Kalt
07-21-2003, 14:51
(I just started playing again, and the same things popped up which really tarnish an otherwise outstanding game)
Let's face it folks, this game is too easy because there is no way the AI can hold a candle to a decent player when it comes to tactical battles and empire building. The AI sucks, plain and simple, and in a very complex game like this, there are innumerable ways to get an edge on the AI every turn. All of these minor victories add up and accumulate until you, the player, becomes unstoppable.
On expert difficulty, the AI 'cheats' in order to provide more of a challenge. If the AI cheats too much, players would get trashed in the first 20 turns, while if the AI doesnt cheat enough, and the player survives the early turns, the player will demolish the AI as usual.
My problem with the difficulty is thus: on expert difficulty, diplomacy is non-existant. It is very very hard to get your princes married even if you are at peace with a nation and FAR stronger than that nation (irl such a nation would be begging you for friendship). In addition, the more beat down and hanging-by-a-thread a faction is, the more they want to fight. In my first major campaign as the turks I beat the Almohads to a bloody pulp, killing them to less than 10 total men (they were down to 1 province and I would siege it off and on to keep them weak), yet they refused to make peace THEN I re-loaded and played nice with them after beating them down, and tried to make peace over 20 times in both cases, not once did they accept
Why? Ill tell you why: On expert difficulty, once the AI ends up at war with you, either because you attacked or they attacked, it is virtually impossible to make peace. This is supposed to make the game 'harder' but really it doesnt, it just completely removes diplomacy. Eventually whether you like it or not, it is going to be every faction in the game versus YOU. Why do I not like this? Because maybe I DON'T want to play balls-out militaristic EVERY GAME. Maybe I want to try to play a game with diplomacy and subterfuge instead of hoards of 100-man teched-up feudal seargeants led by insanely powerful generals plowing all who oppose me underfoot. That gets OLD. On expert difficulty you don't have room to play like a wuss, you must play to win from turn 1 or you are in for a tedious game.
Could I play on a lesser difficulty? Yes I could, but given how utterly incompetant the AI can be on expert, I am loathe to inflict further stupidity upon it. I don't even know if I can keep everyone at peace with me even on a low difficulty setting (anyone who knows more about diplomacy in the game please shed light on this), and so what if I could? Then I would be doing little more than herding around a few weak inferior factions that are liable to get their monarchs killed anyway only to be replaced with rebels. Oh and considering 99% of the difficulty on expert level is imposed by _VERY_ rebellious provinces and unrealistically massive high-tech instant chivalric rebel armies of doom (taking an enemy province without holding it is a good way to ensure that your enemy gets free 1000+ man high tech armies. Loyalist faction rebels are still FAR too powerful, however Im glad most other rebellion types are reasonable now).
So how can I have my cake (challenging AI) and eat it too (play with dimplomacy instead of world vs. me)?
Let's face it folks, this game is too easy because there is no way the AI can hold a candle to a decent player when it comes to tactical battles and empire building. The AI sucks, plain and simple, and in a very complex game like this, there are innumerable ways to get an edge on the AI every turn. All of these minor victories add up and accumulate until you, the player, becomes unstoppable.
On expert difficulty, the AI 'cheats' in order to provide more of a challenge. If the AI cheats too much, players would get trashed in the first 20 turns, while if the AI doesnt cheat enough, and the player survives the early turns, the player will demolish the AI as usual.
My problem with the difficulty is thus: on expert difficulty, diplomacy is non-existant. It is very very hard to get your princes married even if you are at peace with a nation and FAR stronger than that nation (irl such a nation would be begging you for friendship). In addition, the more beat down and hanging-by-a-thread a faction is, the more they want to fight. In my first major campaign as the turks I beat the Almohads to a bloody pulp, killing them to less than 10 total men (they were down to 1 province and I would siege it off and on to keep them weak), yet they refused to make peace THEN I re-loaded and played nice with them after beating them down, and tried to make peace over 20 times in both cases, not once did they accept
Why? Ill tell you why: On expert difficulty, once the AI ends up at war with you, either because you attacked or they attacked, it is virtually impossible to make peace. This is supposed to make the game 'harder' but really it doesnt, it just completely removes diplomacy. Eventually whether you like it or not, it is going to be every faction in the game versus YOU. Why do I not like this? Because maybe I DON'T want to play balls-out militaristic EVERY GAME. Maybe I want to try to play a game with diplomacy and subterfuge instead of hoards of 100-man teched-up feudal seargeants led by insanely powerful generals plowing all who oppose me underfoot. That gets OLD. On expert difficulty you don't have room to play like a wuss, you must play to win from turn 1 or you are in for a tedious game.
Could I play on a lesser difficulty? Yes I could, but given how utterly incompetant the AI can be on expert, I am loathe to inflict further stupidity upon it. I don't even know if I can keep everyone at peace with me even on a low difficulty setting (anyone who knows more about diplomacy in the game please shed light on this), and so what if I could? Then I would be doing little more than herding around a few weak inferior factions that are liable to get their monarchs killed anyway only to be replaced with rebels. Oh and considering 99% of the difficulty on expert level is imposed by _VERY_ rebellious provinces and unrealistically massive high-tech instant chivalric rebel armies of doom (taking an enemy province without holding it is a good way to ensure that your enemy gets free 1000+ man high tech armies. Loyalist faction rebels are still FAR too powerful, however Im glad most other rebellion types are reasonable now).
So how can I have my cake (challenging AI) and eat it too (play with dimplomacy instead of world vs. me)?