ToranagaSama
07-29-2003, 20:40
Quote[/b] ]Of course, the game was named "Total War" for a reason. Rome: Total War will let you recruit armies composed of soldiers entirely unique to your faction--siding with one of the Roman factions may let you recruit legionnaires or praetorians, siding with the Greeks will let you recruit hoplites, and so on. Just like in the previous Total War games, you'll need to carefully choose your troop types and formations in order to succeed. You'll want to look for opportunities to lower their morale, possibly by pulverizing them with artillery or another powerful unit (like war elephants, which will crash right through infantry ranks and toss enemy soldiers into the air). You'll also be able to demoralize your enemies by defeating their commanding officer--the game will actually render a different-looking character model on the battlefield for each commander. These powerful units will make for critical targets, as they'll not only let you issue specific formation orders to your battalions, but they'll also grant various bonuses (such as morale) to nearby friendly troops.
--Content Courtesy of GameSpot
[Minikiller posted the above preview in the Colliseum.]
Reading it and the throught occured to me regarding TW:Rome and Alliances. So, from the preview, it seems that a player can "recruit" troops that are inherent to other factions by "siding"/allying with a particular faction.
As in the preview's example, ally with the Greek faction and gain access to "Hoplites".
Hmmmmm....I wonder what happens, for example, say you have a couple of units (or more) of Hoplites in your Eygtian army, and then you happend to go to war with Greece....will your "Hoplite" troops stay Loyal? Or, will they revolt, or become increasingly disloyal?
If would be TRULY super-cool, IF, in battle you're facing (keeping the above example) the Greek line and all of a sudden *your* Hoplites turn on you and join the battle on the Greek side.
Woooohhooooo
Is it realistic for CA to make Rome w/o such an AI capability?
---
Gosh, I really hope they make Rome a truly STRATEGICALLY challenging game....sigh....
--Content Courtesy of GameSpot
[Minikiller posted the above preview in the Colliseum.]
Reading it and the throught occured to me regarding TW:Rome and Alliances. So, from the preview, it seems that a player can "recruit" troops that are inherent to other factions by "siding"/allying with a particular faction.
As in the preview's example, ally with the Greek faction and gain access to "Hoplites".
Hmmmmm....I wonder what happens, for example, say you have a couple of units (or more) of Hoplites in your Eygtian army, and then you happend to go to war with Greece....will your "Hoplite" troops stay Loyal? Or, will they revolt, or become increasingly disloyal?
If would be TRULY super-cool, IF, in battle you're facing (keeping the above example) the Greek line and all of a sudden *your* Hoplites turn on you and join the battle on the Greek side.
Woooohhooooo
Is it realistic for CA to make Rome w/o such an AI capability?
---
Gosh, I really hope they make Rome a truly STRATEGICALLY challenging game....sigh....