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View Full Version : some help from startpos modders...



ick_of_pick
05-19-2003, 23:41
a while ago I posted a topic regarding changes i made to the "Early" era of MTW: VI... my intention was to make the early period start in the year 1000 A.D. after i made my changes the Early era simply wasnt there in the game, so i posted it in this forum hoping for some help, i got some help but Early era still isnt there... the post is on the list, near the middle of the page and is titled "problem modding startpos file" i included the file itself in the 4 posts it took to fit the whole thing, and i would appreciate it if someone with some experience would take a look at it...thanx

ick

Turbo
05-20-2003, 01:52
Quote[/b] (ick_of_pick @ May 19 2003,17:41)]a while ago I posted a topic regarding changes i made to the "Early" era of MTW: VI... my intention was to make the early period start in the year 1000 A.D. after i made my changes the Early era simply wasnt there in the game, so i posted it in this forum hoping for some help, i got some help but Early era still isnt there... the post is on the list, near the middle of the page and is titled "problem modding startpos file" i included the file itself in the 4 posts it took to fit the whole thing, and i would appreciate it if someone with some experience would take a look at it...thanx

ick
Reinstall MTW. The Txt files are sensitive to tabs and you made a change the game does like.

I assume you are editing VI, MTW Viking invasion. To get the game to start in 1000 edit the following commands:

SetStartDate:: 1000
SetPeriod:: EARLY
SetEarlyPeriodStartDate:: 1000

Carefully check the tab settings

ick_of_pick
05-20-2003, 05:13
i changed more than the date, i changed the faction territories as well, and im dissappointed at the lack of response from people, im sure this problem can be easily solved if we work out the rather small bugs...

ick

komninos
05-20-2003, 16:11
Hi there,

I made a tool to deal with these files and you can probably get it. Search for a modding tools in the Entrance hall. New these tools are not updated with the VI standard (Since I got the thing this weekend) But they will be in due time http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Lord Of Storms
05-20-2003, 16:20
I answered your original question and from what you posted your mod file heading was incorrect , I merely showed you how to enter a correct heading so your mod would show on the period select screen and judging from the heading you do not have much experience at this. Maybe you could be a little more detailed in explaning exactly what you did from the beginning to start your mod, what txt file are you modding? and exactly what did you change? the program has a debug feature that will prevent the game from starting or your mod file not to show up on the period select screen. I have done alot of mods and know startpos so give us some more details and we will go from there. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif P.S. Change the dates back to the original dates and start the game and see what happens. And also make sure you are backing up the necessary files or when modding txt files you work in a copied file not the original.

Turbo
05-20-2003, 18:18
Quote[/b] (ick_of_pick @ May 19 2003,23:13)]i changed more than the date, i changed the faction territories as well, and im dissappointed at the lack of response from people, im sure this problem can be easily solved if we work out the rather small bugs...

ick
The people on here are very helpful.

The reason why you aren't getting any response is because you asked the question the wrong way. You don't go and post a huge amount of lines of a file and expect someone to dig through it and figure out what you did wrong. This wastes people's time and isnt productive. You can not see if you changed a tab setting for example. You also don't post what editor you are using. If you used excel or word it won't work.

I suggest that you make your changes one line at a time. save the file, load MTW and see if it works. This way you can isolate your problem yourself. Once you locate a specific problem, then you can post it on here and you will find a ton of help.

ick_of_pick
05-21-2003, 00:05
alright, sorry for my impatience, heres all the info:

I didnt use anything but the intended notepad, so that shouldnt be a problem
the changes i made were:

changed the start date to 1000 A.D.
made the princesses and emmissaries born in the 970's
made massive territorial changes, added units and buildings, and added some rebels to some provinces.

that should narrow things down, it might help if i e-mailed one of you more knowledgable people a copy of my file, so that it would be easier to look at, and hopefully fix...

ick

ps, this is my first startpos mod...i have only made sigificant changes to the unit prod, and projectile stats to make things historically accurate and way more fun http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

WesW
05-21-2003, 06:18
Well, I had a lot of trouble making my No units mod work.
I finally ended up taking a clean version of the file, and pasting in my changes one section at a time until the problem occurred. I never did figure out what the last problem was, but since it was a section that I didn't even think I had made any changes to, I just pasted back in the original lines and left it at that.

komninos
05-21-2003, 06:50
The startpos files are very complicated thing and with a lot of points where problems can occur. For once you had some problem and the file was unreadable for the game. If you solved it then trust me YOU HAVE ERRORS IN THE UNITS
The buildings might have some errors but it will not generate any trouble until you are actually playing the game.

Units are a head bender and you are bound to have trouble there. That’s why I built the campaign tool. I gave it some extra effort to make things easy as easy as possible in there. The units are branded according to religion so if you have an error the unit cell will get red so you can see it. I even tried to calculate the total support cost by each territory so you don’t get over budget by the start of the game.

Try it and trust me you will make your mod in ~2hours while ~30min will take you to understand the thing and get used to it. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

ick_of_pick
05-21-2003, 22:18
your very right, the units are driving me nuts, another thing is changing the names of the faction leaders, since my game starts fifty years earlier, its unrealsitic seeing these leaders in charge before they are born...

komninos
05-24-2003, 16:53
hi ick_of_pick,

you can follow the link below to take you to the thread I use to post news about my tools. I have just update it with the VI campaign tool.

Moding tools (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=NW;f=15;t=4851)