hoom
06-29-2003, 12:50
I've been playing VI as the Irish http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Its pretty fun really.
Dartmen are cool -being missile throwers that actually have enough range to hit stuff- though their darts are not particularly lethal.
Gallowglasses seem to be the requisite unit to form the core of your army. Darn it http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Somewhat surprisingly I have been defeating Saxon Huscarles with my GGs http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif Mostly through armour & weapon upgrades as well as position though.
The Mercian hordes just about threw me off the mainland altogether but I was just saved by weapon/armour upgraded GGs coming online just at the right time to be central in the defeat a big army http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Its pretty scary being reliant on GGs though, since when the tide turns, they can die off rather quickly http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif
Lack of archers is a pain. But I guess it just gives me justification to fill my starting army with more GGs http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif & forces me to try other techniques.
Thankfully I've not had to deal with the Vikings much other than a long naval battle before I could successfully defend my coasts from invaders.
This is the first 'normal' unit size game I've played for ages.
I kinda like it, but I also like the 2 turn unit building of 'max' because it really encourages retraining units rather than merging.
Missiles & artillery are more useful when there are bigger units pumping out the missiles & bigger blocks of meat to hit.
What I'd like to know is how good Bonnachts are in melee?
I've not really used them (got one unit to take out nearly half of a huscarle unit with its missiles http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif ) & I assume they should be quite reasonable at melee?
Its pretty fun really.
Dartmen are cool -being missile throwers that actually have enough range to hit stuff- though their darts are not particularly lethal.
Gallowglasses seem to be the requisite unit to form the core of your army. Darn it http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Somewhat surprisingly I have been defeating Saxon Huscarles with my GGs http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif Mostly through armour & weapon upgrades as well as position though.
The Mercian hordes just about threw me off the mainland altogether but I was just saved by weapon/armour upgraded GGs coming online just at the right time to be central in the defeat a big army http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Its pretty scary being reliant on GGs though, since when the tide turns, they can die off rather quickly http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif
Lack of archers is a pain. But I guess it just gives me justification to fill my starting army with more GGs http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif & forces me to try other techniques.
Thankfully I've not had to deal with the Vikings much other than a long naval battle before I could successfully defend my coasts from invaders.
This is the first 'normal' unit size game I've played for ages.
I kinda like it, but I also like the 2 turn unit building of 'max' because it really encourages retraining units rather than merging.
Missiles & artillery are more useful when there are bigger units pumping out the missiles & bigger blocks of meat to hit.
What I'd like to know is how good Bonnachts are in melee?
I've not really used them (got one unit to take out nearly half of a huscarle unit with its missiles http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif ) & I assume they should be quite reasonable at melee?