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kawligia
07-26-2003, 02:00
Ok this game is seriously loosing me here. I'm so pissed I'm about to explode.

Where does the unrest end? I'm at war with the entire world and hold about 70% of it. I need my armies to fight my enemies but I can't move them or face unrest. I have 400 peasants in EVERY provence but that's not good enough. I've also got buildings that are supposed to make people happier like border forts and churches. But if I move my army stack away and leave only the 400 peasants the loyalty drops to 50% or less. Jesus F-ing Christ I can't keep 1400 units in EVERY SINGLE provence What the hell do they expect you to do??? I've also held most of these for 10-15 years What more do they want??? Oh and sometime the 1400 units in provences I've held for many years STILL isn't good enough

katar
07-26-2003, 02:38
put border forts and as many religious buildings in as many provinces as you can, also place lots of bishops, priests, asassins and spies in them as well, keep your king in the heart of the empire(not stuck in an geographically isolated province).

when you conquer and hold such a large empire the game usually starts doing this to you, you just have to fight your way through it.

don`t forget to lower taxes as well, do anything to help reduce unrest throughout your empire.

Gregoshi
07-26-2003, 03:26
If the only things you're building in provinces are facilities to produce troops, you are in trouble. Upgrade farming, build border forts (as mentioned), town watches, churches/mosques/monasteries, ports, merchants, etc. Keep your people financially and spiritually happy and they won't revolt.

Read the topics about revolts listed in the Table of Contents (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=7;t=3823).

kawligia
07-26-2003, 04:19
I had border forts and churches in every one. I was also afraid of a naval assault taking back the provences (weak navy) so I destroyed all military buildings keeping only the churches and economic buildings. Like I said I had troops in them for 10 years or more with all the happiness buildings and my king was in spain and the revolts were in france. I go the red (shift key) when I moved and left the 400 peasants and even sometime with full strong stacks still in them. I did everything possible which is why it was so infuriating.

Gregoshi
07-26-2003, 06:18
Interesting. Read the topics in the Table of Contents. In one of the revolt topics, eat cold steel, a CA programmer, spelled out what causes revolts to happen. There is a reason, you just need to figure out what you are doing that is causing unrest.

Duraz_asks
07-26-2003, 20:28
maybe u should put 400 urban militia on all provences because peasants are bad as loyalty boosters...ur proctecting the people with the people.. its like having a hot naked chick in a male prison and she wants to be protected so u give her 400 more naked hot chicks it doesnt work like that

fartingbob
07-27-2003, 13:06
nice thought though duraz......... http://www.totalwar.org/forum/non-cgi/emoticons/shock.gif
lower taxes as much as you ccan afford before lossing money, and try to get a few better units in the disloyal provinces, as mentioned before.

o_loompah_the_delayer
07-27-2003, 15:09
also try a nice governor - charitable, steward, builder etc who has +10 or better happiness. Same V&V with your king, any king who is crackbrained or strange has -10 happiness empire wide, kill him off, though this may trigger revolts in the begining of the next reign.

Doug-Thompson
07-28-2003, 21:06
Sounds like the auto-tax function is the problem.

The computer is taxing your subjects up to the breaking point. The more troops you have on a province, the more the computer can tax without causing a revolt. The higher the taxes, the worse the discontent. You don't see the simmering discontent, because all those troops are keeping a lid on things.

Then a few of those troops move, and the top blows.

Under those circumstances, it doesn't matter how many churches you build. Suppose a church gives a 10 percent loyalty boost. If high taxes are eroding loyalty at, say, 2 percent per turn, all they benefit from the church is gone in five turns.

You're either going to have to manage your own taxes, modify the game so that the computer is less ruthless, or get the expansion if you don't have it. The Vikings expansiion, I believe, sets the target villager loyalty level at a relatively safe 120%.

Modifying the game is probably the simplest solution. I don't know how, but lots of people on this forum do.

I prefer to manage my own taxes, but admit that approach is a great big hassle unless you set everything to very low and leave it there — which leaves you broke for much of the game.

==================

Here's a few suggestions.

1. When you click on the revenue report (the round icon with the gold coins), the screen that pops up gives all the loyalty levels, too. You can scan down that quickly. You can also click on that list and go to the province.

If a loyalty level is dropping or not going up, you will notice it. Using the list gives a lot more warning than you will get from punching the shift key and watching the map turn green.

2, When you right-click on a province to bring up its information, notice that the name of the governor is up on the top. Click on that name, and it will take you to where the governor is.

It's probably not a bad idea to check on your governors from time to time and replace disloyal or incompetent ones.

3. Some provinces are far more prone to disloyalty than others. Portugal and Scotland are good examples. There's nothing to do but leave a stack of troops on them.

4. Be sure and lower the taxes to the floor when you counquer a new province. You'll be amazed at how fast their loyalty turns. Peasants are such fickle folk.

This is one reason I like to manage my own taxes. I can leave an army big enough to keep my new conquest and drop taxes to build up loyalty for the new regime quickly. Then my army can leave and go conquer another province.

With auto-tax, big armies mean high taxes, period.

Quokka
08-28-2003, 01:17
I am having the same problem right now, unstoppable rebellions.
I am playing the Spanish, Early, Normal and its 1240. I have Spain, all of France, all of Africa and all of Asia Minor and the Mediterranean islands.
I had the Byzantines down to 3 provinces in 1230, Khazar, Kiev and the one between them P....... I had been gearing up for the Mongol invansion and was allied with the Byz until they attacked me in 1225. I wiped them out quickly and left an army of 940 in each province.
Each province had a typical 1 stack army for me. 300 Archers, 400 Chiv Seargents, 120 Chiv MAA, 80 Chiv Knights and 40 Mounted Seargents, total 940. They had 2 weapon and 3 armour upgrades each.
Skip to 1240 and the Byz only have P..... with 300 troops in it. ALL the islands had loyalist rebellions, the loyalty just dropped to 0 and would not rise no matter what. The rebellions were pretty special.

Cyprus turn 1: 800 Byz Inf, 400 Saracen, 600 Varangian, 80 Kat, 80 PA. 1 star general defeats with loses of 250. I can only build archers as I was rebuilding a Port here.
Cyprus turn 2: 800 Byz Inf, 720 Treb Archers, 400 PA 120 Varangian. Lose and retreat to castle.

Rhodes turn 1: 600 Byz Inf, 600 Saracen, 480 Varangian, 240 Treb Archers, 80 Alan, 240 Kats. 0 star general with green troops loses and retreats to castle.

Crete turn 1: 800 Byz Inf, 600 Saracen, 480 Varangian, 240 Treb Archers, 120 Archers, 120 Kats, 80 PA. 5 star general defeats with loses of about 200. Build Fuedal Seargents with 2 armour upgrade.
Crete turn 2: 400 Byz Inf, 240 Treb Archers, 400 PA. 5 star general defeats with loses of about 120. Most of my Cavaly is gone now. Build Fuedal Seargents.
Crete Turn 3: 400 Byz Inf, 240 Varangian, 120 Treb Archers, 120 Archers, 80 Kat, 80 Alans. 6 star general defeats with loses of about 150. Most of my CMAA are gone now. Build FMAA to replace.
Crete turn 4: 400 Byz Inf, 240 Varangian, 400 PA, 80 Alans. 6 star general defeats with loses of about 230. Build Feudal Seargents.
Crete turn 5: 400 Byz Inf, 240 Varangian, 240 Treb Archers, 80 PA, 80 Alans. 6 star general defeats with loses of about 300. This is where I am at now. Loyalty is still 0 and 200 of my 300 troops are archer, albeit V6 archers, with 6 other units totalling about 100-120. I am building Feudal Seargents but have no hope of stopping the rebellion this time.

Sicily turn 1: 120 Archers, 200 Spears, 1800 Peasants.
4 star general defeats with loses of 40. Rotate in new Chiv Seargents.
Sicily turn 2: 120 Archers, 200 Spears, 600 Peasants and 8 Ballista crews??????? 4 star general defeats with loses of 30. Rotate in 700 Peasants. Rebellions stop.

Malta turn 1: 120 Archers, 200 Spears, 2400 Peasants.
Only had 400 peasants so retreat to castle. Relieved next turn when I ship in a new stack under a 6 star.

Turn 1 is 1235. Turn 2 is when Italy, my only ally and also at war with the Byz sneak attacked me, either sinking or blockading any routes to the islands except Malta.

So I have lost the islands to the Byzantines and can't land to take them back. Well technically I still own Crete but will have to retreat this year and will not be able to attack.
Sorry to be so long winded, but its my first game and I am flabbergasted by this development.

So how do you stop rebellions? I also had a Bishop, Spy and Assasin on each island and this turn shipped in 2 Inquisitors to Crete to stir up trouble for the new rulers.

Hakonarson
08-28-2003, 03:11
Does your King have a line of control to the rebellious provinces?

Basically any province that cannot trace a line of movement to the king takes a massive hit on loyalty - this can happen when a land province is surrounded by provinces owned by otehr players, or when an island province is no longer in a trade network.

A classic case is when you invade an island with yuor king, win, but the port gets destroyed so the king is now isolated on the island and most of the empire revolts

Quokka
08-28-2003, 03:22
Ahhh that might be it. I did have lines of control to Crete until the Italians attacked then the waters were blockaded. Rhodes and Cyprus had their Ports destroyed in the invasion and I was rebuilding them, but never got them finished.

Quokka
08-28-2003, 03:25
Sorry, can't edit my post or I would have added Thanks.