View Full Version : Whats your min. requirements for giving
MiniKiller
06-27-2003, 22:06
I never really paid attention to much, except the loyalty but want to play a game and appoint the best horse unit possible to each position. By the way I use smallest unit size so 20 is the size of horse units. Should title be giving to all 20 units or 10...10 is pretty small.
Loyalty: 5-This is important, sometimes I will go 4 if the title give at least +2 to loyalty.
Piety: n/a-Never thought of this really, not sure what he does.
Dread: 0-Dread never really mattered to be, its easy to gain.
Command: 0-Never mattered to me, they can get +1 in one battle and many times from the title it self.
Acumen: n/a-I know this is how smart they are but what exaclty does this affect?
Thanks guys
Suppiluliumas
06-27-2003, 22:26
Acumen is the most important. It determines the amount of income a province will produce.
Doug-Thompson
06-27-2003, 22:30
Recommend that you use the smallest maintenance cost, not number of troopers, as your base statistic. Ten knights can do your army more good in many situations than 100 peasants. Also, the computer looks at the number of your troops in a province when calculating loyalty, not the type of unit. Greater numbers means more loyalty.
Now, as for your question.
1. Acumen. Four or above.
2. Loyalty. A severe lack of loyalty can disqualify a high-acumen candidate. I consider four a minimum. Titles can raise a low-loyalty candidate, since titles raise loyalty more often than acumen.
3. Virtues and vices. Being a drunk or some other louse doesn't automatically disqualify, however. Virtues and vices need to be taken as a whole. Some directly offset others in the same person. However, I have no problem with disbanding the units of high-acumen governors with severe vices.
Those are the factors that really count for me. The rest of these only work as "tiebreakers" between candidates.
1. Dread. The higher the better. Sometimes this factor is more of a consideration when I'm choosing a governor for a troublesome province like Portugal.
2. Piety.
I generally grant titles only to governors. Combat commanders in need of a loyalty boost can be married to princesses in Catholic factions, or be subordinated to more loyal commaders or even the ruler until their loyalty is boosted to acceptable levels when their rulers get loyalty-boosting virtues.
I agree one hundred percent with the above. In a Muslim faction, you don't have the option to marry princesses so I have to use titles to increase the loyalty of a general.
This is important when there is a new Sultan with several brothers who are no longer in the direct line of succession. When a Sultan is new, he is not highly regarded yet, and the loyalty of his brothers will be low. If some of the brothers have high ratings, they can potentially start a civil war.
One of things you can do is grant them a title to increase their loyalty until the new Sultan's virtues and attributes improve. I sometimes keep some titles "in reserve", if my Sultan is getting very old, just in case he kicks the bucket next turn.
Don't disband a unit with a leader with poor vices and virtues. Instead either frame or assasinate the leaders until you get a good quality leader. You may have to knock off 3 or 5 or however many until you get a good one but it is good practice for your spies and assasins.
Portuguese Rebel
06-29-2003, 01:54
Quote[/b] ]1. Dread. The higher the better. Sometimes this factor is more of a consideration when I'm choosing a governor for a troublesome province like Portugal.
Doesn't matter, we will have his head on plate anyway http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif
Acumen - 4 or higher. I generally save the highest ones for high income provinces. If I can't find 4, I would use 3 or 2 for low income provinces.
Dread - I only consider this when the province either has low income or revolts often. If it has low income, then I would choose a high dread general over a high acumen one but only if the higher dread is significant and the acumen isn't. If it revolts often (like Portugal), I'd save the highest dread among the high acumen generals for it.
Piety - I never consider this.
Loyalty - 4 or higher. If the general is really good, I'd just give him an office and marry him to a princess to increase loyalty.
Command - If the province has a command bonus, I'd look for ex-heirs or anybody with high command. If the province has low income, I'd use the low acumen ones. If the province has high income, I'd save the highest command and acumen general for it. I remember only Constantinople and Sicily as the high income provinces with a command rating bonus. There may be more. Those 2 almost always goes to one of my most powerful generals, command and acumen wise.
I usually just use peasants for most provinces. The provinces with high income and have command bonuses goes to powerful generals.
solypsist
06-29-2003, 03:22
i always use the auto-title option, which has never disappointed
The Last Emperor
06-29-2003, 08:00
If its governer title, will only go for militia sergents and those with good acumen..if its those "royal" titles, will only go for royal knights and those with as many command stars as possible...they will be leading my army into battles so a title will booast and make my generals look better. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Erik Blackbeard
06-29-2003, 08:19
I always give titles to knights, whatever the stats are. Only reason to this is that in feudal system knights were the ruling class. Even if they aren't always the best possible option to rule the province. I like to "play by the rules" and give titles to knights http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
MiniKiller
06-29-2003, 16:52
Thats actually a great idea, the more realism in my eyes the better.
Suppiluliumas
06-29-2003, 17:15
Quote[/b] (Erik Blackbeard @ June 29 2003,02:19)]I always give titles to knights, whatever the stats are. Only reason to this is that in feudal system knights were the ruling class. Even if they aren't always the best possible option to rule the province. I like to "play by the rules" and give titles to knights http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
I like to do that as well. It can be somewhat of a problem in early period campaigns though, where nobility are in short supply.
Hamburglar
06-29-2003, 17:29
If there's no knights, I try to give it to an elite unit like Feudal Men at Arms or at least Mounted Sergeants.
As for governors, I usually make acumen the primary deciding factor. If his loyalty is still low with the title I'll give him a princess too. Provinces that give command stars I tend to give to good commanders regardless of whether they have high acumen or not - unless its a wealthy province like Constantinople or Sicily.
For provinces with +1 command, the titles go to my highest command general. Remember there are diminishing returns to getting stars (needs more victories to go from 5 to 6 than 0 to 1); also I think bonuses from titles don't affect how many victories you need to get the next star.
For most other provinces, I look solely at acumen - aiming for 4. At the beginning, this is for the richest provinces - later for all.
I only look at loyalty in the beginning of a game when the king has not made a name or in tougher campaigns (eg VI or Wesmod).
Dread I consider only if I have just taken a rebel province and have a flimsy garrison.
Piety I never consider - would it help raise zeal in the province with the chapter house? If it would, I should consider it but I don't believe it does.
The_Emperor
06-30-2003, 13:03
I thought that Piety helps with loyalty in Co-religious provinces with a High Zeal... A high Piety Governor would get more support making the populace more loyal.
Does it help the number of new Recruits for a Jihad or Crusade having a High Piety General in Command?
http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif
I usually give knights/elite troops the titles - going for realism more than anything else.
I also like giving mr archer units titles so they stay out of combat and avoid getting killed but they'll get kills themselves.
I give command titles to the highest available commander with an odd number of stars. That will garner an immediate increase in his army wide valor bonus since even numbers are what count.
Wealthy places like Antioch go to the highest acumen man available of course. Poor places will never get a bright ruler because I save the 4+ acumens for valuable property.
Sometimes a high dread candidate is right for Portugal and other rebellious places like Scotland.
Generally I try to make good men better as opposed to making average men good. Fools and cowards are fed into the breach. http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
Doug-Thompson
06-30-2003, 21:47
Quote[/b] (Jagger @ June 27 2003,17:36)]Don't disband a unit with a leader with poor vices and virtues. Instead either frame or assasinate the leaders until you get a good quality leader. You may have to knock off 3 or 5 or however many until you get a good one but it is good practice for your spies and assasins.
That's a valid criticism, and replying to it requires a little detail.
If a successful assassination takes three turns, I've spent more than 100 florins to pay for the upkeep of a lousy governor.
Say the province has an income of 500 florins. Say the governor's vice costs 50 florins a turn in lost revenue. That's another 150 florins during those three turns.
That's 250 florins to give my assassin a valor point. For that, I could have bought two more assasins and had change.
============
I give governorships to units with low combat value: peasants and urban militia, maybe some outdated archers and light, cheap cavalry. I don't mind disbanding those units and replacing them with another that's cheap and probably better anyway, or giving it to a good candidate who's languishing as a subordinate somewhere.
Doug-Thompson
06-30-2003, 21:52
Quote[/b] (Portuguese Rebel @ June 28 2003,19:54)]
Quote[/b] ]1. Dread. The higher the better. Sometimes this factor is more of a consideration when I'm choosing a governor for a troublesome province like Portugal.
Doesn't matter, we will have his head on plate anyway http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif
Man, y'all are a feisty bunch. It's the attitude capital of the map, with the possible exception of Scotland.
Razor1952
07-01-2003, 03:25
-Acumen first and foremost. Your empire turns on its economy, each quill give +10% for that province so with high income provinces lke Antioch going from 6 to 9 stars is defintely worthwhile(like an extra 1k florins/year)
I check my valuable provinces and disband/ demote those with lower acumen than promising candidates. Generally I won't accept less than 4 quills unless loyalty is a particular problem or the province is a basket case economy(like Arabia)
-Piety /dread use them early in provinces' history to get better loyalty, Piety works much better in high zeal provinces I think, I would prefer picking high dread guys if I need to boost loyalty. Also in places with little income like Arabia I like a high dread guy so I can save on stationed troops upkeep.
-Stars , those province which give stars and low trade income I award to my best generals.
-Build those extra quill buildings to give extra titles to my most valuable provinces.
- I don't care what type of troop gets the guernsey... show me the money
GAH
Vanya uses rule of thumb: Acumen 4 or better.
If candidate has more acumen, but is practically a disloyal ingrate, Vanya will give him the title and a daughter in marriage. If his lack of gratitude persists, Vanya will send him to fight infidels alone. If he disappoints, Vanya will make soup of his head
GAH
Razor1952
07-01-2003, 03:31
Oh and Loyalty
Don't much care about this for governors, just put them with a loyal general or by themselves.
Generals are the ones you need to be loyal, marry your princesses here
BTW on loyalty, getting rid of a useless monarch is one of the best things to restore generals loyalty.I prefer suicide missions for the poor monarchs.
I agree with the poster above about giving +1 command titles to units with an odd-numbered command. I generally give +2 command titles (Trebizond and royal titles) to even-numbered command rating generals and +1 to odd-numbered ones. The reason is that a 7-star general doesn't give a better bonus than a 6-star general but an 8-star gives +1 to attack and defense.
Al Shama'ar
07-01-2003, 12:46
Quote[/b] (Doug-Thompson @ June 30 2003,15:52)]
Quote[/b] (Portuguese Rebel @ June 28 2003,19:54)]
Quote[/b] ]1. Dread. The higher the better. Sometimes this factor is more of a consideration when I'm choosing a governor for a troublesome province like Portugal.
Doesn't matter, we will have his head on plate anyway http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif
Man, y'all are a feisty bunch. It's the attitude capital of the map, with the possible exception of Scotland.
Not really, no. We're kinda nice. Just dont step on our toes http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
Anyway if u have the chance, come here on holydays. You'll like it http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif
Al Shama'ar
Hamburglar
07-01-2003, 22:44
Quote[/b] (Doug-Thompson @ June 30 2003,15:47)]If a successful assassination takes three turns, I've spent more than 100 florins to pay for the upkeep of a lousy governor.
Say the province has an income of 500 florins. Say the governor's vice costs 50 florins a turn in lost revenue. That's another 150 florins during those three turns.
That's 250 florins to give my assassin a valor point. For that, I could have bought two more assasins and had change.
============
I give governorships to units with low combat value: peasants and urban militia, maybe some outdated archers and light, cheap cavalry. I don't mind disbanding those units and replacing them with another that's cheap and probably better anyway, or giving it to a good candidate who's languishing as a subordinate somewhere.
Doug Thompson and Jagger:
Assassinating isn't a great idea and neither is disbanding. Disbanding is bad because you waste a whole unit. Just drop an emissary on the guy and it will relieve him of his title. You get to keep the whole unit and he never fails. Only bad thing is that he loses some loyalty.
Doug-Thompson
07-03-2003, 19:21
Quote[/b] (Hamburglar @ July 01 2003,16:44)]Disbanding is bad because you waste a whole unit. Just drop an emissary on the guy and it will relieve him of his title. You get to keep the whole unit and he never fails. Only bad thing is that he loses some loyalty.
But what's the point of keeping a peasant or militia unit with a lousy leader? A unit's only as good as it's commander. If the guy has serious vices -- being a drunk, for instance -- I don't want him.
And he has lower loyalty, too.
A peasant unit costs 37 florins to maintain. If I disband a peasant unit and replace it with Almohad Urban Militia and or Nubian Spearmen, for instance, I have a better unit compounded by the fact that they have a better leader, plus possibly armor and weapons upgrades. Saving 7 florins per turn on maintenance -- the difference between 100 peasants and 60 militia -- helps make up the cost, also.
ToranagaSama
07-04-2003, 08:14
Governors s/b restricted to Knights (or equivalents).
Since Knights are relatively scarce and costly one must be happy with whatever attributes the unit(s) happen to come with. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Piety, helps to keep down religious revolts.
Dread, helps with revolts in general (I believe), as the people are too scared to rise up. Also, if I recall correctly, Dread, has a positive "battle" effect.
1) Knights of "Royal" blood
2) Knights "married" to royal blood
3) Knights (not of royal blood; or not married to royal blood)
No Knights = No Govenors
bighairyman
07-04-2003, 17:27
i give it to the highest canidate avalible in that province. doesn't matter if he's disloyal. i have samll amount of soldiers in provinces anyay. IF he rebel. then i will invade his province. kill every soldier he has. then reapeat the process of giving the title to the unit with highest acumen.
the bighairyman don't take prisoners, he excute them all
Joejoe84
07-09-2003, 00:04
Well first something a little off topic, ive noticed that princes usually have great stats in regards to acumen, dread, etc. but one isnt allowed to give land titles to them. So my question is if a prince is in a province does he automatically take over the province governship thus lending his abilities to the province or does the governor still control it?
ON topic, any unit with the highest acumen, if im in a province recently taken over then it goes to the general with the highest dread.
Hakonarson
07-09-2003, 02:38
Accumen first, and I tend to count dread as worth something so I'll prefer a commander with higher dread if I have to choose.
Once things get going I like 4 accumen, but early on I take what I can get within a province or 2 - I don't like to wait too long for a governor, and will accept low accumen if nothing else is close by - that unit might die off when someone else comes along http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Red Harvest
07-11-2003, 19:28
My criteria in order of importance:
1. Starting acumen must be 4 or better (even if the title adds a feather or two.) This feeds the economics.
2. Loyalty of at least 3, preferably 4 before granting the title.
3. Dread. 1 or 2 dread seems to help keep things in line but 3 dread really helps with rebellious provinces. Dread is important in the initial years of province ownership and when lower influence monarchs reach the throne. Over 3 dread has some negative impact on the province happiness (can't remember but it might hurt econ as well.)
4. Generals stars. If the province adds some stars, I will select a 1 or 2 star general in a good heavy cav unit (or other elite) with 4 acumen and make him the governor. I can then rapidly build up the unit in battle.
5. Vices and virtues. Don't make a "drinker" or secret pervert/avarice type governor, same for cracked-brain. Many of these get worse as time goes on. Better to use them as cannon/arrow fodder or busting the center in sacrificial mode.
6. Piety. It's nice if there is some, but it seems fairly optional. All else being equal (loyalty, acumen, dread), I will use the more pious.
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