Grell
06-04-2003, 19:19
My latest Mod 1266 - Interregnum is ready for testing at:
http://hstrial-tnorrish.homestead.com/Interregnum.html
Although I have tesed it thoroughly myself I want some more imput before I upload it for general release.
Some features:
-Playable Golden Horde (with Homeland GGs, etc)
-Playable Teutonic Knights (with electable Grand Master, if no "hiers" goes to the strongest general in the most advanced province).
-Game ends in 1601 (Late Age in 1435).
-New Units, Agents and buildings from my First Crusade Mod plus Barracks (+1 Discipline) and Training Field (+3 Morale)
-Complete sets of FacShields for the new factions (Hires and Lores)
-Rebels and un-owned provinces are greatly beefed up.
-No battle crashes (because supeflous factions have been replaced, so using the 20 faction limit, until/if the new faction entry problem can be fixed).
-"New" Factions: Lithuania, Teutonic Knights, Bavaria, Hapsburgs, Bohemia, Angevin King of Naples and Sicily.
I thought that this was a good period to set a mod in, for the follwing reasons: The Angevin brother of King Loius of France was invited into Sicily by the Pope to rid him of the Hohenstaufen GHRE, while completely destoying all Hohenstaufen's and heirs Charles proved to be more of a menace than they ever where. It alsoe caused the Interregnum, which was the 20 odd year period when there was no German Emperor. The three main power-brokers (Wittelsbachs of Bavaria, King Ottocar of Bohemia and the Hapsburgs, originating from Switzerland) fought it out with Rudolf of Hapsburg coming out on top, but this was by no means a forgone conclusion. The Golden Horde has occupied most of Eastern Europe and The Teutonic Knights have been granted princely status by the Pope and hold much land in the Baltic. Edward I "Hammer of the Scots" was also emerging as one of the greatest English Generals at this time.
I like a challenge in all of my games and think that most Factions will not have an easy time, perhaps the rebels might be a bit too tough (but I like this as it slows down massive quick expansion). Any suggestions are welcome before I post this for general release. Apart from the historical blurbs and any unit / game balancing it is ready to go.
PS Any suggestions for 1500-1600 units I should add in would be appreciated
http://hstrial-tnorrish.homestead.com/Interregnum.html
Although I have tesed it thoroughly myself I want some more imput before I upload it for general release.
Some features:
-Playable Golden Horde (with Homeland GGs, etc)
-Playable Teutonic Knights (with electable Grand Master, if no "hiers" goes to the strongest general in the most advanced province).
-Game ends in 1601 (Late Age in 1435).
-New Units, Agents and buildings from my First Crusade Mod plus Barracks (+1 Discipline) and Training Field (+3 Morale)
-Complete sets of FacShields for the new factions (Hires and Lores)
-Rebels and un-owned provinces are greatly beefed up.
-No battle crashes (because supeflous factions have been replaced, so using the 20 faction limit, until/if the new faction entry problem can be fixed).
-"New" Factions: Lithuania, Teutonic Knights, Bavaria, Hapsburgs, Bohemia, Angevin King of Naples and Sicily.
I thought that this was a good period to set a mod in, for the follwing reasons: The Angevin brother of King Loius of France was invited into Sicily by the Pope to rid him of the Hohenstaufen GHRE, while completely destoying all Hohenstaufen's and heirs Charles proved to be more of a menace than they ever where. It alsoe caused the Interregnum, which was the 20 odd year period when there was no German Emperor. The three main power-brokers (Wittelsbachs of Bavaria, King Ottocar of Bohemia and the Hapsburgs, originating from Switzerland) fought it out with Rudolf of Hapsburg coming out on top, but this was by no means a forgone conclusion. The Golden Horde has occupied most of Eastern Europe and The Teutonic Knights have been granted princely status by the Pope and hold much land in the Baltic. Edward I "Hammer of the Scots" was also emerging as one of the greatest English Generals at this time.
I like a challenge in all of my games and think that most Factions will not have an easy time, perhaps the rebels might be a bit too tough (but I like this as it slows down massive quick expansion). Any suggestions are welcome before I post this for general release. Apart from the historical blurbs and any unit / game balancing it is ready to go.
PS Any suggestions for 1500-1600 units I should add in would be appreciated