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View Full Version : Revolts outta the blue!



Oishi
06-28-2003, 14:42
Dear Crew:

Will somebody please explain what the heck is going on in Medieval regarding revolts?

It seems like when I'm playing as a Catholic faction, about 1250-1275 many of your provinces steer invariably toward revolt. What's going on??

I've searched this forum (as well as the manual), and could find none of the traditional things that are supposed to trigger a revolt:

1. The king hasn't just died.
2. There's no plague or anything.
3. Nobody's declared a Jihad on me.
4. We haven't lost any battles.
5. All taxes everywhere are "very low."
6. In most of the revolting regions, they're "100% Catholic"
7. I'm not excommunicated.
8. No reports of famine.
9. Not in the red financially.

In short, NOTHING's going on that would provoke such a widespread revolt.

This phenomenon doesn't happen in any particular year, but it seems to start about 1245. Provinces that I've held with no problems for 150 years suddenly go red THe thing that irritates me is that I could have TWO FULL STACKS of soldiers garrisoned in the province and it'll still revolt Why?? What am I doing? It's like the game simply doesn't want you to hold on to about 50% of your territory after a certain point in the game, no matter what you do.

(I don't seem to have this problem when playing as the Muslims.)

My game is set on "easy." I'm about to conclude that the game simply causes revolts to happen about mid-way through the game, because otherwise, the endgame would be too monotonous... In other words, for no reason.

Is this something I can correct? Can anybody offer an opinion? I happen to have one of these games saved if anybody would like to take a look: one minute all provinces are green, then hit "ENTER," and there's widespread revolt, but nothing has happened

Signed,

Baffled in Buffalo

rasoforos
06-28-2003, 15:04
was your king in an island or something while enemy ships blocked the sea route? this isolates the king and revolts happen....

Oishi
06-28-2003, 15:12
No, I forgot to mention that.

Yeah, I've seen that before. Say, you drop yer king on Ireland, from which there's no port, and the next turn everything goes red.

Yup, I've seen that. But no, this isn't what is happening in these cases...

Grifman
06-28-2003, 16:24
Once you control a certain percentage of the map, I think revolts get more likely. However, you can control them. Three spies in each province will prevent revolts from happening all things being equal. Bet you haven't done this.

Grifman

Mechstra
06-28-2003, 16:31
I think the conquest mark is 60%, and then revolts become more frequent?

rasoforos
06-28-2003, 17:04
a simple +60% does not explain a revolt in a province with 2 full stacks of soldiers though http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif .

MiniKiller
06-28-2003, 20:09
Yes it does, think about in. Your practicually a tyrant and not all provinces you conqer will want you there, regardless on how many stacks you have. More realistic if u ask me.

hrvojej
06-28-2003, 20:46
Other things to consider:
1. Have your shipping routes just been severed? Did your king stay in place, or it moved?
2. Were there any revolts in the neighbouring countries before yours turned to red (revolts are a chain reaction)?
3. No other natural disasters, such as earthquakes of floods?
4. Any new vices of the governors?
5. Does this happen in the following provinces: Livonia, Lithuania, Portugal, Scotland, Prussia?
6. Do the provinces in question border rebel provinces?
7. Did you lose influence due to the events?
8. What is the loyalty of the provinces? What is the nature of the revolts (loyalist, peasant, religious, bandits)?
9. Did you just fought the rebels, and released them all?

The most likely explanation is distance to the king. This is a very tricky thing to balance when you get large, and since you've searched the forum, then you probably know that the game calculates how many turns it takes the king to get to the certain province, and that determines loyalty. The AI could also swarm you with spies. Also, harvests vary randomly from year to year, and the loyalty varies with them (although the variance is not very large). The things to consider to prevent the revolts ahead of time:
1. always building hapiness buildings : border forts, religious buildings, town guard buildings, even brothels if it suits you
2. put spies in far away, newly conquered, a nd troublesome provinces
3. garrison adequately all provinces, not just the border ones
4. build at least a fort in each province (keep preferably, so you can build a church and town militia)
Good luck http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

The_Emperor
06-28-2003, 23:13
Wise words from Mr Hrvojej,

But revolts can and do happen, especially when your winning and Total Domination is really close (the AI tries everything to stop you at that point)

My Sugguestion is to make sure your king is in a Coastal Province with the Ability to Move to most places of the map within one turn. And you must have spies EVERYWHERE, I cannot stress this enough, Spies and Border Forts are perhaps the most effective Loyalty inspiring devices in the game.

Th other thing is to check the Loyalty of your Generals, the last thing you need is a very disloyal general in charge of a large army...

I know that micromanagement tasks get really tedious when your empire gets large, but you have to stick with it... Otherwise such rebellions are a certainty.

Portuguese Rebel
06-29-2003, 01:40
No matter how many soldiers you have we will allways find a way to train an army to kick you out and hand over your generals head in a silver plate. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Unless you keep us happy with border forts, improved farms, county militias, brothels... the list goes on and on. We aren't easy to please http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif