View Full Version : I may be an Idiot
pyhhricvictory
06-23-2003, 16:43
How the heck do you get a new faction to have names for the King and Generals? Right now, my Flemish faction has King Roman Numeral ##1 and his sons Prince and Prince with a couple of Lords and a few Sirs as names, no surnames or forenames at all.
insolent1
06-24-2003, 01:24
You messed up the file structure. So best bet is to start over again test after every entry(u can c from teh faction selection screen whether the names are messed up or not) & save. Its very easy to mess it up
Lord Of Storms
06-24-2003, 17:03
You might want to look into the names file (not in the LOCfiles) Campmap/Names you will find the DEFAULT HEROES file follow the file structure it will give you info on assigning a Forename/Surname list to your new faction. The reason you are getting translation errors is you did not assign them this name list which is designated in the file.
// ADD_FORENAMES::
// ADD_SURNAMES::
// ADD_PRINCESS::
// This create a list of names to be used in the game, each entry must appear in names.txt or changes.txt
// You can have as many lists, and as many entries in each list as you want
// The order of creation is important. The first list you create is numbered as 1, the second 2 and so on
// The three types of names lists are ordered separately
// SET_FORENAMES::
// This associate a forenames list with a faction, the first number is the list number
// The second number marks the first n names as royal. While anyone can become king,
// it is those first n names that a king will use to name their new born sons
// If that number is more than the number of forenames, the it will be set to the actual number of names in the list
// SET_SURNAMES::
// Associate a surnames list with a faction
// SET_PRINCESS::
// Associate a princess names list with a faction.
After this heading you will see the factions listed with the numbers corresponding to a Forename/Surname list add your faction name and choose a list of names and add the appropriate numbers and that should do it. LOS
pyhhricvictory
06-24-2003, 18:05
Thanks LOS. Now if I can get my Polish knights to quit riding their horses by hanging off the side and looking backwards, I will be on my way to get this done.
pyhhricvictory
06-25-2003, 14:26
WOOOO HOOOO the Flemish king and heirs now have names, unfortunately they are all named Harry. Almost there.
Ithaskar Fëarindel
06-26-2003, 00:47
If you check the SET_FORENAMES line you made you need to change the second number in this line. This number means that for the names list you designated, this many will be used for Kings. This is in LOS's post also - check the underlind part http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
// SET_FORENAMES::
// This associate a forenames list with a faction, the first number is the list number
// The second number marks the first n names as royal. While anyone can become king,
// it is those first n names that a king will use to name their new born sons
// If that number is more than the number of forenames, the it will be set to the actual number of names in the list...
This appears at the top of the file so you can read it all there too
pyhhricvictory
06-27-2003, 16:50
Then how do I get the names to actually randomize? All of my Bohemian royal line is now Conrad. I can change the names at will but am still having issues with the princes and second kings.
It is almost done Yippee
vBulletin® v3.7.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.