View Full Version : Creative Assembly ECS - What to -ve/+ve values for Rebel mixes mean?
Hi, sorry to bother you once again, but on the REBEL TROOP MIXES column (column K) of Unit Prod file you have varying degrees of -ve and +ve values for the units in question.
For instance i notice sherwood forester are labelled as ENG_BANDITS(-50)....
What do these represent and what does increasing the negativity or positivity of these values do? I notice in the game that some rebel mixes contain units with both -ve and +ve values (e.g. the Mongol Horde)?
Can you offer any advice here big man? http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
By the way the changes you made to building destruction and province/castle control with VI are excellent. Thanks for listening.
Ta
eat cold steel
05-14-2003, 13:34
A shortlist of 10 is generated from the whole list, all the entries with -ve value are will appear in the short list as laest once, if there are spaces left then all other entries are taken into account. The higher the value the more chance of it being selected. If you think of it as an army list from table top board games, the -ve value marks a troop type as core troop that you must have one of.
Based on your explanation, can you explain why it is that sometimes you get crusader knights and order foot in crusades and sometimes you only get order foot when their entries are -10 and -15, respectively? http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif
Would increasing the crusader knight values to say -30 have a dramatic effect on the number of knights you would see in a crusade? Or is the actual amount based on some other factor such as King's piety rating? I do remember hearing that King's piety had an effect on crusade composition?
Basically, what i want to do is see more of the special knights in crusades.
Cheers if you can offer any help here. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
eat cold steel
05-20-2003, 17:21
All the units that fits the requriment of a certain rebellion are collected together first. The first non-artillery will automatically go into the shortlist. Any unit with -ve value will also go into the short list exactly once. There is space for 10 units in the shortlist. Now if there are space left, all valid units including -ve value are choosen randomly based on their absolute value. Aften 10 finalist are choosen, an army is choosen from that list.
In your example, foot soldier will take the first slot, one of the knights will take second slot (if you just so happens to start a crusade in Genoa then sailors will take first slot but we ignore sailors 15 for now.) The remaining 8 slots are taken from fanatics 20, foot soldiers 15, knights 10. Now the sum of the weight is 45, so there is 20/45 chance of fanatics taking up a slot. You final 10 may look like:
Foot
Knights
Fanatics
Knights
Fantics
Foot
Foot
Fanatics
Fanatics
Foot
Now you army is picked randomly (each have equal chance of being selected) form this list. Your army will be given a number of koku depending on the kind of rebellion. In the case of a "crusade" rebellion it is worked out from the piety of you king, the faith and zeal of the region. So even when Knights and Foot soidler are in you list, it may not get selected since most crusade start you off with just a couple of crusade units and a bunch of random peasants revolt type units.
This two tier system is used to minimize the variance of a generated army, so you will never get more than 10 different unit types in a generated army.
vBulletin® v3.7.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.