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View Full Version : Kekvit Mod 2.0



Kekvit Irae
06-10-2003, 05:12
Here's version 2.0 of KekvitMod. Got rid of the factions and added back in the new units, and hopefully it's bug free. I've been testing it all day.

Primary: http://www.totalwar.org/Downloa....dv2.zip (http://www.totalwar.org/Downloads/Mtw_Uploads/MTWupload/KekvitModv2.zip)

Alternate: http://kekvitirae.homestead.com/files/KekvitModv2.zip

Dukezer0
06-10-2003, 17:08
Not being one to complain......... but i have downloaded your v2 mod and found that no unit has a personalized name http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif

Is this how its supposed to be or is this a flaw.

I like the look of your mod BTW, but can't seem to play with my king being called "King roman numerals@£* etc" or "Sir....*tumble weed*" http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Pls let me know asap.

Kekvit Irae
06-10-2003, 17:27
Did you have any previous versions of the mod installed? You might have a bad version of your DEFAULT_HEROES.txt file. You can it the good version here (http://kekvitirae.homestead.com/files/DEFAULT_HEROES.TXT). Just download it in your campmap\names\ folder.
The game works fine on my side

Dukezer0
06-10-2003, 17:38
Thanx m8, now to build those knights of St. george http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif