WesW
06-03-2003, 09:39
The 2.01 version of the No Units version of the Medmod is now available at my webpage. Specific changes made are covered in the Viking Campaign section at the bottem of the Readme. I have also converted the webpage's Readme to htm format, for those who cannot view document files.
I have also corrected the three known bugs in the Standard campaigns:
Placement of Byz king in Anatolia; Sicilians not available in the Late era, and Swiss not available in the Late Era.
Here is the Viking Campaign section from the Readme:
Viking Campaign changes:
Not a lot here to report, but I believe that what I have done will bring some significant improvements to the campaign.
I basically raised the troop producing buildings to the same priority level that I did with the regular campaigns, and I also reduced the time to build Abbeys by 25%. I reduced both the time and cost to build Forest Clearings, and Basic Farms by 25%. I also raised their priorities, which were set very low. I don’t understand why CA had the costs and times as they were, and then appeared to have told the AI not to bother with them, rather than fix the settings.
I also gave the two Viking provinces Merchants to begin the game with. Hopefully this will get them going, as they never do well when controlled by the AI.
The only major changes I made were to Peasants and Muster Fields.
I made the Muster Field require a Stockade, and I set both it and the Peasant’s priority level close to zero. I also deleted all of the Muster Fields that were placed at the start of the game. I think this will go far in making Peasants relatively scarce in the game, at least for the AI factions.
I have also corrected the three known bugs in the Standard campaigns:
Placement of Byz king in Anatolia; Sicilians not available in the Late era, and Swiss not available in the Late Era.
Here is the Viking Campaign section from the Readme:
Viking Campaign changes:
Not a lot here to report, but I believe that what I have done will bring some significant improvements to the campaign.
I basically raised the troop producing buildings to the same priority level that I did with the regular campaigns, and I also reduced the time to build Abbeys by 25%. I reduced both the time and cost to build Forest Clearings, and Basic Farms by 25%. I also raised their priorities, which were set very low. I don’t understand why CA had the costs and times as they were, and then appeared to have told the AI not to bother with them, rather than fix the settings.
I also gave the two Viking provinces Merchants to begin the game with. Hopefully this will get them going, as they never do well when controlled by the AI.
The only major changes I made were to Peasants and Muster Fields.
I made the Muster Field require a Stockade, and I set both it and the Peasant’s priority level close to zero. I also deleted all of the Muster Fields that were placed at the start of the game. I think this will go far in making Peasants relatively scarce in the game, at least for the AI factions.