View Full Version : Interregnum Mod- fantastic
Razor1952
06-20-2003, 01:44
Grell wrote this excellent mod and I hope he sees this post.
(As a JP only I believe I can only post in this forum).
I think this mod is fantastic as it balances the much overpowered trade in Vi/MTW.There are many more great things as well for the player to discover.
The use of rebels is particularly different though I'm not quite as enthused by that part , still, by not making an enemy of the rebels(all rebels) the rebels will helpfully sink everyone elses ships.
My question to Grell is why the Rabbi's? do they serve any useful function? Are they just for fun if you're Jewish. It would be good if they boosted trade income (perhaps 0.5% boost for every 1% jewish population)
For those who havn't played this mod, try it
http://hstrial-tnorrish.homestead.com/Interregnum.html
cheers to all my maiden post here.
Hi Razor, thanks for your comments - personally i like tought rebels and anything to make the game more challenging (but as some have rightly pointed out this can also adversely effect the AI Factions). Its easy enough to tone down if you like just lower the values in //Region Attributes in the starpos file. Removing some Rebel ships might also be necessary if you like. I didnt like the way ot was too easy for the player to have make huge amounts from ocean trading (while the stupid AI cant figure it out) which is why i also lowered tradegood export profits (increased imports slightly) and made more income generated from standard buildings (thus balancing coastal regions with landlocked ones). Anyway hope you enjoy the mod - i am personally very pleased with all the graphics for the Teutonic Knights faction http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif
Oh yes - Jews are more there for atmosphere and flavour then any real game advantage or purpose. Jewish population isnt likely to get anywhere over 10% unless the player takes setps to do so - I have yet to see a Jewish Rebellion http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Razor1952
06-20-2003, 12:36
BTW if people are playing this mod , don't attack the rebels, you will be trading with them and if you attack them you will loose out big time.
Grell I think the rebels shouldn't have ships because they actually make it too hard for the ai's factions. In terestingly having rebels as the stongest faction means they must be left to last to tackle I think(If I get that far I only have got Lithuania so far). Perhaps you shouldn't be able to trade with rebels as well as this is also oliquely unfair on the ai(which inevtably will pick fights with rebels)
The great thing about this mod is that the player has to think about every unit it makes and for a battle you won't have enough resources to use overwhelming force so gettin g the best troops for the $ is paramount , it is truly a great challenge Every florin has to scraped, conserved and use to its utmost...just like medieval times.
I have only 1 thing to say about the mod, i saw the pics and i tink it's:
AMAZINGGGG http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
I'll download it right now
insolent1
06-20-2003, 17:04
Great mod & the rebel ships add to it. I love the uber rebel fleet that forms up witha 5 or 6 star captain & 6or 7 ships in the north sea area. I found in my few campaigns its best to stay out of the shipping industry for a while till u have increased your borders. Then when u have a few provinces that can produce ships start churning them out. I think inland trade should have been bumped upa bit as its still pointless(well never really pointless just 50-60 years waiting for ur money back) to build merchants inland
Gregoshi
06-20-2003, 21:30
Welcome aboard Razor You've done well by introducing another patron to a great mod. Those screen shot do look very nice. I just love the first one with the whole campaign map in the upper left - a beautiful patchwork quilt of factions. I wish I had time to play mods - this one and a few others look really good. I hadn't heard of this one before, but it does peak my interest. Nice work Grell (and whoever else may have worked on it). http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif
MiniKiller
06-21-2003, 02:30
I just wish we could get them new factions instead of replacment.
So do I. But no one has been able to add a completely new faction (e.g. FN_FREE21, etc) without the dreaded CTD battle problem, I am now working on a mod where 10 new factions (not repacements) only use units which dont requires fac shields (so they are mostly Pagan). It is set in 950 AD and seems very promising so far, I just need to keep testing it myself more, then I will release it to some other very helpful souls who have offered to help me test it. Final release hopefully within 2 weeks
Maybe is stupid but... Grell, what is the CTD battle problem?
Gregoshi
06-22-2003, 05:39
CTD = crash to desktop
In other words, MTW ungracefully exits to Windows during a battle. http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif
...or was your question more specific than that?
I found a bug. When you change a minor faction to a major one, you can use it in campaigns ( http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif ), but if you try to play a custom battle with this new faction, the game crashes http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif . Did you know this?
Razor1952
06-27-2003, 07:39
This is more really just feedabck to Grell on his mod, but those campaigh gurus out there should take a look, its quite tricky to be successful.
My game as Teutonic Knights is still going, it has taken and inordinate amount of time to be successful.
Basically its 1400 and many of the factions have now gone down at least once to the rebels, (the pope has just reemerged). I have about 15 provinces now.
I have managed to stay at peace with the rebels so that I can trade with them, without that rebel trade I would be lost
I have had to send my bad king on a suicide mission to avoid civil war, and marry my daughters to my disloyal generals. If I have to fight a civil war I will be lost as I will then be at war with ALL rebels for the rest of the game and have lttle trade prospect.
I have to wait till a faction reemerges to take them down and carefully too so as not to be left fighting a rebel rump faction.
I must admit I thought I had campaigh mode licked but this mod makes every micro-manage facet important to maximize.
The battles I fight are generally calculated to just win and I conserve my high valour troops..
Just to say still enjoying your mod and looking for the next one with anticipation.
Razor1952
06-27-2003, 07:44
BTW Grell , I notice Discipline +1 , how is that implemented, I havn't heard it discussed before.
The factors I understand in battle are
-valour
-morale
-generals' stars and dread
-dread
-abilities of nearby troops
-tactical postion
and obviously intrinsic units attack/defence parameters,
but discipline?
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