Razor1952
07-23-2003, 04:33
At present I aonly have time to try and test the many excellent mods u guys make, please keep up the good work.
My suggestion to all mod makers is to include a few assassins and spies the starting lineup of all factions. The reason is that these units are typically most useful at the start of the game. I think it would make it more interesting overall without unbalancing things.
My question is I am thinking of a mod of Australia pre-European, with different tribes/factions , spears etc. What sort of time inpur would be required to make say 10 units with say 10 factions , and new maps etc. Building trees would be quite rudumentary (though they could be quite fun with sacred sites etc etc). Any ball-park figure would help, I have read the modding forums for a while but have no actual experience as yet.
My suggestion to all mod makers is to include a few assassins and spies the starting lineup of all factions. The reason is that these units are typically most useful at the start of the game. I think it would make it more interesting overall without unbalancing things.
My question is I am thinking of a mod of Australia pre-European, with different tribes/factions , spears etc. What sort of time inpur would be required to make say 10 units with say 10 factions , and new maps etc. Building trees would be quite rudumentary (though they could be quite fun with sacred sites etc etc). Any ball-park figure would help, I have read the modding forums for a while but have no actual experience as yet.