Mechstra
06-23-2003, 20:54
Myself and a friend have been working on our own mod for a while now, and at present it adds 8 new units, modifies countless others, and makes Burgundy a playable faction in the High Period, controlling Burgundy, Flanders, and Friesland (historical, in case you're wondering). This is for v 1.1, although a VI edition will no doubt be made soon enough.
The new units are the Ghent Militia, Welsh Longbowmen, Dismounted Hobelars, Scottish Light Cavalry, Men-at-Arms, and the Vagabonds. Ghent Militia are good fighters, more or less equivalent to better Feudal Men-at-Arms, and fewer in number (50 men). Welsh Longbowmen have only 20 men, can be trained by any faction if they own Wales, have good melee abilities, and are available in all periods. Dismounted Hobelars are basically slightly better spearmen, which you get by dismounting your hobelars (who'd have thought it). Scottish Light Cavalry are good anti-archer cavalry, and are armoured fairly well. Men-at-Arms are only available in the High Period, have only 20 men and are very capable fighters, surpassing chivalric men-at-arms, although their build requirements are pretty high. Lastly, Vagabonds are available by building a tavern, and are basically inferior Hashishin for the non-Islamic factions. They have good attack, good defence, are armed with bows, can hide in the open, and have extremely, extremely poor morale.
The latest addition to the mod is the Hero (and the Hero on Foot). This single-man unit has extraordinary fighting abilities, high health, and will not, under any circumstances, shirk a fight.
I ran a custom game with 4 Heroes on Foot against 800 Spearmen and 480 Urban Militia. No units had valour, weapon, or armour upgrades. I played this on the Bannockburn map, defending, Normal difficulty.
Final results: I killed 1008 of the enemy, and captured 49. The rest routed. I had 1 hero (my general unit) left over, totally exhausted and with 6 valour points.
If anyone wishes to try out this mod, mail me at mechstra@lycos.co.uk and I'll send you the zip file and instructions for the mod (320kb approximately).
Note: this mod contains no new unit graphics, but merely reuses old ones.
The new units are the Ghent Militia, Welsh Longbowmen, Dismounted Hobelars, Scottish Light Cavalry, Men-at-Arms, and the Vagabonds. Ghent Militia are good fighters, more or less equivalent to better Feudal Men-at-Arms, and fewer in number (50 men). Welsh Longbowmen have only 20 men, can be trained by any faction if they own Wales, have good melee abilities, and are available in all periods. Dismounted Hobelars are basically slightly better spearmen, which you get by dismounting your hobelars (who'd have thought it). Scottish Light Cavalry are good anti-archer cavalry, and are armoured fairly well. Men-at-Arms are only available in the High Period, have only 20 men and are very capable fighters, surpassing chivalric men-at-arms, although their build requirements are pretty high. Lastly, Vagabonds are available by building a tavern, and are basically inferior Hashishin for the non-Islamic factions. They have good attack, good defence, are armed with bows, can hide in the open, and have extremely, extremely poor morale.
The latest addition to the mod is the Hero (and the Hero on Foot). This single-man unit has extraordinary fighting abilities, high health, and will not, under any circumstances, shirk a fight.
I ran a custom game with 4 Heroes on Foot against 800 Spearmen and 480 Urban Militia. No units had valour, weapon, or armour upgrades. I played this on the Bannockburn map, defending, Normal difficulty.
Final results: I killed 1008 of the enemy, and captured 49. The rest routed. I had 1 hero (my general unit) left over, totally exhausted and with 6 valour points.
If anyone wishes to try out this mod, mail me at mechstra@lycos.co.uk and I'll send you the zip file and instructions for the mod (320kb approximately).
Note: this mod contains no new unit graphics, but merely reuses old ones.