Icerian Rex
06-15-2003, 20:00
Having played STW for quite awhile, I was really excited about playing MTW. Once I played, I was even more excited about getting through to the end... at least for the first WEEK or so of the campaign. So, listed below are some of the things I think would have made for a better game (perhaps some of these things exist, and I just don't know how to access them). Also, below the first part are a list of stupid new guy questions. First off, how I think the game could be improved:
1. Alot of the time, once I have established a good set of trade routes, people begin to attack, and all at once every trade route is blockaded. I try to attack the ships blockading me, but the computer just flip-flops them between blockading one spot and another. I think that if you're being blockaded, you should be able to attack to release the blockade... otherwise I wind up with four good sized ships unable to break the blockade of one itty-bitty ship. Either that, or the blockade should be weighted, meaning that one ship blocks perhaps 25% trade, two block 50%, etc... and that if the enemy wants the blockade to continue, they MUST engage in combat.
2. Often, once a blockade is in place, I have to take out the enemy entirely before the ships go away. I think that if ships no longer have access to a port, they should starve in the same way that a crusade that sits idle would.
3. There needs to be a better between-turn interface. Perhaps like an old looking book or something. Some of the things you could find there would be A) Information on which provinces wrapped up construction (I search constantly for that sort of thing, which gets complex once you have alot of provinces), B) What types of troops are where, C) What provinces can produce what types of troops, etc...
4. There should also be an on-screen way of toggling things on and off. For instance, by hitting the 'L' button, you could see the loyalty of every province, as well as any spies. By hitting 'R', you could see the religious zeal, as well as any priests/bishops. By hitting 'T', you could see what provinces did the most trade, and to what countries this trade was going to.
5. Alot of the time I find that as I get bigger, I'll wind up making enemies just so they can balance me. Regardless of what I do, I can't get these people to stop being my enemy. I find this unrealistic, especially since I wind up pummeling them, and they still won't stop being an enemy. This gets annoying.
6. Provinces should be able to trade with other provinces.
7. When invading another province, alot of the time the destruction can be severe. If I invade a prosperous province, the enemy retreats, and then comes back and takes it back, often the damage could take 100 years to repair. I think, instead of doing it this way, there should be invasion types, such as raiding vs. conquering. The former would cause more damage and provide more plunder, while the latter would do far less damage but provide little plunder.
8. When playing in Glorious Achievements mode, there should be more types of glorious achievements to be had. There are a few interesting onces, but often it boils down to defending such and such provinces over and over again. This gets old. Perhaps building some unique buildings, only available in this mode, would be interesting. I dunno... just ideas.
OK, here's some Questions I have:
1. I keep hearing about people playing as the Hungarians, Swiss, Irish, or people of Novgorod, etc... How do you do this? Do more units become available? Also, it seems that some of this stuff is specific to VI in some of the threads, as alot of the troop types I haven't heard of. Could this be the case?
1. Alot of the time, once I have established a good set of trade routes, people begin to attack, and all at once every trade route is blockaded. I try to attack the ships blockading me, but the computer just flip-flops them between blockading one spot and another. I think that if you're being blockaded, you should be able to attack to release the blockade... otherwise I wind up with four good sized ships unable to break the blockade of one itty-bitty ship. Either that, or the blockade should be weighted, meaning that one ship blocks perhaps 25% trade, two block 50%, etc... and that if the enemy wants the blockade to continue, they MUST engage in combat.
2. Often, once a blockade is in place, I have to take out the enemy entirely before the ships go away. I think that if ships no longer have access to a port, they should starve in the same way that a crusade that sits idle would.
3. There needs to be a better between-turn interface. Perhaps like an old looking book or something. Some of the things you could find there would be A) Information on which provinces wrapped up construction (I search constantly for that sort of thing, which gets complex once you have alot of provinces), B) What types of troops are where, C) What provinces can produce what types of troops, etc...
4. There should also be an on-screen way of toggling things on and off. For instance, by hitting the 'L' button, you could see the loyalty of every province, as well as any spies. By hitting 'R', you could see the religious zeal, as well as any priests/bishops. By hitting 'T', you could see what provinces did the most trade, and to what countries this trade was going to.
5. Alot of the time I find that as I get bigger, I'll wind up making enemies just so they can balance me. Regardless of what I do, I can't get these people to stop being my enemy. I find this unrealistic, especially since I wind up pummeling them, and they still won't stop being an enemy. This gets annoying.
6. Provinces should be able to trade with other provinces.
7. When invading another province, alot of the time the destruction can be severe. If I invade a prosperous province, the enemy retreats, and then comes back and takes it back, often the damage could take 100 years to repair. I think, instead of doing it this way, there should be invasion types, such as raiding vs. conquering. The former would cause more damage and provide more plunder, while the latter would do far less damage but provide little plunder.
8. When playing in Glorious Achievements mode, there should be more types of glorious achievements to be had. There are a few interesting onces, but often it boils down to defending such and such provinces over and over again. This gets old. Perhaps building some unique buildings, only available in this mode, would be interesting. I dunno... just ideas.
OK, here's some Questions I have:
1. I keep hearing about people playing as the Hungarians, Swiss, Irish, or people of Novgorod, etc... How do you do this? Do more units become available? Also, it seems that some of this stuff is specific to VI in some of the threads, as alot of the troop types I haven't heard of. Could this be the case?