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View Full Version : Bad vices and using a spy to rid him



Oaty
07-07-2003, 21:51
I found a new stratgey. When I have a governor get a bad vice I drop an assassin or a spy on him. What I noticed if the attempt fails the governer so far has always gotten rid of his bad vice virtue. This way he loses the bad vice and you still get to keep his good accumen loyalty dread and piety.

What I was wondering even with the failure is it a good idea to keep that unit around or might I have problems later.

Martok
07-12-2003, 03:58
Hmm, I've never noticed this phenomenon myself. Just because I drop a spy/assassin on a general, doesn't mean he gets rid of his bad characteristics--although in the case of the assassin, I will admit it makes a certain amount of sense. I'll have to watch for this more closely the next time I'm playing.

Anyway, I'm not quite sure what you're asking, but it sounds like what you're getting at is whether a general/governor will stay loyal to you or will they rebel later on. Assuming this is what you meant, then the answer is you simply look at their loyalty.

If their loyalty is still 6 or higher, then you should be fine, regardless of how many times you've tried to spy on and/or kill him. If his loyalty is less than that, however, you should either take steps to either strengthen his allegiance to you or dismiss him.

Now I know a lot of people say that a loyalty rating of 5 is just fine, and for the most part I agree. However, I've had a couple of generals (who survived my attempts to kill them) rebel against me, even though their loyalty was still 5 (and thus theoretically shouldn't have revolted). The key word here, of course, is "theoretically". http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif In practice, it's generally easier to just dismiss them and/or try to assassinate them (yet again ).

Oaty
07-12-2003, 05:24
What vice these bad governers were getting rid of as mainly the outlaw ones and family favorites. I've had this 1 happen 3 times with an outlaw. And in all reality you cant have a governer going around robbing your people. So I took an assassin on 1 the assassination failed and that outlaw vice virtue was ridded of immediately but he got the informants vice virtue wich may not be a good thing either as he can find out who plotted that assassination or the informants could help lead a revolution or civil war.

They need no longer to bother me anymore they are currently in a few different forts and castles being besieged to hopefully get the golden horde to assault them and take heavy casualties from assaulting it.

What I did was a strategic retreat throw a governer or 2 that became bad into a castle withdraw my troops and made sure with the garrison that I put in would last 3 years or more so there best bet would be to assault it or take losses from sitting there and get no income.

And for those of you who want to know how long a castle will hold out for before you withdraw from a territory is put a unit 1 in at a time right click on it and it will tell you if besieged this fort/castle will hold out for xx years. So you put a unit in and lets just say it says it will hold out for 8 years throw in another unit and it wil say maybe 3 or 4 years. This isnt a guarantee to get the A.I to assault but if you set it up to strategically to hold out for 3 or more years it wil mor likely get assaulted. Then once you get the desired amount of years you withdraw all your other units to another territory.

In my current campaign I'm doing a strategic withdraw to the desert. Lets see what that golden horde thinks of my camel jockeys http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

Oaty
07-12-2003, 05:27
Forgot to say that every failed attempt on a governer with the outlaw or family favorites vice virtue immediately got rid of that v/v after a failed attempt on there life by either an assassin or a spy.

Too bad you cant do this get some of them to grow a new chin lol

Portuguese Rebel
07-15-2003, 21:57
Quote[/b] ] However, I've had a couple of generals (who survived my attempts to kill them) rebel against me, even though their loyalty was still 5 (and thus theoretically shouldn't have revolted).

You can't really blame the guy can you? http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

Martok
07-19-2003, 02:30
Oh, not at all I'm just surprised that their loyalty doesn't drop more than it does. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Martok
07-19-2003, 02:32
Oh, not at all I'm just surprised that their loyalty doesn't drop more than it does. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif