Nowake
06-10-2003, 13:11
I created this topic because I don't think that this problem has received enough attention. My sugestions are refering to the corespondence between the morale and vigour on the battlefield, and the actions taken before this moment. This is not a profound approach, but I think it is surely going to add some realism.
1 ~ your men should receive their fatigue stats at the start of the battle depending on how long was their march, without pause excepting the night; this is very important, as no one could march their troops to exhaustion without fear of them not resisting on the battlefield; as it seems that in RTW we are going to be able to march with our troops depending on a number of movements, I think that a good solution to this problem is a for the fatigue stats to depend on the number of movements consumed untill reaching the battlefield. If you spend more than a half, then you get a small penalty, more than 3/4, a bigger one etc. The system based on 4 seasons could also have a word i this matter, as winter has its disadvantages when it comes to campaigning.
2 ~ the morale of your army should depend also on the overall strategic situation; if the supply lines (in case that these are going to be implemented - if not, depending on the fact of you having a clear war for retreat to your original or most important base of operations, city or province) are cut off, or if you are campaigning in terra incognita - like Caesar's campaigns over the Rhine or in Britain - you should definitely receive a morale penalty.
3 ~ even if it may seem like going a bit too far, but in the same way like in MTW the reputation of a general boosted the morale of his army, so the reputation of the enemy should be taken into account; so, we should have 2 factors: the reputation of the enemy general (like in the case of Hannibal, Mithridates) and the reputation of the enemy as the nation/army that represents it (e.g. romans, parthians, some gaellic tribes like the nervii, dacians etc.)
Of course, all these can be countered through other factors like valour, so don't worry, a roman veteran roman legion will always wreak havok http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif
1 ~ your men should receive their fatigue stats at the start of the battle depending on how long was their march, without pause excepting the night; this is very important, as no one could march their troops to exhaustion without fear of them not resisting on the battlefield; as it seems that in RTW we are going to be able to march with our troops depending on a number of movements, I think that a good solution to this problem is a for the fatigue stats to depend on the number of movements consumed untill reaching the battlefield. If you spend more than a half, then you get a small penalty, more than 3/4, a bigger one etc. The system based on 4 seasons could also have a word i this matter, as winter has its disadvantages when it comes to campaigning.
2 ~ the morale of your army should depend also on the overall strategic situation; if the supply lines (in case that these are going to be implemented - if not, depending on the fact of you having a clear war for retreat to your original or most important base of operations, city or province) are cut off, or if you are campaigning in terra incognita - like Caesar's campaigns over the Rhine or in Britain - you should definitely receive a morale penalty.
3 ~ even if it may seem like going a bit too far, but in the same way like in MTW the reputation of a general boosted the morale of his army, so the reputation of the enemy should be taken into account; so, we should have 2 factors: the reputation of the enemy general (like in the case of Hannibal, Mithridates) and the reputation of the enemy as the nation/army that represents it (e.g. romans, parthians, some gaellic tribes like the nervii, dacians etc.)
Of course, all these can be countered through other factors like valour, so don't worry, a roman veteran roman legion will always wreak havok http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif