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Phapz this has been told be4. In that case, I apologize and ask for the link to that discussion.
But in case it hasn't...
I know the theory from the manual (strip the general of titles, give HUGE army,) but still, the general won't revolt. Even if on the other side of the country not. I just can't get a civil war made "artificially".
What am I doing wrong?
MiniKiller
06-17-2003, 01:52
I dont get revolts alot either, but hey o well.
o_loompah_the_delayer
06-17-2003, 12:34
perhaps your king has great builder etc virtues giving +1 loyalty bonus
You'll easily get a civil war on higher difficulties. On easy and normal they're less common, and the ones you get will be rather weak, so you won't wanna join them. I once joined the rebel side in a civil war by accident, and ended up commanding an army of 3 urban militia and a spearman from finland - DOH http://www.totalwar.org/forum/non-cgi/emoticons/redface.gif
Red Harvest
06-17-2003, 17:54
Did you get their loyalty to two shields or below? Really helps if they are heirs as well. A disloyal heir is almost guarranteed to start a civil war on expert if you don't keep him under your boot. I've had a couple of nasty civil wars on expert as Northumbria. That's the most treasonous, back-stabbing lot I've ever dealt with (as a faction, no offense to folks who live there/come from there.) Break wind and a civil war starts. I just survived a bad spell where the only way to prevent civil war with a new king was to put his disloyal nephew (2 shields) in the King's stack (and several decent generals). All this despite my careful planning for the change of regents. I had buildings completing/nearing completion and had several successful attacks on the turn he took power and turn after. Still I had to sack a couple of excellent governors and do a lot of shuffling of units so that civil war didn't start immediately. I had to do it twice because although my first pass was pretty thorough, that darned nephew all by himself (as a lone unit being transferred to another province) led a revolt of half my realm despite having reasonable generals/governors. So I tried it again with no tolerance for low loyalty types. This is a lot more difficult than it used to be... http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif and I like it Also, I've found stripping titles away doesn't do much. It just removes the title loyalty bonus. I would expect that on some percentage of governors it should cause some sort of nasty special negative vice like "seething resentment" (I made that one up), but I've never seen anything like that.
MiniKiller
06-18-2003, 20:47
When you get lot loyalty like that should you disband them? send them to battle right away or have them in a stack, just not commanding it?
Red Harvest
06-19-2003, 05:14
Quote[/b] (MiniKiller @ June 18 2003,14:47)]When you get lot loyalty like that should you disband them? send them to battle right away or have them in a stack, just not commanding it?
When loyalty drops below 3 I'll disband them if I have to if they would otherwise be in charge of the stack and if I can't otherwise move things around. Below 2 and in charge, they get disbanded immediately. I do sort out low loyalty units to use as cannon fodder...also low acumen units. They are the ones that rush the gates, draw archer fire, etc. I'll recombine the partial unit with a better leader when I can. Rules when combining unit fragments: 1. Leaders with vice/virtue will end up in command (even if you wanted the other non-descript guy in charge.) 2. When combining two units in a stack the unit you drag onto is the leader that has command (assuming no vice/virtue/stars for either). The dragged unit is merged in under the other commander. 3. When dropping individual army units (no stars/vices/virtues) from a stack onto a different army unit stack, the unit you drop will "take command of the new unit.
You are more likely to have a revolt if your king is a doofus. Revolts are likely if you have a doofus (low numbers) king who loses a battle AND ends up isolated from the "homeland" (off crusading or something).
To keep generals loyal, marry them to your daughters. Even old heathen cutthroats with names like Bog Nuratu will become your cozy son-in-law if you match him up with a seventeen-year-old princess.
P.S.-- Try disloyal generals for treason (drop an emissary on them). Drawing and quartering one of 'em sure boosts the loyalty of the rest
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