View Full Version : New Unit names not showing
Hi guys.... I'm kinda new to this, so forgive my ignorance.
I was playing with making new units using one of the medieval mod utilities, and for some reason my new units show up in the game, but I can't see their names. Only the unit #.
I can't seem to find the info I'm looking for..and after searching for hours through the forms and reading some of the tutorials.... I still don't understand how I can get the names to show up in the game.
PLEASE PLEASE HELP.... I really want my 'Amazonian_Divas' to show up
alkalineruxpin
07-24-2003, 22:16
What exactly are you doing?
Have you changed the names in Names.txt?
You haven't changed any of the names in the unitprod, have you?
I've never run into that before, so I'd like to know, step by step, what you're doing.
I'm using the MedievalMod 1.5 editor.
Basically - I duplicate an 'English' unit. The program automatically has you rename it.
For example: Longbows - I copy and rename it Amazonian_Archer_Girls. Change the stats I want to change and save. Reload the crusader_unit file and I can see them. With all the changes listed.
Once I start a campaign, the unit is available to build. For testing purposes I made them available if you owned a castle. I can see them on my build unit screen, but the name is absent. It just shows the unit ICON and #, Cost..etc.. with the exact info that the normal longbows have, but no name.
This is in addition to the normal units So If I could build longbows, I'd see them and my new unit.
name.txt??
Do I just add the new unit name here?? Most of the stuff I've read has you working in the crusader_unit##.txt file.
I still cant find my ProjectileStats.txt file...?? Where is that?
Thanks for the help....these editors don't have a great deal of information in them, and the tutorials I found where for creating entirely new units with images and everything. I'm not ready for that yet.... but would like to make my Amazon faction complete. So??
alkalineruxpin
07-24-2003, 22:48
I would love to get my hands on this editor, does it only work for IV?
Alright, in LOC/ENG (in your program directory) there are a number of filenames you should acquaint yourself with.
descriptions.txt
names.txt
Go look at those, see how they work, and then come back to me either on AIM or on the board.
You also want to make sure that your units have lbm's and bif's (there are other bifs than the unit animations)
Well.... after reading your post about the names, I checked out the names.txt file. Turns out; I only had the new unit names listed under the plural name. Once I added the singular reference they showed up So it looks like this:
(Amazonian_ArcherGirls_plural) (Amazonian_ArcherGirls)
Something like that.... can't remember exactly at the moment.
Medieval Unit Editor vs 1.5 is on the MTW downloads section.
Not Gnome or Hedges. These are good, but I really like the MUE. The interface is very slick.
I ran into problems with the mod' buttons?? Not sure what they do yet, but the game doesn't work when I tried them.
But for creating new units it was a BREEZE Just duplicate your chosen unit - rename it. Adjust settings accordingly.
The mod automatically replicates all the correct files and names with exception to the singular name mentioned above, in the name.txt file.
I did have to go and adjust my 'descriptions.txt to match my female units though. 8)
Now I'm VERY excited It works I can go and start working on the female skins now
Another question: I still can't find this projectlestats.txt' file. I know it's supposed to track data like missle weapons and such.. but for the life of me.. I can't find it??
Feeling a little brain fried today... and maybe I'm just going blind from staring at the computer monitor for so long?
I'm not sure about vs compatibility. I'm on 1.0 MTW. Don't have internet at home now, and can't stand dialup when I work on a T1 all day. 8(
Penalty for fresh country air I suppose.
Does the patch help? I did have to drop resolution on the monitor to 640x480. It was too choppy @ 800X600.
Interesting note: I made a unit called Nile She Devils duplicating the GothicFootKnights. To see what would happen I gave them: valor = 4, moral=4, group size 40.
Asswhooping doesn't even begin to describe what they could do. Outnumbered 5 - 1, and totally surrounded by peasants and spearmen and feudal men at arms, they still came out smelling like roses.
After all was said and done, I lost 12 of them, with 600 + kills.
I mean.... there were so many peasants and spearmen around them, I could barely see them in all the bodies
I was fully expecting them to route or die, but no.. no.. that's not what happened......
Perhaps a bit too 'devilish'. 8)
I can see how it would be very easy to 'unbalance' this game.
Gregoshi
07-25-2003, 20:49
Nile She Devils? This could be one interesting mod...but not for males with fragile egoes. http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif
alkalineruxpin
07-25-2003, 21:04
Hahah, who doesn't like a little friendly female competition now and again.
Projectile stats is in the base directory, the same place that unit prod is.
Lord Of Storms
07-25-2003, 21:29
I may be mistaken I dont recall back to the 1.0 days but I think the Projectile stats file is not available in 1.0 you will get it when you patch to the 1.1. version and yes it will improve the quality of choppiness etc. to a degree, it is much better overall patched try it http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
vBulletin® v3.7.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.