barocca
10-30-2001, 17:26
and now for some good news...
http://www.totalwar.org/ubb/smile.gif
I have created a series of SP campaign variants for the Mongol Campaign era, http://www.totalwar.org/ubb/cool.gif
All feature the Mongol as the agressor
- meaning you'll get the most challenge and fun from playing the Japanese,
All feature multiple clans, sadly not Oda, the Mongol uses Oda's spot in the clan selection.
The premise behind constructing the campaigns being :-
What if the Hojo clan had not 'unified' Japan? would the samurai have survived?
- and i needed a plausable sounding excuse - http://www.totalwar.org/ubb/wink.gif
All are self contained, they require no changes to any of your existing files, simply add the files and folders to your ../campmap/statpos folder. http://www.totalwar.org/ubb/smile.gif
(there is a read_me folder with instructions PLUS hints and tips gathered from playtesters) http://www.totalwar.org/ubb/biggrin.gif
You won't be able to see who is allied with who, this appears to be 'switched' off by the start year, also Yari Ashi are not able to be built - but then you'd have to be insane to try to hold back the horde with Ashi. http://www.totalwar.org/ubb/rolleyes.gif
They are designed to be hard on normal settings,
They can be beaten.
Ironman starts the player off in a clan of his choice with a single province and limited resources, expand quickly and wisely.
Want a campaign that is definately NOT going to be a pushover? This is it!
JDD (Japan's Darkest Days), starts the player with a few provinces and a little bit more in the way of resources, but the mongol re-inforcements in 1275 will be larger than normal, 1276 may also see an increase.
You will have to eliminate some of your 'rivals' before you can truly tackle the invaders.
This is the 'standard' campaign, hard fought, but not impossible!
JDD SE (Japan's Darkest Days : Special Edition),
is, well, Special !!!
- want to see the effects of muskets or monks vs the Mongol Horde?
Then this is the variant for you!
(This variant is designed to be pure fun, definately not for a historical fanatic
- hey! i just described me!)
Remember all are designed to be hard on normal settings, all can be won, all are meant to be played as the Japanese!
These campaigns are meant to be fun, pure and simple!
They can be downloaded from http://www.totalwar.org/
Critics, fire away...
------------------
DoragonBarocca of Clan Doragon (http://doragon.cjb.net)
[This message has been edited by barocca (edited 10-30-2001).]
[This message has been edited by barocca (edited 10-30-2001).]
http://www.totalwar.org/ubb/smile.gif
I have created a series of SP campaign variants for the Mongol Campaign era, http://www.totalwar.org/ubb/cool.gif
All feature the Mongol as the agressor
- meaning you'll get the most challenge and fun from playing the Japanese,
All feature multiple clans, sadly not Oda, the Mongol uses Oda's spot in the clan selection.
The premise behind constructing the campaigns being :-
What if the Hojo clan had not 'unified' Japan? would the samurai have survived?
- and i needed a plausable sounding excuse - http://www.totalwar.org/ubb/wink.gif
All are self contained, they require no changes to any of your existing files, simply add the files and folders to your ../campmap/statpos folder. http://www.totalwar.org/ubb/smile.gif
(there is a read_me folder with instructions PLUS hints and tips gathered from playtesters) http://www.totalwar.org/ubb/biggrin.gif
You won't be able to see who is allied with who, this appears to be 'switched' off by the start year, also Yari Ashi are not able to be built - but then you'd have to be insane to try to hold back the horde with Ashi. http://www.totalwar.org/ubb/rolleyes.gif
They are designed to be hard on normal settings,
They can be beaten.
Ironman starts the player off in a clan of his choice with a single province and limited resources, expand quickly and wisely.
Want a campaign that is definately NOT going to be a pushover? This is it!
JDD (Japan's Darkest Days), starts the player with a few provinces and a little bit more in the way of resources, but the mongol re-inforcements in 1275 will be larger than normal, 1276 may also see an increase.
You will have to eliminate some of your 'rivals' before you can truly tackle the invaders.
This is the 'standard' campaign, hard fought, but not impossible!
JDD SE (Japan's Darkest Days : Special Edition),
is, well, Special !!!
- want to see the effects of muskets or monks vs the Mongol Horde?
Then this is the variant for you!
(This variant is designed to be pure fun, definately not for a historical fanatic
- hey! i just described me!)
Remember all are designed to be hard on normal settings, all can be won, all are meant to be played as the Japanese!
These campaigns are meant to be fun, pure and simple!
They can be downloaded from http://www.totalwar.org/
Critics, fire away...
------------------
DoragonBarocca of Clan Doragon (http://doragon.cjb.net)
[This message has been edited by barocca (edited 10-30-2001).]
[This message has been edited by barocca (edited 10-30-2001).]