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View Full Version : New mod - And some laughs



Mechstra
06-23-2003, 20:54
Myself and a friend have been working on our own mod for a while now, and at present it adds 8 new units, modifies countless others, and makes Burgundy a playable faction in the High Period, controlling Burgundy, Flanders, and Friesland (historical, in case you're wondering). This is for v 1.1, although a VI edition will no doubt be made soon enough.

The new units are the Ghent Militia, Welsh Longbowmen, Dismounted Hobelars, Scottish Light Cavalry, Men-at-Arms, and the Vagabonds. Ghent Militia are good fighters, more or less equivalent to better Feudal Men-at-Arms, and fewer in number (50 men). Welsh Longbowmen have only 20 men, can be trained by any faction if they own Wales, have good melee abilities, and are available in all periods. Dismounted Hobelars are basically slightly better spearmen, which you get by dismounting your hobelars (who'd have thought it). Scottish Light Cavalry are good anti-archer cavalry, and are armoured fairly well. Men-at-Arms are only available in the High Period, have only 20 men and are very capable fighters, surpassing chivalric men-at-arms, although their build requirements are pretty high. Lastly, Vagabonds are available by building a tavern, and are basically inferior Hashishin for the non-Islamic factions. They have good attack, good defence, are armed with bows, can hide in the open, and have extremely, extremely poor morale.

The latest addition to the mod is the Hero (and the Hero on Foot). This single-man unit has extraordinary fighting abilities, high health, and will not, under any circumstances, shirk a fight.

I ran a custom game with 4 Heroes on Foot against 800 Spearmen and 480 Urban Militia. No units had valour, weapon, or armour upgrades. I played this on the Bannockburn map, defending, Normal difficulty.

Final results: I killed 1008 of the enemy, and captured 49. The rest routed. I had 1 hero (my general unit) left over, totally exhausted and with 6 valour points.

If anyone wishes to try out this mod, mail me at mechstra@lycos.co.uk and I'll send you the zip file and instructions for the mod (320kb approximately).

Note: this mod contains no new unit graphics, but merely reuses old ones.

MiniKiller
06-23-2003, 22:30
Maybe that one man should be reduced in like strength a little bit.

insolent1
06-23-2003, 23:03
hhmm a kensai. Could you mail me the mod dogboy@iol.ie or even better upload it to the org.Could you post the hero on foot stats?

Mechstra
06-24-2003, 18:00
Indeed, the hero and hero on foot are overpowered on the battlefield. That's the idea, however. The hero costs 2500 florins to hire, and costs 500 florins per year in upkeep. You need to have a Brothel, Swordsmith's Guild and Baronial Court before you can hire them. I may increase these training requirements.

Hero on Foot Stats:

Elite unit
Slow moving
Charge bonus: 8
Melee bonus: 15
Defence bonus: 20
Armour level: 15
Honour level: 20
Available to all factions, all periods (although you won't get him until later, in all likelihood)
Uncontrolled
No shield (the mounted hero has a shield)

As you can see, he is incredibly strong, and certainly overpowered. http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif However, a cavalry charge can take out a non-general hero on foot, and one of these heroes on foot was even killed by charging spearmen.

I'll upload the mod to the Org, to see if people like it at all. http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif All of the units (apart from the Men-at-Arms and the Ghent Militia) and game structure changes are mine, while the new campaign is my Dutch friend's work.

One more thing: I had tried to change the Danes to be the Scots in a previous attempt, but I decided this added nothing much to the game, and removed it. But I haven't yet removed all traces in the Names file for the Danes, so they are alternately called the Scots or Danish, and their ruler is referred to as the King of Scotland. http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif Shouldn't be too hard to put up with, though.

EDIT: The file is up -

Mechstra and Kor's Mod (http://www.totalwar.org/Downloads/Mtw_Uploads/MTWbeta/Mechstra%20and%20Kor\'s%20Mod.zip)

Derfel Cadarn
07-01-2003, 19:11
Yes, the mod is quite well balanced. A few further additions have been added by Mechstra, like the Dutch peasant: good attack, good charge, but weak defence. This to simulate battles like Ane, Woeringen and Warns where peasants/farmers played an important role.

Mechstra
07-01-2003, 19:14
There are also numerous other gameplay changes, and new buildings are set to be added, such as the Potter's Workshop, Glassmaker's Workshop, Blacksmith's Workshop... All those buildings listed in the Descriptions.txt file, but never actually implemented in the final version.