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View Full Version : CA has to "se purger ses passions" ...



Nowake
06-30-2003, 15:19
The french words are Braudel's, who tried to describe the principal demand required to a historian. By this thread I surely don't try to teach the developers how to use their creative skills, it's more of a personal opinion (however, shared by many). Btw, I posted tihs at .com some time ago, but thought that the .org forumers that don't frequent the official forums should have the chance to state their opinion about this also.


But lets get to the point: the unit design As we saw from the trailers, and esspecially from the in-game footage, like the one presented by .ign, the units seem ... cartoonish The unit detail is pretty high, they fight in quite a decent manner, but ... all those people are so coloured OF course, the colour is the one of the faction mainly, and with good reasons: CA made its point: the player has to be able to observe the overall situation on the battlefield just by watching the level of involment for his units, to be able to visualize the outcome of a hand-to-hand combat.


We ( I ) fully understand this. The problem is that all the effort put by CA in developing the animations and overall graphic aspect will be, most probably, much reduced by the perception the player will have when visualising his units.


Lets remember Shogun Total War Maybe a detail that wasn't noticed by many: all the units had the same aspect, no matter the faction. The sashimono was the one making the whole difference. The units were "coloured" mostly in black, grey, white, maroon, red (no-dachi) etc. All these colours were realistic from the historical point of view, the japanesse warriors were probably looking much in the same way (of course, if seen from far away http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif) In Medieval Total War, all this changed: the colour of the clothes is the one making the whole difference, and of course, this was the solution found by the developers because of the historical situation: the people rarely wore distinctive marks, an exception were the knights, of course. But this lead in my opinion to a profound change in the player's perception (try not to be amused, the detail is very important in historical games) If in Shogun Total
War we had the strong feeling of leading our pack of warriors into the battle, in Medieval this is much diminished, and an important factor is the way the units look. The player can't imagine a battlefield where light blue archers fight orange heavy infantry or green cavalry. It's like a tiring reminder of the fact that they are looking at units, not troops, that they see sprites, not men.


I always hoped that the next Total War will do better when handling this aestethic aspect. But we saw blue legionaires, yellow barbarians, hoplites (I guess) wearing green tunics and other colourfull surprises. It really produces a big eyesore (I hope this is the corect term http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif), in my opinion.


Solutions are not very hard to find, as I think that the actual unit design in Rome Total War is following the traditional way we saw in Medieval because the problem was not studied, and not because solutions would be hard to find. I allow myself to make some sugestions: the main issue is the unrealistic coloured aspect of the units, so we have to see how can we differentiate units without
leaving common sense behind. First, this is much more easier than in Medieval, as we have completely different factions with completely different troops. You can't confuse a barbarian with a legionaire. But, of course, we are going to have three different roman factions ... wouldn't it be easier to colour just the shields with blue, red and green, instead of the whole man? This is quite
accurate, as before the battle it is more than possible for the soldiers to mark their shields in order to differentiate the enemyes more easily; in case of the battles fought in the civil wars, this is not just possible, it's probable Also, I suppose another "hard to solve" problem will appear when dealing with barbarian factions that look very much alike, like gauls, germans, britons, or lets say that with factions that usual players are not so familiar with in order to make a difference. We saw woad warriors: so the colour of the woad should be different, and not the whole aspect (in this case, probably pants http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif) The main ideea is to try to keep the overall aspect as realistic as possible, using colours that do not disturb the eye in a historical game: black would not be inaccurate, maroon or beige (depicting leather) silver (armour) white, red (as usuall colours) and grey should mainly be used for clothes etc. Other sugestions are beyond my grasp, as we know very little of the game.


Hope this will be seen as a good point by Creative Assembly, and that they will take it into consideration http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

My 2 cents http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

Lehesu
06-30-2003, 16:34
I like the colors. Historical realisticness as far as stats and unit, yes. Going so far as to say that the units have to look battle-worn, have neutral colors, etc., no. I shall look forward to the time in which I can march my scarlet-clad elite guard into the center of the city, crushing all under heel http://www.totalwar.org/forum/non-cgi/emoticons/cool.gif In my opinion, colors are one of the least of all things on my mind when I think of things needed to improve. Foremost would be gameplay and good de-bugging. Color can also have a much more of an impact than most of us think. Purple becomes synonomous with the Byzantines, Black with the HRE. Things like this are part of the identity of many of the civilizations and, in my opinion, add immense pleasure and satisfaction to the game.

Nelson
06-30-2003, 17:20
Quote[/b] (Lehesu @ June 30 2003,10:34)]I shall look forward to the time in which I can march my scarlet-clad elite guard into the center of the city, crushing all under heel
Scarlet clad doesn't sound so bad I’ll admit. Electric blue and day glow green do not. They are way too garish and DETRACT from the feel of ancient combat. I was hoping that colors would be more muted and realistic. Brightly colored banners would be enough. Every soldier in the army doesn’t have to look like a fruit costumed child in a grade school play. Otherwise battles look like the Grapes vs the Lemons.


Quote[/b] ]
Color can also have a much more of an impact than most of us think.

True. Let's not make it negative.

Lehesu
06-30-2003, 18:01
Uh, yeah. I was talking about colors in general. I looked at some of the screenies, and I felt like I was walking through a hellish combination of a Crayola/Lisa Frank store. http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif *shudder* I don't mind the colors being all over the units but even I agree that some of the colors are a bit...exuberant, for lack of a better word.

Leet Eriksson
06-30-2003, 20:47
I say that would really make the game look more realistic,but chances are pretty thin that CA will comply.also it might lead to another delay just for the palette swapping.

Shahed
06-30-2003, 21:01
Well I ,emtioned like 30 secs after i saw the first images that the soldiers are just coming out of the factory or something with mirror shine armor. I think that is minor compared to the apparent inaccuracies on the newest unit...anyway I would appreciate if at least the units looked realistic.

Shorty
07-01-2003, 03:11
Quote[/b] (pr Fire @ June 30 2003,09:19)]We saw woad warriors: so the colour of the woad should be different,
Woad is always blue. It's made from a certain plant (which if I remember correctly is also called Woad). However I see your point, and I agree. I didn't play Shogun but what I got from your post is that the only way to tell which faction a unit belonged to was by their banners, and that the colors did not change for different factions.

Hakonarson
07-01-2003, 03:16
Pretty colours make it more attractive to the kiddies

Kongamato
07-01-2003, 03:49
The engine appears to have lighting effects. It probably has to in order to have battles at different times of the day. We often see shots of the game in well-lighted conditions, like a sunny day or thin overcast. In these conditions, the uniforms do look colorful and slightly garish. However, like in the first video of the game, the soldiers will look much more realistic, darker, and dirtier in low light conditions. Perhaps such garish colors are what is necessary to see your men before dawn, during twilight conditions, and in very gloomy days.

some_totalwar_dude
07-01-2003, 09:54
Anybody saw some behinde the scene pics of Gladiator. The uniforms the legionairs where at the battle scene are quite collerfull. But you don't see that in the movie because they put in a extra shade of blue to make it extra look extra cold and grim

I think this wouldn't work for Rome aswell, hell you could do it with just configuring your monitors coller palet.

Nowake
07-01-2003, 18:15
So really, am I right or am I right? Because I don't think that we ask to much. They should just make sure that the units look ... a bit realistic. I can't imagine that I'm on a battlefield if I see pink coloured tunics http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

ANd if in Shogun Total War we had plain warriors, as stated in my post, now we have coloured cartoons. This is not a very hard issue to handle, so why don't take care of it? http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

hrvojej
07-01-2003, 20:26
The good thing about the Japanese was that each soldier usually had a banner attached to its back. This is not really the case with the Romans etc., so there has to be some way to distinguish between the armies. Btw, it would be even better if the men within the unit would have different colours of hair etc., but I'm dreaming now... http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

RisingSun
07-02-2003, 00:07
To PrFire's last Post: *cough* Aragonese *cough cough* http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

Aide de camp
07-02-2003, 13:57
Did anyone see any STW's screenshots when it was still being developed ? I remember having seen a couple of them before the game was released and it didn't look like the final version. Colors were bright and units didn't look very realistic in those screenshots. Soldiers with bright light orange banners looked cartoonish. http://www.totalwar.org/forum/non-cgi/emoticons/shock.gif And you know the final result is much more realistic. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

What I mean is that RTW can still change a lot before the release. Even CA says that the units description released by them can change too.
Anyways CA says the game will be as modable as possible. So don't worry http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif , if the final version has too bright colors someone could release a "realistic colors MOD"

Nowake
07-03-2003, 19:49
Quote[/b] (hrvojej @ July 01 2003,22:26)]The good thing about the Japanese was that each soldier usually had a banner attached to its back. This is not really the case with the Romans etc., so there has to be some way to distinguish between the armies. Btw, it would be even better if the men within the unit would have different colours of hair etc., but I'm dreaming now... http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
The flag is called sashimono, as stated in my original post http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Nowake
07-03-2003, 19:50
Quote[/b] (RisingSun @ July 02 2003,02:07)]To PrFire's last Post: *cough* Aragonese *cough cough* http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
Indeed, the "cough" is corect, RisingSun http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

Nowake
08-16-2003, 14:32
This is what I'm talking about:

screens (http://www.gamestar.de/screenshots/ggalerie.php?bildname=http://www.gamestar.de/graphics/screenshots/530/530&id=530&bildanzahl=36&seite=3&neu=0&name=Rome%3A+Total+War&link=&linktext=)


All that pink and green, and those Robin Hoods on horses are so not historically accurate http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif and of bad taste

Nowake
08-18-2003, 09:46
*bump


Don't you people have anything to say about this?

Shahed
08-18-2003, 09:59
I would like the units to look as realistic as possible, without compromisisng gameplay. Movies like Gladiator, actually show that realism sells and it does',t look bad either.

Pr Fire did you watch the latest movies of RTW ?

Nowake
08-18-2003, 10:19
Only the first one untill now. But I think that after that I can easily say: I rest my case http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

Duke John
08-19-2003, 15:50
I'm for realistic all the way. I have unit icons at the bottom with the number of men and a flashing flag to indicate how my units are doing. Those bright colours are very distastefull. And to show that it's not that hard to make realistic colour I'll show a pic of my Rohirrim units for the Middle Earth: Total War mod.
http://chronicles.metw.net/images/screenshots/screenshot_battle_rohan_archers.jpg
I've created a bit dark/dirt/natural coloured units. Very hard to differentiate when two units of the same faction fight each other but since the Rohirrim fight Orcs which are very different in shape and appearance it isn't that bad.

Cheers, Duke John

Rob The Bastard
08-19-2003, 19:11
Perhaps a in game choice for realistic/arcade style colours??

Bright colours seem to be desirable to just as many people as the realistic colours...perhaps an in game switch to change between the two.( Probably too much work...Thanks to Rob TB the release date is now...2005 http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif ) I think Unit recognition is all part of a battle... if you cast your eye over the battle field and see a group of unidentified soldiers doing something that you haven't asked for... you check them out and see who they are...

Nowake
08-21-2003, 21:12
Quote[/b] (Rob The Bastard @ Aug. 19 2003,21:11)]Perhaps a in game choice for realistic/arcade style colours??

Bright colours seem to be desirable to just as many people as the realistic colours...perhaps an in game switch to change between the two.( Probably too much work...Thanks to Rob TB the release date is now...2005 http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif ) I think Unit recognition is all part of a battle... if you cast your eye over the battle field and see a group of unidentified soldiers doing something that you haven't asked for... you check them out and see who they are...
Yup, it's not like the enemy has an adantage or something (well, the AI would, but hey, this game was too easy anyway). And the units will be very different in RTW, or at least that is what they say. AS for the roman factions, as I said in my original post, just paint the shields differently, not the entire man http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

btw, Duke John, congrats for reducing all that eye-sore to ... 0