Lord Of Storms
05-15-2003, 13:42
I came across this file in Battle/Battinit/AIScripting Instructions and this was the heading :Introduction
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A new feature for the add on is the ability to control the ai in historical battles. This is done by placing commands (henceforth called actions) in the .adf file for each faction. The overall stance of the ai can be set, as well as more specific instructions being given. In addition the arrival and positioning of reinforcements can be controlled. A trigger system is provided so that new instructions can be given according to how the battle unfolds.And the file goes on to list trigger controls for historical battles and such I was just curious , it looks rather interesting.
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A new feature for the add on is the ability to control the ai in historical battles. This is done by placing commands (henceforth called actions) in the .adf file for each faction. The overall stance of the ai can be set, as well as more specific instructions being given. In addition the arrival and positioning of reinforcements can be controlled. A trigger system is provided so that new instructions can be given according to how the battle unfolds.And the file goes on to list trigger controls for historical battles and such I was just curious , it looks rather interesting.