I didn't want to download a patch from a fan site, so I went to the main official site, and lo and behold, no patch.
This patch seems to be passed off as being an official one but as I look into it, in actuality it looks like fans made it, so which is it?
And if it is an official patch can someone tell me where an official place for download (i.e. not erado's site)
Thanks in advance.
Kraellin
11-29-2001, 07:21
kalt,
this is a fully sanctioned by CA patch. it is still a BETA patch, however. it includes a new executable made by CA. it's not just a stat patch. it fixes a number of bugs and so on. i'm sure it will be on the main site fairly soon. it was released like it was released because of the unprecedented nature of the thing, but it is a CA sanctioned patch.
you can find it on erado's site and also here on the .org's main page...prolly elsewhere too by now.
K.
------------------
I'm sorry, but i never apologize.
Erado San
11-29-2001, 07:25
Ok, I'll explain.
This is a bit of a novelty as indeed this patch is 90% our work. Now for a gaming company it is a bit strange to do that. They have done so because the members of this beta team have proven themselves in the past and because I have had numerous mail exchanges with them on the issues involved.
So, a bunch of players (well respected, but still players) comes up with a set of stats that they claim are good for the game. Then they test it themselves, and find that gameplay has been severely altered. What do you then do as a company... Do you present this as the next official patch or do you first let the community have a go and then decide in a couple of weeks what to do?
CA have chosen for the last option. They are looking at the forums and scanning how people agree on this patch. If all goes well they will submit this patch to their QA testing program and promote it to the official status.
If it makes you feel any better, consider then that I have localised versions for WE Euro, WE Asia, MI Euro, MI Asia and the Japanese gold edition. Do you think I could have done them without their help?
Also consider that the map that won the map competition is included. Where did I get that from?
And to top it all, here is the readme that CA put in the patch:
Quote Shogun WE/MI Patch v1.02 Final Documentation
Patch V1.02 (Beta)
http://www.totalwar.com
Shogun: Total War - The Mongol Invasion (R)
Shogun: Total War - Warlord Edition (R)
Shogun: Total War - Gold Edition (R)
*PLEASE NOTE*
You will need to download the correct version of this patch for your version and
language:
Versions
1) Shogun - Total War - The Mongol Invasion (ShogunM.exe included)
2) Shogun - Total War - Warlord Edition (ShogunW.exe included)
3) Shogun - Total War - Gold Edition (ShogunW.exe included - Japanese only)
Languages
1) European: English, French, Spanish, German, Polish, Swedish and Dutch
2) Unicode: Thai, Japanese and Chinese
Installation
To install this release, download the self extracting zip file, execute it
(double-click), and then type in the location of your game directory. e.g.
'c:\program files\total war\shogun - total war - warlord edition'.
Alternatively, install the files to a temporary location (e.g. c:\temp) then
copy the files inside the temporary directory into your game directory with the
same directory structure. (Note: the version you are currently running is
visible on the Shogun Total War title screen)
Improvements
Multiplayer
1) Multiplayer morale has been changed back to the settings as in the
original Shogun: Total War release. No longer does your army have a morale boost
to start with. The multiplayer is now more challenging and it’s easier to rout
the enemy.
2) It is now possible to play Mongol Vs Mongol and Early Japanese Vs Early
Japanese games (4 players maximum per faction with up to 8 players in total per
game).
3) Upgrade costs for weapons and armor have increased slightly.
4) Warrior Monks, Korean Guardsmen, Mongol Light Cavalry, Musketeers and
Mongol Heavy Cavalry are more expensive in multiplayer to balance their
abilities.
5) Unit sizes have been reviewed to improve balancing.
6) Minimum multiplayer game time is now 10 minutes.
General
1) Hidden units cannot be seen by attacking units (apart from the general's
unit).
2) Troop fatigue and march speed control has been improved.
3) Reinforcement start points have been reviewed to enhance realism.
4) A series of code fixes have been made to improve stability.
5) A few minor text improvements have been implemented (Japanese only). These
are found in Gold.zip.
Maps
Two new maps have been added. Other than our simple fun test map, ‘The Ironing
Board’ (which makes an even playing field), the other main new map ‘Togakushi’
was created by the winner of our map competition: Kyle Parker - aka KyleRoku
from Tucson, Arizona.
Kyle: ‘Togakushi is a series of temples, or shrines, connected by mountainous
pathways and ridges; the major ridgeline snakes around and back upon itself. The
temples are located at prominent points along the mountaintops. This presents
the idea of the famous "warrior monks," that gave Oda Nobunaga such a hard time.
In this instance they would probably hold the high ground and be difficult to
dislodge (i.e. no cavalry charges). However, the height advantage can be gained
by either side since this map is peaked mostly in the center (don't boo me). The
main shrine, or "inner sanctum" is at the South side of the map; it is
surrounded by trees and slopes up constantly to form the mountainside. I suppose
the "inner sanctum" should be the last thing that the attackers would defeat but
in this case it really is the most accessible area (in fact its the lowest
altitude temple) and the only place where there's a road. The rest of the
temples are "protectors" of the Togakushi Shrine and are up in the mountains.
Their names, starting from the leftmost temple are:
Hon'indake
Happonirami (on the center peak)
Togakushiyama
Kuzuryuyama
Takatsumayama (the one on the other big peak - in case you're lost)
Ototsumayama
Ryokaisan
There is also another temple called Gojizoyama which is in a lower mountain pass
area.’
Patch Credits
A big thanks to all our dedicated external beta testers. Your help was very much
appreciated!
Beta test group
MizuYuuki
MizuTosaInu
MizuDoc
MizuEradoSan (http://erado.totalwar.org)
Obake
Magyar Khan
Kocmoc
MizuKraellin
Terazawa
Coming Soon - Medieval: Total War
. 400 years of Medieval warfare - from the preaching of the first crusade
in 1095 to the fall of Constantinople in 1453. Guide your kingdom’s fortunes
through the early dominance of the Feudal Knights and Longbowmen to the
emergence of gunpowder and the advent of Heavy Siege Cannons and Handguns.
. Spectacular battles featuring over 10000 troops in real-time 3D terrain -
battle over hundreds of distinct battlefields from the lush farmlands of Western
Europe to the arid deserts of Northern Africa.
. 12 playable factions - each with distinct playing styles and unique
units, including: the English, German, Byzantine, French and Turkish Empires.
. Over 100 different unit types - including: Teutonic Knights, Highland
Clansmen, Saracen Infantry and Bedouin Camel Warriors.
. Famous characters - including Richard the Lionheart, Joan of Arc,
Saladin, William Wallace, Frederick Barbarrosa and Robin Hood.
. RPG-style character development - Kings, Generals and Heirs develop
vices, virtues and abilities that reflect their actions throughout the campaign.
. Historical campaigns - 5 historically accurate campaigns, including: the
Crusades, the 100 Years War and the Mongol Invasions.
. Breathtaking 3D Castle sieges - a vast array of siege weaponry,
including: Siege Cannons, Mangonels and Ballistae can now pound castles and
fortresses into the dust.
. Multiplayer & Online Games - Join the Total War community to crush your
friends and make new enemies all over the world.
For more information, check for the latest news on http://www.totalwar.com
©2001 THE CREATIVE ASSEMBLY. ©2000 Electronic Arts. All rights reserved.
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