View Full Version : Mapping library project
komninos
08-01-2003, 10:25
Fed up with doing my mod I decided to do something totally new. Having enjoyed doing the map for my project I decided to build a new big map of region And all worked well. The map passed the preliminary testing and is ready for the finally parsing. It is an old map that I was planning to use for my prehistoric mod (2000AD – 1000AD). It spans from Dalmatia ( Italy is not in the map) till the Persian Golf region. In the north you can see the Danube while it goes as south as Khartoum in Sudan. There is a lot of desert in the map and it is ideal for a huge number of mods.
I will parse the map eventually and then generate the files needed for VI integration. (Now that I know how http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif ). When this is done I will post some pictures here. Any one that has built useful maps can post them here so we can make a map library. Have in mind a the maps have to have the absolutely minimum files to work for MTW or VI or both. The TGAs have to be converted in to JPG (size problems) and a file with the installation procedure and credits would be nice (at least to Welly).
That’s all.
rory_20_uk
08-01-2003, 11:50
Excellent
Congratulations on undertaking such a mammoth project. I hope that in the fullness of time I get to see the finished results of this Is there any chance that this can be added onto the existing map of Europe to create a far bigger campaign???
Lord Of Storms
08-01-2003, 18:01
I have 3 MTW V 1.1 new maps and all the needed files to start a basic mod, These are some of the campaigns I worked with Wellington on some time back, They have just been sitting on my hard drive, They include all the neccessary files (Map tex TGA's Lukup Maps, minimap bifs, faction maps, script files etc.) to start a very basic Mod but would need to be built on before a final release, The campaigns are The 100 yrs War, The Reconquista and The Holyland if someone was interested in building them up to make a mod I would be glad to send them the files, It would be a shame to let them go to waste, But I just dont have the time to work them up right now. LOS P.S. All the Maps have been tested in V1.1 and work fine
komninos
08-01-2003, 20:46
This is the point of the thread ...
Maps that exist that can be used in mods ... the basics are needed not the mod.
Can you zip them up ... and put a link here? Though it would be nice if you could bring them to a VI status also. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
The Blind King of Bohemia
08-01-2003, 22:30
LordofStorms, could you please send me the maps? I'd be very grateful. My e-mail address is:
sinclair670@hotmail.com
Lord Of Storms
08-01-2003, 22:42
I am finishing proper readme instructions for install etc. as far as a link ,I guess I will have to eventually upload them to The Org, but for now if anyones is really interested I can e-mail it to them, after resizing the maptex tga's the file size will average around 2-3megs.As far as VI versions thats definitely out, I simply dont have the time, If someone wants to take the campaigns and convert them to VI feel free to do so.
ShadesWolf
08-02-2003, 20:55
If you were interested Lord Of Storms email them to me and I could host them on my web site, so if anybody wanted to use them, they could get at the easily.
Lord Of Storms
08-03-2003, 23:46
Thanks ShadesWolf that sounds good, I would just like to send a few out first by mail and see if people can follow my instructions and install everything ok, I sent The Reconquista to Blind King Of Bohemia, waiting to hear back , give me an addy to send the files to and when I get things squared away I will send them out. LOS
Lord Of Storms
08-05-2003, 16:30
Bump http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
The Blind King of Bohemia
08-06-2003, 11:08
Sorry LOS. For a while a have tried to install the Middle East Map and i'm having a few problems but never fear i will look into your map and hopefully get it up and running on my computer tonight.
Lord Of Storms
08-06-2003, 16:22
No problem BKB, I am using you as a kind of test case if you are able to follow my readme's and install everything OK I will make an effort to make the other Map Mod Packs available. And with LMM5 about to be released I am sure we will see a whole lot more new MTW maps real soon. LOS
Lancer6969
08-07-2003, 03:23
Hey LOS can you send me those maps as well, my addy is
jmlance29@yahoo.com
thanks alot
Lancer
http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
I have a American continent map kicking aound which i was and still am going to use for a war of indipendance if anybody wants it http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
TheSilverKnight
08-08-2003, 00:56
Quote[/b] (MR EGG @ Aug. 07 2003,12:34)]I have a American continent map kicking aound which i was and still am going to use for a war of indipendance if anybody wants it http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Sure I'd love that map I could make a Medieval version of the American Colonisation. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif Please send it to chrisspolanski@msn.com.
Thanks
http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
The Blind King of Bohemia
08-08-2003, 13:56
After days of trying, I had to give up on the Middle East mod. I tried to get it compatible with the VI but to no avail. I'm now having a look at yours LOS but I'm concerned as I'm really trying to get it to work with the VI. I downloaded the Hellenic mod (which is VI compatible), change the region's names to more Medieval stylised ones and am now working on an Ottoman Invasion mod, which works but still needs a lot of work. I'd also like to look at yours Mr Egg, a New World mod would be great.
sinclair670@hotmail.com
Thanks.
Lord Of Storms
08-08-2003, 16:51
Quote[/b] ]I'm now having a look at yours LOS but I'm concerned as I'm really trying to get it to work with the VI.
I dont guarantee it will work with VI BKB as it was created using LMM4V2 using MTWV1.1 as a model for the file structure so as it might be adaptable if you can figure it out, but it would work best with MTW V1.1. LOS
komninos
10-10-2003, 19:58
Hi all,
This thread was created by me some time ago to accommodate a pool of campaign maps that modders could simply download and make new mods.
... I was the only one that did not post here ... many reasons for that (one was my mod the other a map that would not compile http://www.totalwar.org/forum/non-cgi/emoticons/mad.gif ) by my apologies.
Some time ago LeBob asked for a China map for a planed Three Kingdoms mod. Now with the production of shogun mod the far east building & maps are coming and will eventually help this mod. I also got the expected China map ... did some preliminary separation of the areas. here they are ...
first the map (http://users.otenet.gr/~timoleon/China.jpg)
And the the areas (http://users.otenet.gr/~timoleon/china-ref-map.png)
In this map I took the liberty of using the Yang Che (I think this is the name) river as three sea areas ... It did not cause any problems but this will have to be inserted in the game ... that would be the real test.
LeBob hope you see this ... comments?
Antalis::
10-12-2003, 07:58
@komninos:
Great work
Please, could you upload your map to the org?
Would be wonderful http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif .
And: It would be amazing if you, or someone else, who has the knowledge of it, could write a campaignmapping guide with pics and so on.
Its very hard for a beginner to start with, if you want to make a new campaignmap.
Antalis:: http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif
komninos
10-12-2003, 10:57
hmmm ... a map making guide ...
I might just do that ... some times I like to write but ... not my forte Also what I know is about LMM4 now Welli is ready for 5. I 'll see what I can do ...
Have to get a good political map of the era to finish it not only the three kingdoms but also the independent states, barbarians nations, ... etc.
The maps also has a part of Japan ... any ideas ... http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
ive got a spare map of the UK sitting arround, it has the full heap of provs, though its only a lukmap so far
Antalis::
10-13-2003, 07:40
What about a map of most parts of Asia, also a part of Europe and the Middle East to represent the Mongol Empire? http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
You could use the mongol units, the Shogun units and the medieval units of MTW.
Komninos,
I checked it out and it look great http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
I send you my email so you can send it to me.
thanks again http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
I thought that a chinese mod (three kingdoms or warring state period) would be quite interesting to play...then I was distracted with other things but with the new shogun mod that Barocca is making, it put new live in this project...So I am going to work on it now.
If anybody is interested let me know....
komninos
10-14-2003, 17:00
Hi LeBob,
Though the map is ready it need some work to be ready for the MTW-VI. Here are the faction land map (http://users.otenet.gr/~timoleon/China_Owners.png)
The Owners are :
ALMOHAD = Korians
ARAGONESE = Wei
BURGUNDIAN = Wu
BYZANTINE = Shu
DANISH = Qiang
EGYPTIAN = Di
ENGLISH = Xianbei
FRENCH = Burma
Please check ... thanks
komninos
10-21-2003, 11:26
The map was finaly incerted in the MTW.
Unfortunatly the river area was not accepted by the MTW engeen so the map will be reworked. Some new areas have been created and there will be some special treatment for the areas bordering on the great rivers.
komninos
10-23-2003, 15:28
Finaly here is the map of China (http://users.otenet.gr/~timoleon/china-ref-map.png) and the Owners (http://users.otenet.gr/~timoleon/China_Owners.png). The regions separated byt the blue line will have a costal battle due to the size of the Yang Che river.
In these files you will get a fully playambe mod of the VI on the map of China. LeBob I think you are done as far as the map is concernd. Use the tool or by hand and insert the buildings and the army units you need.
Chinamap-files (http://www.totalwar.org/Downloads/Mtw_Uploads/MTWupload/Chinamap-files.zip)
ChinaMap-Textures (http://www.totalwar.org/Downloads/Mtw_Uploads/MTWupload/ChinaMap-Textures.zip)
Komninos,
Thanks a lot for this great work http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
If anybody wants to help in this mod, let me know.
LLB
komninos
10-24-2003, 19:43
Hi LeBob,
There is apparently a problem with the region "Sina" I have marked the region as RIVER and Costal. The MTW has not a way to make a map like that so delete the RIVER mark or make a specific map for it.
Antalis::
11-12-2003, 15:10
Could anyone of the moderators make this topic a sticky?
Lord Of Storms
11-12-2003, 16:04
Done... http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Antalis::
11-12-2003, 16:50
Zitat[/b] (Lord Of Storms @ Nov. 12 2003,09:04)]Done... http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Thank you http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Hi Komninos,
I was just about to ask if the Three Kingdoms mod will have the great Chinese rivers of Yangtze, Huang Ho and the one flowing inland at Canton. It would be nice to have the option for river trade, river pirates etc. Rivers should really facilitate movement across the length and breadth of the Chinese mainland and their control would be very important.
Clare
komninos
12-01-2003, 11:42
Hi,
This was my initial intension ...
any how I will try to get this one ready. There is a problem with the MTW engeen and very small areas so no promises
Where can I find the China map? The above link doesn't work.
Thanks,
Clare
komninos
12-17-2003, 11:37
Hi,
Unfortunately the map did not compile. So it was abandoned. But I will give it a try again when my HTW V.2.1 goes out of beta.
The Map starts from the gulf region and spans to include Greece, Cyrenaca, Babylonia, Nubia and goes north enough to include the Skyths.
The on list of factions
the Israel and Judah are the same.
some of the faction you refer to have been eliminated or transformed by 1200BC.
You need Phoenicians, Philistines, Greek emigrants (like Cyrenaca Greeks, Ionians)
I think Sea Peoples were not there any more ... they mast have transformed to Phoenicians and Philistines.
komninos
12-19-2003, 13:55
Hi,
Ii will see what I can do for you ... during Xmas. By the way do you have a map you would like to use?
I will need a map of the area and if you have something that gives some political situation ... a map of the Persian Satrapies would be best.
King James I
12-26-2003, 06:37
Hey komninos, heres a couple of maps I've found which includes the factions that I want as part of my mod that you request I find. Hope they help.
http://www.studylight.org/se/maps/browse.cgi?st=110
http://www.studylight.org/se/maps/browse.cgi?st=100
http://www.studylight.org/se/maps/browse.cgi?st=90
http://www.studylight.org/se/maps/browse.cgi?st=75
komninos
12-30-2003, 19:48
OK here is something I worked today... a small new map (http://www.original21paris.com/timos/newmap.png) that I know you will like. Its compilation went OK and one of these days I am going to pack it for MTW:VI and see what happens. This little map can work for many periods and many mods http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
... King James I ... take a look http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
Norseman
12-31-2003, 18:38
@Komninos
I know it's much to ask, but is there a chance that you can help me out with the new strat map for my "Fury of the Northmen" mod? If I can get some help to finish that map, I think I should be able to get the mod done before Rome TW...
I have read the LMM FAQ and readmes, and have now a very basic understanding of how it works. I have also found a suitable satellite image and made a TGA test map.
What I'm suggesting is that I prepare the TGA map (with those pink borderlines and markers for castles, and turquise markers for ports and gathering points), and then send it to you(as bmp?) for creation of the LBM maps and the other ones.
Help with this would be greatly appreciated, as it probably is a be or not to be for the mod...
Norseman
komninos
01-01-2004, 11:39
Yes you can do that.
Sent me the map image and the Ref_Features.bmp but the map image in JPG and save the Ref_Features as PNG or GIF to reduce the size.
Norseman
01-01-2004, 17:25
Quote[/b] ]
Yes you can do that.
Sent me the map image and the Ref_Features.bmp but the map image in JPG and save the Ref_Features as PNG or GIF to reduce the size.
Great http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif Thanks
It will probably take a few weeks before i have the region borders figured out and drawn on the map though.
Will it be better if you can just download the files from the net? I will get some space on a server when I go back to my uni after holiday, and then we won't have to change between different image formats.
kataphraktoi
01-07-2004, 14:59
Hi,
Komninos, do u have any new mod projects for the future?
komninos
01-08-2004, 08:33
More than a few ... some maps are ready ... but nothing started.
Till now I have a map of Middle East (parsed and ready for VI transformation)
Italian peninsula with a bit of Carthage (No parsed but tested OK)
A set of Bronze Age units (taken form Trojan War)
HTW is a big project and that map will take some time to get old or finished. I have started the Bronze age HTW, but I mast start the Classical to Hellenistic Eras soon.
That’s about it ... till now ...
I am consentrating in the Ancient time but that does not mean that the maps can't be used for other projects ... ie the "Rise of Islam" in the Middle East map http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
Norseman
01-11-2004, 18:36
I am now trying to draw some regions onto the strat.map for Fury of the Northmen mod, but I have a few quastions:
1) How does LMM handle areas of the map that I want to be like France in the orgininal VI add on map(just the pink background colour in the LBM map)?
2) Can LMM recognise two separate areas as one region? If yes, how do I make LMM understand which areas are to be one region?
3) Can LMM handle those potentially 8 extra regions for the MTW map, or is it confined to the original 99 regions?
Thanks http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
komninos
01-12-2004, 15:14
Hi Norseman,
1) How does LMM handle areas of the map that I want to be like France in the original VI add on map(just the pink background colour in the LBM map)?
LMM uses a REF_MAP bmp file that you define the areas with 255 0 255 (pink). The rest of the map is Wight (255 255 255). To denote a region you need to make a pink pixel in it (the castle) and a cyan one (0 255 255) this is the origin. Sea regions only have one cyan. If the regions borders with the sea you need one more cyan pixel beside the border for the port.
2) Can LMM recognise two separate areas as one region? If yes, how do I make LMM understand which areas are to be one region?
Yes You need to make a Yellow (255 255 0) pixel in each of them but only one Origin, Port, Castle. If you need that in more than one region then you need different yellows ie region 1 and 2 and region 3 and 4 are connected. Then use 255 255 0 for 1,2
255 255 10 for 3,4
this has to be defined in the Text files.
3) Can LMM handle those potentially 8 extra regions for the MTW map, or is it confined to the original 99 regions?
NO you need to redistribute the map regions.
Norseman
01-12-2004, 19:03
Quote[/b] ]
1) How does LMM handle areas of the map that I want to be like France in the original VI add on map(just the pink background colour in the LBM map)?
LMM uses a REF_MAP bmp file that you define the areas with 255 0 255 (pink). The rest of the map is Wight (255 255 255). To denote a region you need to make a pink pixel in it (the castle) and a cyan one (0 255 255) this is the origin. Sea regions only have one cyan. If the regions borders with the sea you need one more cyan pixel beside the border for the port.
Sorry for my clumsy formulation in q.1. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif What I want is to make an area that isn't usable in the game, but in the same time avoid using one of the 99 possible regions. If you look at the Viking Invasion LBM map, France(not playable) is just a large area of the pink colour that normally separates sea-regions.
So, if possible, how do I make the LMM understand that a given area(not just a border) is to be PINK on the LBM? Do I just treat it like an extra wide border and make it pink on the REF_MAP.bmp?
Thanks for your help Komninos
http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
komninos
01-12-2004, 19:14
Well the best way to do it is define an area and don't use an origin\castle\port point on it ... it will consider it as Dummy there for it will not be considered in the rest calculations.
Norseman
01-13-2004, 12:26
Quote[/b] ]
Q:Can LMM handle those potentially 8 extra regions for the MTW map, or is it confined to the original 99 regions?
A:NO you need to redistribute the map regions.
Q:So, if possible, how do I make the LMM understand that a given area(not just a border) is to be PINK on the LBM? Do I just treat it like an extra wide border and make it pink on the REF_MAP.bmp?
A:Well the best way to do it is define an area and don't use an origin\castle\port point on it ... it will consider it as Dummy there for it will not be considered in the rest calculations.
Your two above answers got me thinking...
Is it so that if we make 99 regions with dots/points/markers and 8 without, we could fill in those extra 8 regions ourself after LMM has done its job (as long as we know which 2 colours corresponds to each region).
If we let those 8 regions be landregions with no coastline, and none of them neighbours, filling them in ourself won't be that hard. Of course, we would have to make those extra lines in startpos.txt as well...
http://www.totalwar.org/forum/non-cgi/emoticons/gc-juggle.gif
Conner MacLeod
01-14-2004, 23:17
Do you guys have a Scotland map? I've been considering a medieval clan war mod.
komninos
01-15-2004, 09:48
Hi
Conner MacLeod,
Well there are a lot of nice Scottish maps around, though you will need a part of Irland too and a good part of England ...as south as Birmingham. I think this will be very quick and painless to do so I can make it fast and easy ... as always I or you will need a basic map image and a map defining the political and provincial borders.
Norseman,
Sorry for the long wait ... no I don’t think you can go over the 99 region limit. It has to do with the pallet. For more info you will have to ask Welly. 99 limit pisses me off too but there is also a map size limit and a region size so you have to balance all that. You can start the map and see where it takes you.
Conner MacLeod
01-16-2004, 05:18
What kind of image is needed? I've never worked with a map change before.
komninos
01-16-2004, 09:06
Hi,
I need a map image a jpeg of gif that has the map ... you can find a lot of them in the net but it would be good if it was at a big resolution > 1024x1024
The second map is a political map that puts the factions on the map as blobs and gives the borders of each faction.
It would be good if I had a third map image that had province borders i.e. Edinburgh, Glasgow, Strathclyde, Aberdeen, Bannockburn ...
Conner MacLeod
01-17-2004, 01:29
How about tha map at this link:
http://www.geocities.com/Athens/Parthenon/3145/scotmap.html
it is big enough to get all of Scotland but detailed enough to have the clans (black text) and some general regions (underlying blue text). THe only draw back is a lack of a county by county style division. Yet, I think the general regions denoted on the map can be subdivded into a couple different local regions each. Let me know what you think.
Conner MacLeod
01-21-2004, 23:51
Bump: if this map isn't working let me know
GreasePaintMonkeyBrains
01-29-2004, 08:29
I could use assistance in map making. I would like if
some one could add fracaland as province on the vi map.
this would be great because i could put the normans there
as a starting position for my norman invasion mod.
Regards
GPMB
Norseman
01-29-2004, 11:37
Quote[/b] ]
I could use assistance in map making. I would like if
some one could add fracaland as province on the vi map.
this would be great because i could put the normans there
as a starting position for my norman invasion mod.
Hi GPMB
I have a ready made map that I think will suit your mod fine. It is based on the original VI map. Changes are mainly:
1) more Irish regions. Would be good for your many new Irish factions.
2)Both Denmark and Norway are split in two, making 4 viking regions (I recommend adding the Danes).
3)Several regions added in Frankland.
The drawback is that I don't have any of those mini-maps(in the upper left corner and for pre-campaign faction selection).
This map was made by a member named GRELL, and on request he sent it to me so that I could use it for my "Fury of the Northmen mod", if I found it suitable. However I would like to add much more of Scandinavia and the Baltic, so I decided not to use it.
I haven't seen Grell for a long time now, and he hasn't answered any of my PM's since Christmas either, but he did mention earlier that he would gladly send the map to anybody who wanted it. So I don't think he will mind me sending it to you, although we should PM him just in case and give him credit.
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
GreasePaintMonkeyBrains
01-30-2004, 09:08
Norsman
This is great news for my mod http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif The added
provinces in ireland and Frankland will be great
for my mod.As for the danes ...they will be added
to v2.0. I will Pm Grell about the map giving him
credit. If you have acopy of the map i would like if
you could send it to me @Bigcatdaddyg@aol.com
since he is not answering his Pm's.
As for the mini maps i might be able to make them
my self if i lean how:juggle:
Thanx for your help
Regards
GPMB
Norseman
02-02-2004, 20:30
Ok, I'll send you the map.
Quote[/b] ]
I will Pm Grell about the map giving him
credit.
What I meant was that we should PM him to notify him as well as give him credit in the mod's readme. I wrote this in my last post just to make sure you didn't credit me for the map instead of Grell.
Norse
GreasePaintMonkeyBrains
02-03-2004, 05:12
Ok i will anxiously await your sending it.:)
Regards
GPMB
GreasePaintMonkeyBrains
02-07-2004, 20:58
I need some help with the map that norseman gave me for the Norman invasion mod. I do not know how to mod a map.
I have been trying to create the txt files for it but i have not been able to figure out what i need to do to it or what programs i need. I am looking for some one to join the
norman invasion team as a map modder. Please post a reply if
any one could assit me . I already have the maptex files and the lbms. So i need some one who could just implement it into a mod and i can do the rest....Plz http://www.totalwar.org/forum/non-cgi/emoticons/gc-help.gif
Regards
GPMB
I will email the files as nessary to who ever anwsers
my cry http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif
jbluvchild
03-23-2004, 03:15
ok im trying to do a mod from scratch i have everything i need written down on paper its just a matter of converting it all the computer world ( no biggie http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif ) i was wonder if all possible if one of you could make my campaign map or help me do it i have one complete wih the borders terrain and fractions that control the territory just have no clu on how to make it playable on MTW-VI
komninos
03-23-2004, 08:26
Hi,
Unfortunately I am in deep with HTW now I can't really help much. I can guide you though the presses and send you the tools I am using but you will have to do it ... if you would like to have it NOW.
Else you can start your units and then I can come up with the map, but that would be some time in May.
Myrddraal
03-31-2004, 19:23
I was wondering. I'm working on a new map at the moment and was thinking. Do any of u have some basic textures I could use. i.e. mountains. If not. Do u mind if I copy them of ur own maps. Thx. http://www.totalwar.org/forum/non-cgi/emoticons/cool.gif
komninos
03-31-2004, 19:35
Hi Myrddraal,
I basically use satellite images ... look for some old thread from Welly that asked for the links. There is also a large number of map libraries in the net with old maps.
For the rest I have complied a number of maps but I did not have time to complete them in to MTW v2.1 (VI). So I will post a link to down load the needed files.
Hello everyone,
Is it possible to convert a sea zone to a land zone or vice versa? Like if I want to make the English Channel a land zone how could I go about it?
Thanks,
Clare
AggonyDuck
04-17-2004, 16:37
I was just wondering if anyone has a holy land/outremer map lying around somewhere? :)
CountMRVHS
04-27-2004, 21:28
Hi folks,
Been searching around trying to figure out how to make Francland a playable region... I got quite excited when I started seeing the above posts by GreasePaintMonkeyBrains and Norseman... Evidently someone found it possible to incorporate Francland, somehow...
I have some experience in adding new factions, units, stuff like that, but no campmap modding experience... would it be relatively easy for me to learn how to do this, or should I just hope some kind person would send me the sort of map I need...
Just curious
Duke John
04-28-2004, 13:02
Hello CountMRVHS,
There is no easy way if you want to add Francland. First let me explain some technical stuff.
When you open Lukupmap.LBM in Textures\campamp\Vikings you will see all the regions with each of them having an unique color. You will also see Francland entirely purple. For the MTW engine each colour represents a seperate region, but the purple colour is a non-region. You cannot interact with it: you cannot place units there, it's nothing
The conclusion from this is that you cannot mod Francland into the campaign just by the normal text editing.
But you can give Francland an unique colour and then it will be possible to add Francland. But because I don't know of a program that can save Lukupmap in the LBM format without crashing the game, I strongly discourage painting it yourself.
However there is a program called LMM made by Wellington that you can use to draw the boundaries/origins of the regions and the tool will make a working Lukupmap out of it. I you like to do this then I must warn you that the precise method of doing this is much more difficult and it will cost quite alot of time to understand everything.
So yes, it is possible to add Francland but it is not something for the weak-willed.
Cheers, Duke John
CountMRVHS
04-28-2004, 20:29
Thanks for the info Duke John; just the straightforward answer I needed I will look around a bit more & see if I can find someone who can send me a readymade map; failing that I'll see if I can work in the time to make the changes myself ... I appreciate the reply http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
PseRamesses
05-02-2004, 15:17
Quote[/b] (1pain1Duck @ April 17 2004,10:37)]I was just wondering if anyone has a holy land/outremer map lying around somewhere? :)
Working on the asumption that it´s not a finished strat-map you´re looking for I hope this will do 1pain1duck:
http://www.lib.utexas.edu/maps/historical/shepherd/asia_minor_1140.jpg
It comes from this library:
http://www.lib.utexas.edu/maps/historical/index.html
Mouzafphaerre
05-02-2004, 22:24
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The library is AWESOME http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif Thanks mate. http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
_
Monkwarrior
05-11-2004, 17:58
I am working in the Reconquista map.
Is it interesting for this map-library?
How can I upload some picture of it?
Hikomninos.First forgive me for edited your China Three Kingdoms map in MTW1.1.I expression my deference to you at here.I edited the startpos file,and i can play in MTW.
http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif
But i have a crash in the game,sometimes when i right click the province to see the attribution,then the game crahed to the desktop.I think it's maybe the LUKMAP.IFF and LUKMAP2.IFF files in the \Medieval-totalwar\texture\cammap\ are too large,the LUKMAP.IFF file is 3M,and the LUKMAP2.IFF is 9M.
http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif
Maybe other problems.Can you help me?
Thank you http://www.totalwar.org/forum/non-cgi/emoticons/gc-help.gif
This my files
www.dreamer.idv.cc/lilianjun/china3kingdoms.rar
komninos
05-18-2004, 10:19
Hi liwolf,
I do not recognize the site there so I can’t say if this is my map or not. You can find the China map I mad in the start of the second page in this thread.
You will need to go the repository to find how to make it playable since some stuff have to be copied like portraits and other files and folders. The MTW uses different placement of files in different folders and some with different name.
So I would advice that you get the stuff and put them in VI then go to the repository and find your way on what else is needed. The game will start perfectly but you will have the VI factions and units.
Here are the links for my stuff.
Chinamap-files (http://www.totalwar.org/Downloads/Mtw_Uploads/MTWupload/Chinamap-files.zip)
ChinaMap-Textures (http://www.totalwar.org/Downloads/Mtw_Uploads/MTWupload/ChinaMap-Textures.zip)
===== Edit =====
Apparently the files have been moved to the 3D downloads area
================
You can contact LeBob for more info and ready made stuff from him as he was the first to use it. Also Gregoshi for some STW ported stuff he has for the STW mod.
Good luck
Lord Liendecker
07-30-2005, 02:17
Hello Kominos,
Ive been looking for weeks for instructions on how to make a campaign map and i am completely emptyhanded! I read Jbluvschild's entry asking you to make a mapguide and then later asking you to send him instructions on the map for his computer mod. Could you please forward to me any instructions you send to him on how to make a map. Ide be greatful.
Also everybody at Totalwar.com is looking for information about map making, whatever you can share would be great to have.
cheers
~:cheers:
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