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View Full Version : Creative Assembly Flag / Icon signal. Possible improvment?



Louis de la Ferte Ste Colombe
05-23-2003, 14:29
I can't happen to find again one of the many post Kocmoc wrote recently... So I start a topic of my own.

Kocmoc (and Elmo) idea was to have a pursuing flag to better control armies.

It's a great idea. Thinking about it, I would also like to see;

1/ an indication of how is going the h2h fight. Instead of just having the 2 swords, I would like 2 swords on green background if winning, orange if matched, red if losing.

2/ a flag for unit moving away due to skirmish.

3/ a flag for unit going impetuous and charging without order(so that I don't try helplessly to get those back&#33http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif.

Any other idea?

Louis the Simurgh,

tgi01
05-23-2003, 14:42
Or/and maybe an icon pursue routers/or not ( like the one for auto fire or not )

TGI

Louis de la Ferte Ste Colombe
05-23-2003, 15:03
Quote[/b] (tgi01 @ May 23 2003,08:42)]Or/and maybe an icon pursue routers/or not ( like the one for auto fire or not )

TGI
Isn't hold position somehow supposed to do that?

Louis the Simurgh,

Alrowan
05-23-2003, 16:36
nooo

never like having my armour and such revealed.. do you think in RL a general could tell if the enemy swords were made in Rome or in a backyard from across the field? or perhaps if that chainmail had lots of weak links?

Tempiic
05-23-2003, 16:37
Lweeeeee: I hope not, cos i've had a few pursuiting units while they were on hold position....

Alro: Wrong topic http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif They are not talking about additional flags like valour flags... But additional flags to show (on your own units) the status your unit is, like the combat crossed swords one....

I'd like to see what kocmoc suggested as well as your suggestions louis... but I'd like a lots of things and well... nothing much happens http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Shahed
05-23-2003, 16:41
Good ideas Sim http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Units in HOLD HOLD will pursue any routers that are elite, and then return to their original position. I can confirm this for pursuing elite units, almost 100%. IIRC some units do this against non elite as well.

Louis de la Ferte Ste Colombe
05-23-2003, 17:00
Quote[/b] (Alrowan @ May 23 2003,10:36)]nooo

never like having my armour and such revealed.. do you think in RL a general could tell if the enemy swords were made in Rome or in a backyard from across the field? or perhaps if that chainmail had lots of weak links?
http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif

Maybe I have not made myself clear, I am talking about the low icon bar and the flag (well for me it's often a flag) on the top right corner.

Louis the Simurgh,

CBR
05-23-2003, 17:13
Hm yes sounds nice but why have them?

The whole point about going impetuous/persuing is that it can be annoying when it happens. If it so easy to check for and stop why bother having it all?

Skirmishers..well I would rather have skirmishers improved so they cant be run over as easy as they are now.

Yes this game can be chaotic but thats part of the skill to control that chaos..and everybody is talking so much about skill these days http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

But it all depends on what you want from this game. Some wants total control where there is no or only very little random stuff happening. Some wants a game with a historical feel.

If the gameplay feels too fast or arcade like then unit speed could be slowed down..that gives more time to think.

I remember some people talking about stw that had more lag that slowed it down, and felt that actually was better than current MTW so maybe that is whats needed.

CBR

Louis de la Ferte Ste Colombe
05-23-2003, 17:13
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif Tempiic, Sinan,

Yes, it does not work that way, but I think the hold button shall be the 'I don't pursue' button, else, what the point of holding a position, if you run all across the map purusing your opponent?
IMO, H/H is supposed to be the non pursue thing, but it is not.

Of course, naturally impetuous/ non disciplined units would do as they see fit, as usual http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Louis the Simurgh,

tgi01
05-23-2003, 18:12
Quote[/b] ]Isn't hold position somehow supposed to do that?


If you want to hold you dont join TGI s army... , if you want to run after someone with an axe, then youve come to the right place http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif ....

seriously not all unit types work well on hold pos IMO ...

TGI

Kongamato
05-23-2003, 18:58
You run into a problem with this when you decide to use a click-thru charge to pursue routers. Since the unit officially isnt really fighting anyone, I dont know if "pursuing" will appear on the info. However, this may not be a problem, as the unit is voluntarily pursuing the enemy. The purpose of this icon is to identify pursuing units that may not be ordered to pursue. Also, I think the click-thru unit will eventually turn into a pursuing unit anyway if left untouched.

Mithrandir
05-24-2003, 10:56
I'd like it, either that or a signal on the minimap is at the moment you click it.

double clicking units to see where they are is annoying, a persuit icon is a good idea imo http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif.

Kocmoc
05-24-2003, 11:33
its all about controlling, and i like to have as much controll i can get about my army.

1 more thing is that spears chase down if the enemy unit routs, i wished theyr was a button, where u could select if this can happen or not. (AMP suggested this already)

koc

longjohn2
05-24-2003, 22:42
Units in hold position shouldn't pursue enemy unless they're impetuous. Of course if you've pumped up their valour and there's a whole bunch of fleeing enemy near them, they probably will be impetuous :-)
Disciplined units are much less likely to go impetuous, so may stay put when you tell them to.

Tempiic
05-25-2003, 15:31
lol impetious arqs... ok makes sense thank you longjohn

Kocmoc
05-25-2003, 18:17
LJ, the problem right now is, that we play with 15k
and every stats wich was made for a valour0 unitbalance is falsed as some units play with v3 or v4....

with VI the game is nice balanced for 15k if this jsut happens wif they go impetiuost than this happen real of in the last times maybe the general +2 moral and all the highflorin cause this .......

but its clear, that we have a massiv controll-los in MTW/VI, many units fight on theyr "own" (like a few cavs) some chase down but they dont got the order, other u cant order to attack somewhere.

this is a big prom imo, we all use in a battle the unit-click-on-area, as u cant give the direct order the units get to often stuck in other units or keep chase the current routing unit, so u need to click somewhere and than u can click on the unit wich ur unit has to attack.

there is a very big luckpercentage, as u never has the same controll about ur army as u had in MI or STW. i knwo this is mtw bt we lost much of controll


koc