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Z0eL
06-30-2003, 15:21
It would be great if one modder could explain what do the numbers in SetStartLeader mean (0 1 0 2 0 3...). Can i edit the starting vices, valour...? http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Ithaskar Fëarindel
06-30-2003, 23:31
Just for an example I'll put this here:

SetStartLeader:: FN_GERMAN_HRE 0 7 3 4 2 3 1 1 1



Quote[/b] ]Grell:

That first number (i.e. 0 for all other but 1 for Burg) corresponds with each factions list of kings in the Heroes.txt file in cmapmap/names. Not entirly sure what the other numbers are but I noticed that the second number is the number of remaining numbers in the sequence, e.g. 0 1 1 or 0 4 1111, or 0 2 11, or 0 8 33333333,. etc Also the third number will give the roman numeral for the starting King but this is cross referenced with th Heroes file in a manner I havent beaing able to work out.


Quote[/b] ] Ithaskar Fëarindel:

Grell the numbers after it represent how many Kings of a name have been previously. The number ties into the King names. Usually there are 8 Kings so you would get 8 numbers, except that 0's are left blank.

The third number gives the Roman numeral for the starting King because all factions use their first King name as their starting King.

*edit* Will add example to explain better.

Papal States(Early) have
FN_PAPIST 0 8 2 1 8 20 2 1 2 7

2nd number represents the number of names that the Papists use for Popes. This is also in the default_heroes.txt
3rd-10th numbers represent each of these 8 names by showing how many Popes of this name have ruled previously. So the next Pope Gregory (last Pope name) is assigned Roman Numeral 8 IIX.

When a faction just has 0 0 the factions is said to have had no previous Kings - the 0's for each name are left out.


Taken from this thread here (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=5;t=6671;st=75)

Ithaskar Fëarindel
06-30-2003, 23:47
You can't edit the V&V's/valour of a Random generated King - but you can create "Famous Kings"

Open up the Default_heroes.txt in campmap\names and read the top part about FAMOUS_KINGS. It explains things quite well here, but if not good enough http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

FAMOUS_KINGS:: FN_ALMOHAD 9
//name no. c d p a portrait vnv
1, 1,3,3,5,5, -1, defender3


First number, 1 in this case, is the name of the King. Cross-reference this with the Forenames list for Almohads and you'll see the first King name for the Almohads is Ismail.

Following are 5 numbers that represent the King's Loyalty, Command, Dread, Piety and Acumen. For some reason, loyalty is missed out in the column headings

The portrait is used to give the King a specific portrait, as explained at the top. -1 gives random.

Lastly, VnV's. You need to put the vnv definition here, not it's label eg. defender3, attacker2, tyrant1, etc. Somewhere around here is a list of all the VnV's and their definitions...

Z0eL
07-01-2003, 22:18
Thanks, I thought that nobody would reponse. But, i'll better write a new xx_heroes.txt for a new campaign xx

Frederick Barbarossa
12-14-2003, 22:40
Quote[/b] (Z0eL @ June 30 2003,09:21)]It would be great if one modder could explain what do the numbers in SetStartLeader mean (0 1 0 2 0 3...). Can i edit the starting vices, valour...? http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
For explanation of each number's corresponding stat:

http://www.totalwar.org/cgi-bin....tleader (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=15;t=13506;hl=setstartleader)