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TosaInu
07-10-2003, 18:06
Richie The Shogun from CA just mailed the answers to the FAQ organized by Stormer. Enjoy.

1)How will trade work in the game?


A) From a player's point of view, fairly simply. You'll be able to build
roads (naturally, as a Roman) and trade fleets to connect your cities, and
they'll then trade automatically with other cities to which they are
connected. The range of goods that they can deal in is based on historical
information, so you'll find lead in Britannia, olives and oil around the
Mediterranean and so on. You can also improve trade by building and
upgrading marketplaces in settlements and cities.


Armies as well as pirates and brigands will be able to interdict trade
routes and cut city income, which will lead to some forces sitting in key
locations (such as mountain passes) to protect or ruin trade.


2)what role will ships play in Rome?


A) A) Naval combat is abstracted in Rome: Total War. A quick
back-of-the-envelope calculation showed us that the average player would
die of old age if he had to fight through all the naval battles on top of
the all the land battles. In conventional circles, it's considered
frightfully bad form to kill your players. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif However, the abstract system
isn't as abstract as the one in Medieval: Total War. Sea regions don't
exist in the game, so it is possible to position fleets to blockade and cut
off cities. It's also possible, therefore, to sail around enemy fleets or
just attack a portion of a blockading force. You won't get to control at a
battlefield level, but you do get a finer degree of 'operational' command.
We've also tried to include an interesting mix of ancient warships.




3)What will be the level of diplomacy, strategic management and empire
building in RTW?


A) This is a huge question - and covers pretty much everything in the
strategic game apart from marching armies into enemy territory No, hang
on, that's diplomacy at sword-point... The diplomacy system we're
developing is deeper and 'richer' than in Medieval: Total War. You'll be
able to offer subtle deals to rivals involving more than just military
alliances, so you'll be able to strike trade agreements, gain permission to
pass through other lands, sell cities, take on client kingdoms and much
more besides. The strategic management is the heart of the game, of course
It's up to you how much you automate through city governors and how much
detailed management you do, so there's as much or as little as you want You
can split your time between building an empire and bashing enemies in
battle to suit your own tastes.


4)To boil it down, are there more than one city per province?


A) The game doesn't work in this fashion. The assumption is that 'provinces'
are fixed areas on the map, which they aren't. Each settlement has a region
around it which can be exploited by that city. It'll only exploit the whole
region when it's properly developed.



5)Will there be a demo and - dare I ask - when?


A) Yes, there will be a demo. We think it's fair to say that holding your
breath while waiting for it will not be a very good idea. There's a fair
way to go yet before the game is releasable as a demo, and we want the demo
to be as good as possible.




6)Have the tree models been improved? they are nuisance in MTW (hard to
draw formation in forest, much more difficult to select).. STW tree models
were so much
better.


A) With the shift to a full 3D system, you'll be impressed by the new 'look
and feel' of battlefields. Trying to fight through the German forests won't
be very easy though - and it shouldn't be


7)Will certain buildings like the concept of the triumph (a procession for a
victorious
general through Rome) be used in any way? Perhaps as a reward or a way to
"level up" a
general?


A) It will be possible to obtain Triumphal arches and columns in the game.
Romans will get these as a gift from the Senate - going around erecting
your own Triumphal arches lacks a certain Roman 'dignitas' and looks a bit
sad, now doesn't it?


8)How well developed will the roleplaying aspect of the game be, in light of
things such as the personality of the generals, i.e. V&V system from MTW?


A) Vices and Virtues are in the game, a development of the system that
appeared in Medieval: Total War. VnVs are logically linked to in-game
events, so a character will gain these little quirks depending on what
happens during a game. Some are not under the player's control: a General
who is unlucky enough to be present when there's an earthquake might develop
the feeling that the Gods are trying to get him, for example There's a
system in place that allows us to check all kinds of conditions for a
character, and then assign points weighting his chances of picking up some
kind of character trait (either a vice or virtue). Some vices and virtues
are limited to some factions in the game - even some families


What is different is that many of these VnVs are mutually exclusive: there
won't be any kind-hearted harsh rulers, for example. VnVs can even be
assigned for doing nothing, so a character who wastes his life will pick
up, erm, disgusting habits if there happen to be fleshpots in the
neighbourhood, or extra political and military skills if there happens to be
an academy. The whole VnV system is altogether more transparent than it was
last time, and should add a lot of 'character' to characters


9)We have had hints from MikeB that night battles are possible, and yet the
turns seem still
to be yearly things. So if we can pick what time of day we want to attack,
will we also
be able to pick the season?


A) Night battles will be possible, for example when attacking a city or
sallying forth to beat up besiegers. You might also want to attack at dawn
in the traditional fashion


10)Will it be possible to attack the agricultural base on which a city
depends, something like
slash and burn tactics, perhaps as a way to hurt the enemy without having to
attack the cities
themselves? Along the same vein, will the agriculture around a city be
damaged during sieges as the
besieging troops tear up crops to feed themselves?


A) Yes: strategically by sitting an army on or near a city's farmlands.
Being besieged will reduce the agricultural base around a city, of course.


11)Will the maps file become more customizable: deployment zones, no go
zones, terrain properties (swamp, rock, small rivers having different
speed modifiers), usage of custom textures and model folders, reinforcement
type.


A) Yes, and we're including an editor - the tool we're using in house for
the job - to help players create maps for themselves. If you want to
customise Rome: Total War maps, you'll have everything that our own experts
have at your fingertips

Monk
07-10-2003, 18:46
nice, my Question made it in . this answers many questions i had. Thanks goes to CA for answering this, and Stormer for organizing it. oh yeah, we cant forget Tosa can we? http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Jacque Schtrapp
07-10-2003, 22:55
An answer to my prayers


Quote[/b] ]A) This is a huge question - and covers pretty much everything in thestrategic game apart from marching armies into enemy territory No, hangon, that's diplomacy at sword-point... The diplomacy system we're developing is deeper and 'richer' than in Medieval: Total War. You'll be able to offer subtle deals to rivals involving more than just military alliances, so you'll be able to strike trade agreements, gain permission to pass through other lands, sell cities, take on client kingdoms and much more besides. The strategic management is the heart of the game, of course t's up to you how much you automate through city governors and how much detailed management you do, so there's as much or as little as you want You can split your time between building an empire and bashing enemies in battle to suit your own tastes.

http://www.totalwar.org/forum/non-cgi/emoticons/flirt.gif

Leet Eriksson
07-10-2003, 23:40
Quote[/b] (TosaInu @ July 10 2003,12:06)]A) Yes, and we're including an editor - the tool we're using in house for
the job - to help players create maps for themselves. If you want to
customise Rome: Total War maps, you'll have everything that our own experts
have at your fingertips
Are you talking about the strategic or tactical map?if its the strategic map then its possible to make strategic maps based on other continents,not just europe and north africa.

TosaInu
07-11-2003, 08:31
Fair question faisal,

I had battle (tactical) maps in mind, but I can see how this question could apply to strategic maps as well. A speedmodifier on the strategic map sounds good too (recall the terrainproperties in Civ2?).

Basileus
07-11-2003, 09:40
very nice i must say http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

King James I
07-11-2003, 10:52
This game just keeps on getting better and better, although one question I'd like to be answered would be if theres a comprehensive logistics model for the campaign.

tootee
07-11-2003, 12:20
Quote[/b] (TosaInu @ July 10 2003,20:06)]6)Have the tree models been improved? they are nuisance in MTW (hard to
draw formation in forest, much more difficult to select).. STW tree models
were so much
better.


A) With the shift to a full 3D system, you'll be impressed by the new 'look
and feel' of battlefields. Trying to fight through the German forests won't
be very easy though - and it shouldn't be
Thank you for the answer.. really looking forward to the new 3D battlefields.. as long as drawing in forest is at least as easy as in STW I'll have no complain.. you know, the unit always doesnt go where you click it to be in MTW forest.

http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

hrvojej
07-11-2003, 21:52
Quote[/b] (TosaInu @ July 10 2003,12:06)]9)We have had hints from MikeB that night battles are possible, and yet the
turns seem still
to be yearly things. So if we can pick what time of day we want to attack,
will we also
be able to pick the season?


A) Night battles will be possible, for example when attacking a city or
sallying forth to beat up besiegers. You might also want to attack at dawn
in the traditional fashion
I just noticed this one... Seems a bit off the mark. On a related note, I hope the weather will also improve (not that it was bad, it was just bad; I mean, well executed, but not sunny; well, you know what I mean... http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif ).

Stormer
07-12-2003, 13:04
Hey i just got back from holiday its was pretty good expect sun burn http://www.totalwar.org/forum/non-cgi/emoticons/angry.gif

anyways im gonna get down reading the FAQ soon.

Ricky

The_Emperor
09-15-2003, 19:50
I would like to know if it will be possible to "Ambush" the AI in RTW... because right now in MTW it seems to always be able to see your hidden units and has been known to fire on them with archers.

It would be nice if the AI troops didn't make a direct line towards your concealed units

Big King Sanctaphrax
09-26-2003, 11:24
I'd like to know if they're making the difficulty settings more interesting this time, in that the AI is more intelligent on the harder settings, rather than having super peasants that can beat CMAA?

Cobra
10-19-2003, 05:32
Is the org sending another round of questions off soon?
I'm going to send some next week, you can submit your questions here. (http://www.legiontotalwar.com/forums/index.php?showtopic=789)
If you want. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif


Edit: I'm a moron, and I thought that BKS' reply was fresh.

SwordsMaster
03-26-2004, 13:12
Just a question, Will the provinces be divided in a "natural" way (ie rivers, mountains, valleys...) or still in a "political" way as in MTW?

And another question, will your generals still gain "good runner" even if they fought till the last man and only left cause you told them to leave? I dont think thats too fair...

Ludens
05-19-2004, 19:47
Quote[/b] (SwordsMaster @ Mar. 26 2004,13:12)]Just a question, Will the provinces be divided in a "natural" way (ie rivers, mountains, valleys...) or still in a "political" way as in MTW?
No. RTW will not use the province system. For building troops there will be cities, but you can battle where ever you want.


Quote[/b] ]And another question, will your generals still gain "good runner" even if they fought till the last man and only left cause you told them to leave? I dont think thats too fair...
No idea. But the general's influence on his troops is going to be different (no valour bonus, just improved discipline and morale) so no doubt the combat virtues will get a major overhaul too.

econ21
06-14-2004, 01:42
Quote[/b] (The_Emperor @ Sep. 15 2003,13:50)]I would like to know if it will be possible to "Ambush" the AI in RTW... because right now in MTW it seems to always be able to see your hidden units and has been known to fire on them with archers.

It would be nice if the AI troops didn't make a direct line towards your concealed units
I am not sure this is right - CA said that the AI can't see your troops hidden in trees, although it does scout around counting units until they are all detected. What I've played is consistent with that.

I played a bit of Shogun today and seemed able to spring some ambushes on the AI. Having cavalry hiding behind hills as the enemy passes by the valley below is great fun The AI archers did target the ambushers on one flank but I am not sure they were really invisible (the main AI was pretty far up the vally and may have had LOS to their rear flank) and anyway, I only moved the ambushers to the flanks after deployment, under the nose of the AI. Still worked like a dream though

The_Emperor
06-15-2004, 20:33
Quote[/b] ]I am not sure this is right - CA said that the AI can't see your troops hidden in trees, although it does scout around counting units until they are all detected. What I've played is consistent with that.


Well in MTW I have tried on a couple of occasions to hide a Cavalry force in some woods (away from my army) only to find the AI march right up to them in a straight line...

That isn't scouting thats the AI knowing where my advance force is and choosing to take them out of the picture.

Anyway, since I posted that we have been told that Rome will allow effective ambushes. It remains to be seen.

Demon of Light
06-24-2004, 07:39
I would like to know how the turn system will work in RTW. I personally found it annoying that your army could literally only fight one battle per year or that it takes your army years to march from central Germany to northern Italy for example. Will there be seasons? Will there be months? Will the system be like MTW? Or will it be something different all together? Input on this question will be greatly appreciated http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Monk
06-24-2004, 14:32
Quote[/b] (Demon of Light @ June 24 2004,02:39)]I would like to know how the turn system will work in RTW. I personally found it annoying that your army could literally only fight one battle per year or that it takes your army years to march from central Germany to northern Italy for example. Will there be seasons? Will there be months? Will the system be like MTW? Or will it be something different all together? Input on this question will be greatly appreciated
It's my understanding there are currently two turns per year in RTW. IIRC a dev said that Armies now have "movement points" that they use to march around the map, only getting a certain number per turn. Allegedly crossing a mountain or forest will cost more points than crossing an open field (IIRC that is). Unfortunatly i don't know anymore than that. and if my info is out of date then i'd welcome anybody to correct me (i havn't been keeping up on RTW in the past few weeks)