the game, I like it so far. The MP is improved but clearly everything has gone into only SP. The SP improvements are somewhat debateable. There are still some weird things but initial impact (other than the drops) is pretty good.

All in all another great game, hope to post a review soon.

Louis de la Ferte Ste Colombe
05-14-2003, 03:44
OK...

PEOPLE QUITTING GAMES
For sure; in some case, people quit games and game keeps running. Game is not crashing.

Gut feeling; most of the time, when people quits, the game crashes (the more player, the more likely). But it is not systematic.

OUT OF SYNC
Anybody been throught a game out of sync still running or do they all crash?

-STRICTSERVER
Given TGI test.. Dunno... Nothing to do with crash?

Bad luck or real problem?

Louis,

Dionysus9
05-14-2003, 05:38
Quote[/b] (Louis de la Ferte Ste Colombe @ May 13 2003,13:29)][quote=Hi MasterBachus

Can you check you have the -strictserver line in?
quote]

If it is host related, then I still wonder how previous 'good host' in 1.1 changes into 'dropping host' in VI?

Thanks for your answer, there is hope... We rely on lucky stars now...

Louis,
I checked my command line and -strictserver is in my command line.

I should also note that I haven't experienced that many drops, i've just been lucky. I'd say I've seen 3 drops and only 1 of those crashed the whole game.

Goedfroy
05-14-2003, 05:51
From what i experience so far in game i played, if a person quit after all his units are routed, game continue. But each time a player still had units on field, game crash for all.
But that's when i can go as far as playing. It's almost as bad as pre-patch MTW.

Gah

tgi01
05-14-2003, 05:52
I will need to do more testing , 1 test is not relevant enough , next time I will test by asking the other guy to pull the LAN cable ( simulating a drop ) ...


TGI

Marco
05-14-2003, 06:20
It is even more important now that everyone who quits should first rout all their remaining units.

Louis de la Ferte Ste Colombe
05-14-2003, 12:16
Marco,

Is it me, or have I seen units withdrawing after a drop, just before the crash?

I have seen this sequence a couple of time;

1 players drop (not quitting) -> units withdraw (but have no time to get out of the map)-> general crash.
All that in 2sec.

Routing might not be enough, I think all units need to be out of the field to prevent the drop...

To be tested.

Louis,

ElmarkOFear
05-16-2003, 01:44
I think it is this "withdrawing" of dropped player's army, which was added to VI, which is causing the problems. The dropped player's army begins to withdraw and THEN game crashes.