View Full Version : Heres what I'm looking for.
MiniKiller
06-18-2003, 20:32
Ok, here is what I am looking for. No more rebels, if a cival war happens then ya, we get rebels but at the begining I want 0 rebels and all the 4 different campaigns. All we have to do is do some digging and find out what other factions were alive at this time and put them where they were in the time period, or close to it. Even if its only 1 piece of land, its better then a rebel. Like in the main 3 campagins before VI, lets add the light green Irish and use their units in those maps aswell. We can come up with a color that suits the faction then make a unit flag and stuff. I would hope you couldnt tell we added it becasue we will have that shield for custom battles and battle results and stuff like that. So, what do you say?
Quote[/b] (MiniKiller @ June 18 2003,14:32)]Ok, here is what I am looking for. No more rebels, if a cival war happens then ya, we get rebels but at the begining I want 0 rebels and all the 4 different campaigns. All we have to do is do some digging and find out what other factions were alive at this time and put them where they were in the time period, or close to it. Even if its only 1 piece of land, its better then a rebel. Like in the main 3 campagins before VI, lets add the light green Irish and use their units in those maps aswell. We can come up with a color that suits the faction then make a unit flag and stuff. I would hope you couldnt tell we added it becasue we will have that shield for custom battles and battle results and stuff like that. So, what do you say?
The Viking expansion is easy, the Medieval campaign isn't.
The Medieval campaign is viable if there is an ability to add new factions without the usual crashes and CTD errors. Otherwise, it will be involve giving existing factions more land which will end up being a play balance issue and more of a fantasy type mod.
MiniKiller
06-18-2003, 20:55
So even if you have VI modding the original campagins are still difficult? I have VI and I belive alot of us do. Has anyone been able to mod factions into the original 3?
Quote[/b] (MiniKiller @ June 18 2003,14:55)]So even if you have VI modding the original campagins are still difficult? I have VI and I belive alot of us do. Has anyone been able to mod factions into the original 3?
You might want to read the huge thread regarding adding new factions. People have successfully added factions to the viking game but no one has been able to add new factions to the Medieval game -- bug free yet. Lots of people working on it tho.
MiniKiller
06-18-2003, 22:27
We should get it eventually, is their a mod out yet with all factions to start (no rebels) in VI? And are they true to history? Thanks
Kekvit Irae
06-18-2003, 23:57
Quote[/b] (MiniKiller @ June 18 2003,16:27)]We should get it eventually, is their a mod out yet with all factions to start (no rebels) in VI? And are they true to history? Thanks
By all factions do you mean all the playable ones? WesW's MedMod allows you to play all the factions including the Burgundians, Swiss, Novgorod, and Mongols.
My mod (KekvitMod) allows you to play the Swiss in all eras, as well as the Novgorod. I have yet to figure out the CTD bug, so unless you replace a currently existing faction (like the Burgundians), completely new factions are out of the question in the main campaigns.
MiniKiller
06-19-2003, 04:00
WEll I know I can switch the minor to major factions but I was hoping for more factions with their own shields, kings and colors.
vBulletin® v3.7.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.