View Full Version : NORMAN INVASION
GreasePaintMonkeyBrains
06-06-2003, 20:26
Normandy was in name a duchy of France, but the Norman dukes ruled the area as if it were an independent kingdom with little interference from the French king. By the eleventh century, the duchy of Normandy had become one of the most powerful regions in western Europe. There were, however, even more promising times ahead—in 1066, the Norman duke, William the Bastard, conquered the English forces of Harold Godwinson and became king of England. Norman culture and political structure would cross the channel and dramatically change English culture and history.
-Features:
- total conversion of the viking invasion map
-game starts at 1066 and the factions are:
-Irish
-welsh
-Scots
-English(King Harold) new faction not overwritten
-Normans(Duke William of Normandy)new faction not
overwriten
-Vikings
-the building have been changed to the original mtw buildings
-the units have both VI and MtW Units on this map.ex.(celtic warriors-Feudal men at arms)
-new heros.
-New tech tree.
*note: New factions in VI do not crash in battle .the whole
mod has never crashed.:)
your comments and suggestions are greatly apprieciated since
this is only a first release of my mod.
Enjoy
regards
GPMB
DOWNLOAD IT AT
http://www.totalwar.org/Downloa....ion.zip (http://www.totalwar.org/Downloads/Mtw_Uploads/MTWupload/Norman_Invasion.zip) http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Lord Of Storms
06-06-2003, 23:06
I have a question when you say "Total conversion of the viking invasion map" can you clarify. I dont have time at this moment to DL or play a mod right now but it sounds great http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif Thanks LOS
Bohemond
06-06-2003, 23:25
Great work dude
Neat install, no tampering with hard-coded stuff, no bugs, I like it. I commend you for releasing the first conversion of VI with MTW units. To anyone certain whether to download this mod, I can only say: do it. Now.
I should have been playing your mod, but I have been tampering again, because I didn't like somewhat annoying colours you were using for some of the factions.
Therefore, updated the ROSE campaign file with
SetFactionCol:: FN_09 199 0 0 255 255 255
SetFactionCol:: FN_10 79 142 210 255 241 133
this sets the the colours for The Normans to the stock Novgorod colours, The English to the Polish colours (I always liked them because they are not so bright, looks very nice, esp. on the strategic map)
Maybe you will change the colours as well in the next release (hopefully there is one!http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
Another thing:
From what I know, the Normans should use more French-sounding names. For instance, Sir Walter Scott gave them names like Reginald Front-de-Bœuf or Sir Brian de Bois-Guilbert.
I also would suggest you split the provinces more evenly, I like the idea of having the factions start with only a few provinces (1-3), like in the 1530/1550 campaigns in Shogun Total War. I think this would extend longevity of the campaign. Now it looks to me as if for instance the Welsh will be crushed too soon, leaving the campaign with only 4 major factions in Britain. Also, shouldn't the English be called The Saxons? Maybe have two Saxon factions?
Lord Of Storms
06-07-2003, 03:22
Also GPMB, if you have reached the point at which your mod does not crash and you have added "New" not overwritten factions to the MTW bit of VI could you tell us what you did to overcome the CTD problem so many have been experiencing ?[/QUOTE]note: New factions in VI do not crash in battle .the whole
mod has never crashed.:)
[QUOTE]this would be important news to those who are still experiencing the CTD problems thanks LOS
GreasePaintMonkeyBrains
06-07-2003, 08:25
Los and Bohemond,
thanks for taking a look at my mod. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Ill tell you it took a little while to figure out how to use
mtw units and buildings in vi with out any bugs.
- Bohemond i like the suggestion with the color change.
also i will be making another relese of my mod and i will
be adding more french sounding names to the normans
as well as more heros for the campaign.
-As far as the regions go....i have made the placement
of the factions as historical as i can. the mod starts in 1066
this was the year the normans invaded england and won the
battle of hastings.The normans only get three provinces
to simulate their recent arrival.The norman starting provinces
have really high incomes and large amounts of troops.
The english get lots of provinces, not many troops.even
though the english look as if they are going to rid the world of
the welsh ; when playing you will see they are way too
involved holding off the normans and the vikings. since they
dont have many troops they have to work extra had in keeping
their lands.In fact i have seen the welsh beeing a catholic
isolationist invade england http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif you see with the coronation
of king harold the vikings and the normans thought they
were suposed to be king thus creating a 3 way battle
But i will work on balancing the campaign to extend
its longevity.
And the way i interpreted history was that at this time
england was called england only they were of anglo-saxon origin.when william of normandy conquered england the anglo-saxon era ended. so maybe we could have two factions but
i would need to research this more.maybe there could be a english faction that hates king harold too.
LOS- what iment by "total conversion " was my mod changes
a lot lot lot about the Vi campaign. Ex. my mod uses the normal mtw units and buildings(feudal men at arms,and Buildings like swordsmith) but there too many changes to say.
- as far as the ctd problem goes . i noticed that the Vi camp
accepts new factions and is easier to mod than the mtw camp map. i noticed that the only units that do crash the
mod are royal knights of any era. so i have not included those
units in my mod. But i have never had this mod crash yet.
i dont know what if any thing i have done that is different.I can only suggest that you dl my mod and look over that files
for differences.
thank for your imput and both of you are welcome to help me
on my next release of the mod.
-Things need:
-Sheilds for the new factions in battle
-more french sounding name for the normans.
-New ideas for heros.
aslo feel free to change anything about my mod and share it here so i a can add it to my next release.
Regards
GPMB
Bohemond
06-07-2003, 09:34
In reply to your last post GPMB,
forget what I said about splitting the provinces. This was brought forward as a way to improve gameplay, but your arguments about historical accurateness are convincing. I might be however, tempted to change the mod into something I envisioned earlier, i.e. Defender of The Crown. Do you know that game? It was an all-time-classic on the C64 and Amiga around 1988. DotC was based on the novel Ivanhoe by Sir Walter Scott, in a (fictional) scenario your task was to conquer all of England, or better, defend the crown from the Normans while King Richard was on his Crusade. At the outset there were 6 factions( 3 Norman and 3 Saxon, 1 province each, the Saxons in the North, the Normans in the South), and you had the choice between one of three Saxon lords, Sir Wilfred Ivanhoe, Cedric of Rotherwood, Wolfric the Wild. The Norman leaders were Roger Falconbridge, Reginald Front-de-Bœuf and Sir Brian de Bois-Guilbert, representing the 'evil ones', and therefore not playable.
I think your new campaign map could be used as a base for a DotC mod. I would love to do it but because I am already employed as software developer, I cannot start another project of this sort right now. If it should ever happen, I will get into contact with you, to coordinate efforts. Until then regard this merely as my suggestion as to what could be easily achieved with your mod.
With Cinemawares permission, DotC is now considered abandonware and can be downloaded at:
http://www.the-underdogs.org/game.php?gameid=290
Of course it sucks by todays gaming standards (sound comes from the internal speaker), but runs without any problems under Windows.
I would also kindly ask you if you could release some information about the new tech tree. What did you alter, and why? The omission of Royal knights is forgivable IMO, as I found them overpowered and I didn't like how too many heirs kept on ruining me. Moreover, whenever I envision the Norman Invasion, I see lots of footknights, not cavalry, and I think it's a perfect choice that you used FMAA so much.
GreasePaintMonkeyBrains
06-08-2003, 00:29
i like your idea of the DOTC mod.It sound very cool .I am
currently working on a War of the roses mod which is almost done.
I would work on the DOTC Mod with you when you're
ready.i think ill have Norman Invasion 1.2 out in a couple
weeks http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Regards
GPMB
Good job on the mod, I dont want to sound pedantic (but will anyway) http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif
1. You have the English saxons with a Norman / French red flag with gold lions. I think Normandy was red with one gold lion, which later Norman English Kings added 2 more (Geoffery of Anjou off the top of my head). So why not use the Red and gold lions for Normandy, and use the Mercian or Wessex shields for the Saxon English.
2. The Norman flag/shield graphics that you use are the same files I made up for Freisland (well actually I used them for Sweden http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif in my Mod the First Crusade) you blanked out the yellow horizontal lines and renamed the files but that it. I dont mind people using my graphics for their mods but a mention of this would have been nice.
GreasePaintMonkeyBrains
06-08-2003, 07:20
Grell
Thanx for the info about the flags. when i made the mod
i could not find any mention of what the flags for the
normans should look like.So i just used what i though
would be the closest thing.In the end i used yor flags.
sorry for not asking you. But i will use your suggestions
and make new flags for Norman Invasion V1.2.Anyway im glad you liked my mod.thanks for the feed back and keep it comming, the more feed back i get the better i can make the mod http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Regards
GPMB
Ithaskar Fëarindel
06-09-2003, 22:57
Grease said:
Quote[/b] ] i noticed that the only units that do crash the
mod are royal knights of any era.
I've just been looking through the shields for factions and was looking the FacShields section. I noticed here some of the units use their own banners like Teutonic Knights but others use faction banners like Royal Knights. Perhaps this is why your Royal Knights were causing crashes? Maybe adding a FacShield for them might solve this?
GreasePaintMonkeyBrains
06-10-2003, 04:08
Ithaskar ,
Thanx for the info;i think ill try to work on the Royal knights
tonight.I dont think ill be adding Royal Knights to the mod.
Ill have V1.2 out maybe tomarrow http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Regards
GPMB
No I believe that the code which assigns facshields to factions is hardcoded, and new factions requiring these facshields will not be recognised.
Ithaskar Fëarindel
06-10-2003, 09:40
Argh. They don't make it easy do they ? http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Perhaps then there would be a way of un-assigning the facshields to these units - in the unit textures section. You would lose the Royal Knights bearing their own facshields but at least they will be there.
Maybe I'll take a look later.
GreasePaintMonkeyBrains
06-11-2003, 18:39
Thanks for all you help guys.i have made alot of changes
and 1.2 is almost done.
Regards
GPMB
Bohemond
06-11-2003, 22:56
Bring it on. I'm looking forward. What changes have you made?
vBulletin® v3.7.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.