ChaosLord
05-15-2003, 08:46
Some odd things that have been bothering me as I play, some have got to be bugs but others are just annoyances I suppose.
1. Missing a link or two... Getting a Vice like Inbred after having the unit for 15-20 years. I've had good generals reduced to being worthless by suddenly losing chins and growing toes. No, this wasn't them dieing, it was just random.
2. Sieging isn't quite that... I've had several sieges now where 1 or more of the units I was besieging start the battle away from the other troops like hidden in a forest or something. It makes no sense for a fort/castle i've encircled to be able to let troops out to hide. Sieging a fort/castle should make it so units can only be placed inside the fort. Before you ask, it wasn't reinforcements. I've had it happen to isolated forts/castles.
3. Historically, this place is worthless... Has anyone else noticed the lack of provinces being giving a bonus to troops in the VI expansion? I think theres maybe 1 for ever 4 or 5 provinces. And half of them aren't even for special units, just spearmen/archers/horsemen. Also, are Urban Militia possible to build sometime in the VI campaign? I haven't seen any so far, besides for mercs. The reason I ask is it shows Mierce as historically producing better Urban Militia.
4. A ship like any other ship... I'm sure this has been brought up before as well. I was hoping they'd expand apon it in the expansion, but it seems the same as ever. Naval combat consists mainly of just having more ships. It doesn't matter if the stats for yours are weaker, you'll win half the battles either way.
5. Well, no 5 I can think of right now. Its 3am and the Irish have been taking up all my time. Don't take this as a rant, its more of a not-so-subtle patch suggestion thread. I doubt four has any chance, but I feel the first three are valid complaints that (hopefully) would have a chance at being in the next VI (still hopeful) patch.
Anyway, post any suggestions of your own or feel free to tell me why some of mine are wrong/right.
1. Missing a link or two... Getting a Vice like Inbred after having the unit for 15-20 years. I've had good generals reduced to being worthless by suddenly losing chins and growing toes. No, this wasn't them dieing, it was just random.
2. Sieging isn't quite that... I've had several sieges now where 1 or more of the units I was besieging start the battle away from the other troops like hidden in a forest or something. It makes no sense for a fort/castle i've encircled to be able to let troops out to hide. Sieging a fort/castle should make it so units can only be placed inside the fort. Before you ask, it wasn't reinforcements. I've had it happen to isolated forts/castles.
3. Historically, this place is worthless... Has anyone else noticed the lack of provinces being giving a bonus to troops in the VI expansion? I think theres maybe 1 for ever 4 or 5 provinces. And half of them aren't even for special units, just spearmen/archers/horsemen. Also, are Urban Militia possible to build sometime in the VI campaign? I haven't seen any so far, besides for mercs. The reason I ask is it shows Mierce as historically producing better Urban Militia.
4. A ship like any other ship... I'm sure this has been brought up before as well. I was hoping they'd expand apon it in the expansion, but it seems the same as ever. Naval combat consists mainly of just having more ships. It doesn't matter if the stats for yours are weaker, you'll win half the battles either way.
5. Well, no 5 I can think of right now. Its 3am and the Irish have been taking up all my time. Don't take this as a rant, its more of a not-so-subtle patch suggestion thread. I doubt four has any chance, but I feel the first three are valid complaints that (hopefully) would have a chance at being in the next VI (still hopeful) patch.
Anyway, post any suggestions of your own or feel free to tell me why some of mine are wrong/right.