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View Full Version : CLICK HERE FOR RTW CAMPAIGN MAP SCREENSHOTS



eksadiss
08-03-2003, 03:05
well, im a junior so it doesnt let me post this in the rome total war section, strange rule for forums. anways here they are.
http://www.kgfs.org.uk/RTWmaps.htm

Sjakihata
08-03-2003, 03:12
hmm, I wonder what gamestar will say about this http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

btw, I copied them to HD just post if you want them by the time they get removed because of copyright etc.

oh and thank you for providing them in full size.

Shadow_Wolf33
08-03-2003, 05:48
awww why did they have to make the mini map look so cartoony? The addition of trees and all that is a bit of a nice touch though...even though the mtw map is great cause it feels like you're looking at an old timey parchment style map. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

DrHaphazard
08-03-2003, 05:58
I dunno, the map doesnt look terrible to me. What i'm more puzzled about is the map of Europe. It looks like its split into provinces. I remember someone saying that cities control the land around them, i wonder if thats what the provinces are. Seems like the cities are controlling a heck of a lot of land if thats the case though.

I also wonder what those egyptian banners are doin floating out in the middle of the water. Boats perhaps?

eksadiss
08-03-2003, 07:03
your welcome http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Mount Suribachi
08-03-2003, 09:13
THE ROADS Look at the roads

BTW thanks eksadiss http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

oblivious maximus
08-03-2003, 12:28
It looks to me like they have gatherd some minor ideas from Slitherine.If i am correct,this map is gonna be alot of fun.

Shahed
08-03-2003, 12:30
The provinces/regions remain. The difference is that your borders lie where your control ends.

Thx for hosting the pics.

Brother Derfel
08-03-2003, 12:57
Hmmm, looks very cool. I can't wait to play this now.

alman9898
08-03-2003, 14:23
It looks nice, but too much like Civ3... http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif

I like the good ol' MTW map...oh well. I like how the name of each city appears under the city though.

The game is still gonna kick ass

Benny
08-03-2003, 14:29
sweet........ http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Divine Wind
08-03-2003, 14:46
Quote[/b] (Shadow_Wolf33 @ Aug. 02 2003,23:48)]awww why did they have to make the mini map look so cartoony? The addition of trees and all that is a bit of a nice touch though...even though the mtw map is great cause it feels like you're looking at an old timey parchment style map. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Indeed. Im slightly disappointed with the look of the mini map. Lets hope they change it Thanks for the link eksadiss http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif

Teutonic Knight
08-03-2003, 14:56
http://www.kgfs.org.uk/images/Map1.jpg http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif


damn look at that Roman badazz http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

Sasaki Kojiro
08-03-2003, 15:57
Very nice http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

KukriKhan
08-03-2003, 16:36
Quote[/b] (Sjakihata Akechi @ Aug. 02 2003,19:12)]hmm, I wonder what gamestar will say about this http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

btw, I copied them to HD just post if you want them by the time they get removed because of copyright etc.

oh and thank you for providing them in full size.
The relevant passage from the Org's Forum Rules is:

Posting of copyrighted material, unless the copyright is owned by you or by The Guild, is discouraged.

What eksadiss has done is used his GameStar.de Premium Account to obtain and share clearly-attributed content with us, as a personal favor. That violates no copyright laws of which I am aware, and constitutes fair use of paid-for content. Without a Premium Account with GameStar, one can only view the thumbnail images, not the full screenshot(s).

So they can stay, as long as they are clearly labelled as GameStar.de property (which they are), and as long as GameStar poses no objections.

Welcome to the .Org eksadiss http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

edit: It seems odd, though, that kgfs.org.uk is hosting the images. We're not stealing their bandwidth are we?

Westland
08-03-2003, 16:46
Citaat[/b] (DrHaphazard @ Aug. 02 2003,23:58)]I also wonder what those egyptian banners are doin floating out in the middle of the water. Boats perhaps?
I think those banners float above special buildings, just like one is above the piramid next to the Egyptian army.

There are some other things we can learn from this screenshot. It seems there is room for 20 units in an army. The number of men in a unit seems a bit strange, 121, 122 and 162.

Ser Clegane
08-03-2003, 16:58
The Egyptian general looks like a skinny teenager compared to the Roman http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

RZST
08-03-2003, 17:00
i dont know... this does look a bit like civ3 map...
the minimap looks like its still divided to provinces,but in the campaign map you dont see any dividers ^^ pretty neat, you can zoom in and out on minin map ^^

hehe i wonder how cavalry will do in those forests http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif
i do hope you can resize the way the unit looks on camp map, its looks alot like a giant Oo without the circle thingys on the bottom Oo.

interface doesnt look to good, hope we can mod it

Brother Derfel
08-03-2003, 17:07
Hehe, those flags aren't floating in the water, they are above the buildings. And if i am not mistaken, that looks very much like the Lighthouse at Alexandria. Cool, historical buildings will be included. http://www.totalwar.org/forum/non-cgi/emoticons/cool.gif

jLan
08-03-2003, 19:00
They've already stated that wonders of the world will be included http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif Such as the Lighthouse and the Colosseum (unless that was built afterwards?) Anyhow, I didn't like the camp. map at first glance, but its starting to look better... I hope they improve the interface though.

Teutonic Knight
08-03-2003, 19:12
Quote[/b] (alman9898 @ Aug. 03 2003,08:23)]It looks nice, but too much like Civ3... http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif

I like the good ol' MTW map...oh well.
keep in mind guys, if you remember the early M:TW screenies, they didn't look much like the finished product
(i.e.)
http://www.totalwar.org/medieval/images/strat4.jpg
http://www.totalwar.org/medieval/images/strat2.jpg

Nigel
08-03-2003, 19:53
Great to have some pics of the Campaign map.

The landscape look cool and it's nice to see military and strategic buildings like the fort, the tower and the brigde.

Personally I don't like the way the armies look like some giant walking around the lands as if he was about to kick some houses with his feet (Godzilla meets whoever). I would prefer them to look like setpieces in a boardgame (as in M:TW) or just show the flags, but that may just be my personal view.

Also I wonder if we will be able to toggle the level of detail. Things may look messy if the cities grow big and have loads of buildings with individual flags for each.

But all in all it looks very promising.
Good job,
Nigel

eksadiss
08-03-2003, 20:19
Dont Thank me, I only informed you of these pics, the real credit goes to A guy named FEARLESS from the official total war forums, I only brought them here early for you guys to see, it was HIS gamestar account he got the prics from and he just e-mailed me some new ones so Im gonna check them out now so CHEERS

RZST
08-03-2003, 21:46
Quote[/b] ]keep in mind guys, if you remember the early M:TW screenies, they didn't look much like the finished product
-whoa, i want that look http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif, all glossy n dark n stuff Oo

Monk
08-03-2003, 21:56
Quote[/b] (Teutonic Knight @ Aug. 03 2003,14:12)]
Quote[/b] (alman9898 @ Aug. 03 2003,08:23)]It looks nice, but too much like Civ3... http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif

I like the good ol' MTW map...oh well.
keep in mind guys, if you remember the early M:TW screenies, they didn't look much like the finished product
(i.e.)
http://www.totalwar.org/medieval/images/strat4.jpg
http://www.totalwar.org/medieval/images/strat2.jpg
well IMO that map looks better than the one we have. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Pdifolco
08-04-2003, 10:38
Good info, but I really find the map awful ... The best one was the STW map, the MTW became less legible, and now that http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif
Very Civ3-alike looking, no Roman or even Ancient atmosphere whatsoever, crowded with icons and useless stuff
http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif
Bwaaaah..

Shahed
08-04-2003, 11:14
If they make it as if you are flying over the map in 3d as if you were God or something, it should look good anyway. In STW/MTW you were supposed to be a commander looking at a map of your intent. In RTW you could be the same but with the added element of fully 3d map.

It definetly looks to be a case of CiV3 marries TW at the moment.

Rocket_Boy
08-04-2003, 11:21
[/QUOTE]It definetly looks to be a case of CiV3 marries TW at the moment[QUOTE]

I guess maybe thats not such a terrible thing. I quite like seeing exactly where your armies are rather than just the province. However the STW/MTW maps did seem a little more atmospheric in my opinion.
But to whoever put up the maps.. thanx, nice to see them.

the Black Prince
08-04-2003, 12:36
full set of screenshots both battle and 3 of the campmap, straight from the gamestar site - in german, but fairly obvious to navigate the pictures though some we've seen, but i'm sure some are new

http://www.gamestar.de/screens....me=http (http://www.gamestar.de/screenshots/ggalerie.php?bildname=http://www.gamestar.de/graphics/screenshots/530/530&id=530&bildanzahl=36&seite=1&neu=0&name=Rome%3A+Total+War&link=&linktext=#)

LordUxbridge
08-04-2003, 13:00
Agreed....I also think the Rome one looks awful in too many ways to mention, lets hope they sort it out

ShadesWolf
08-04-2003, 13:13
I have one very simple question..........

Look at the map and tell me what those 4 spots are by the sea above ALEXANDER, it that a port or ???????

Also please notice that we can only see 4 Egyptian cities
- Alexandria
- Paraetonium
- The one at the bottom of the map
- Sidon

If you look at the map on the bottom left, if shows 4 Egyptian provinces, so does this mean 1 city per province ?

http://www.kgfs.org.uk/images/Map1.jpg

-Isapostolos-
08-04-2003, 13:15
It's probaly one of the wonders of the world, the lighthouse...

ShadesWolf
08-04-2003, 13:19
Sorry Isopostolos, I dont think it can be, look below SIDON (right hand side of map), there are 4 dots also... My assumption is its a port or maybe a villiage ?

A.Saturnus
08-04-2003, 13:32
Another thing is that it`s anno 50. I thought game ends around anno 15? Is that Roman counting?

Kraxis
08-04-2003, 14:13
Wolfy, I beleive those little dots are smaller towns as they too have the faction banner over them. They might not be able to produce troops but might be economic base and population base for the troops.

BTW, FEARLESS have hosted a lot of pictures now, they will only be up for a week, so check them out quickly.
FEARLESS' pics from gamestar (http://www.kgfs.org.uk/rtwpics.htm)

Divine Wind
08-04-2003, 15:06
Great link kraxis. Thanks http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

MonkeyMan
08-04-2003, 15:39
Thanks for the link I have to admit Its been a good month or two since I checked in on RTW and its progress, I was wondering about the strat. map section of the game. Glad to say it all looks to be coming along nicely so far http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Sasaki Kojiro
08-04-2003, 15:40
Some of those screenshots make it look like there are 8 elephants to a unit http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif .

Mak
08-04-2003, 15:48
Wow Great screenshots thanx for the link.

The battlefield shots look great, though a little cramped.

I have big worries over the strategy map.
1. It looks awful very cartoonish.
2. It copys Civ 3 (I loved Civ2, hated Civ 3)
Making a bad copy of a bad game is not a great idea
3. The interface agreed looks dodgy and cheap. not CA style at all.

Come on CA you can improve the strategy look surely thats the easy bit. http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif

hoom
08-04-2003, 15:56
hmmm
The campaign map looks ok to me.
Very Civ

The whole impact is OMG no it looks like Call to Power http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif but TW is what I always thought was missing from the whole Civ series so I am still excited http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

The mini map looks awful.
The border lines are too thick & the whole thing looks too low-res to fit with the rest of the map.
Its not zoomed between them, its moved.
The top one shows that the campaign includes quite far east.
Its got the whole Babylon & surrounds kinda action going http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Someone from CA has said that they abandoned the whole 'no provinces' bit because it didn't really work for gameplay.
I am happy about that http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Little chevron thingies on the unit flags must be the valour/honour since there is no number on the right.
No weapon/armour upgrades?

Don't like the bright green pointer/selection thingie http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif
& the faction colours are too bright http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif
Just toned down a smidgen they would look OK, but they're nearly fluro. Ick

With forts/bridges etc showing up on the map I'd have liked the army icon to have been a little army with rectangles of men.
Possibly even showing just enough detail to see the contents at a glance without selecting the army.
This would provide difficulties when there are many armies in close proximity however.

The four dots thing I think is either a port or a fishing vilage.
There's one to the west of Salamis too.
& possibly in the top left corner.

Strange unit sizes http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif wtf???
Looks like it must be max unit size but 122? 162?

There's indicator bars under the city names.
Build progress indicator?

4 tabs on the centre panel:
Army
City
Buid Queue?
Fleet

There's a unit of 8 elephants.

Fire, Foliage & Rocks look good http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

RZST
08-04-2003, 16:48
but see, when it starts to look like civ3 then im thinking im just playing another civ3 game...somewhat, it kinda looses its uniqueness.
i liked the diplomacy side of civ3 over the military side. i hope rtw has something similar http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

btw:
http://www.kgfs.org.uk/images/2.jpg

PINK PANTHERS UNITE http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif

Sigurd
08-05-2003, 08:50
http://www.kgfs.org.uk/images/4.jpg

Are those rocks from the catapults???

Antalis::
08-05-2003, 11:34
The battle-images are, what can I say, very very impressive, but the map....... http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif


Antalis::

Shahed
08-05-2003, 15:21
The camp map looks good. It can be much better, for sure. The corner map contradicts the main map too much and should be amended.

Out with the old, in with the new.

Nigel
08-05-2003, 18:36
Someone here mentioned that armies should look like a group of men rather than a giant walking around the landscape.

I like that idea. No need to put excessive detail into that icon (telling the makeup of the army from it would probably be too much of a challange). But looking like a group of cohorts on the march as seen from high up would surely make the map look more realistic.

invalidopcode
08-06-2003, 00:24
U - G - L - Y - the campaign map s`got no alibi - it's ugly, huh huh, it's ugly... http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Let's just hope that the pic is either fake or it's real but version pre-alpha V0.01...

A.Saturnus
08-06-2003, 14:01
It`s not ugly. And it certainly doesn`t look cartoonish. But it doesn`t look 'final' either. The mini-map is ugly.
Remember that the campaign map can`t be like in MTW. You will be able to zoom into the battle map. So, it has to be something similar. It certainly has to include 3D-aspects.

Another thing. In the third screenshot from fearless, did you notice the man in the middle? He stands between archers, but has a sword. There is a unit of legionairs close by, but his helm is different, so he seems to be alone. Who is this guy? A unit leader or is he part of a unit we can`t see?

Kraxis
08-06-2003, 14:41
Saturnus, I have pondered the same thing. But I have come to a conclusion. He is indeed the commander of the legionaries.

The legionaries are clearly Greek (quite odd in itself). But I have wondered if CA would really create a seperate unitskin for EVERY unit in the game, I thought not. I suspected they would only create one skin per type, for instance one for that faction's swordsmen, then one for the archers, then one for the heavy cav and so on. Clearly the man is a Greek swordsman that looks more than just a lowly soldier, a commander.

Then came the evidence from the other shots that the commander looks very little like his troops, especially the heavy cav types. That has only confirmed my suspicion.

Sigurd
08-07-2003, 03:01
What about the unit sizes. From the campaign map, max sizes are 162 in the basic infantry type. Looking at the screen shots, especially number 8 in fearless’ collection, you can clearly count 7 rows with 40 odd soldiers in each row -> close to 300.
The last screenshot is probably the easiest to count, 10 rows with 23 in each and an additional 10 in the 11th row. Making a total of 240 soldiers (assuming they are at full strength).
Now, we all know that one can adjust the sizes of the unit numbers in the other TW games, does anyone know anything about the unit sizes in the RTW game???

A.Saturnus
08-07-2003, 12:41
You`re right Sigurd, the units seem huge. And the flag-holder seems to be a different looking man aside from the formation. So it seems to be there are identifyable commanders of the units.

Ser Clegane
08-09-2003, 11:25
I just got the Gamestar issue with the RTW preview in it and it seems that the screenshots of the campaign map we have seen here are only a zoom-in-view. In the magazine they also have a screenshot of the normal view which looks much more like what we know from MTW and STW (and IMO it actually looks quite good http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif )

_Martyr_
08-10-2003, 02:18
Gah, Just when I get back from germany I fing out that they did a preview on it http://www.totalwar.org/forum/non-cgi/emoticons/mad.gif

Tell us all the details http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Ser Clegane
08-10-2003, 09:59
Quote[/b] (_Martyr_ @ Aug. 09 2003,20:18)]Tell us all the details http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
I will try to put together a list of the most important points of the preview at some time today

Ser Clegane
08-10-2003, 10:57
Following is a short summary of the Gamestar-preview (I did not check which details have already been mentioned at other places, so please bear with me if some or even all of it is old news):

- A tutorial with an extra map is planned (is supposed to deal with the first Punic war)

- There will be 20 factions (12 playable) including 4 Roma factions

- Overall there will be ca. 150 units, each faction will have access to only ca. 20 (so the units seem to be much more faction specific than in MTW)

- as suggested by the screentshots 20 units can be led into battle (unit size up to 200, no indication if this is default, or the large unit option)

- Generals can be identified by their look (we knew that) and can be controlled separately (I really wonder about that point - but there weren't more details on it)

- You will be able to have historical generals such as Gaius Julius Caesar, Scipio Africanus, or Hannibal in your army

- There will be ca. 120 v&v (including things like conqueror of Gaul if you did such a thing)

- Formations like Phalanx or Testudo will be included

- Roman legionaires will throw their pilum before engaging with the gladius

- The senate of Rome will be one faction (giving quests to other Roman faction, also keeping a keen eye on the other Roman factions and trying to prevent that one becomes too strong)

- By fighting enemies of Rome other Roman factions can gain influence on the senate

- there will be provinces as in MTW and STW but each province is subdivided into quadrants that might hold cities, resources (including e.g., access to sepcific units such as war elephants), or strategically important places (e.g. passes).

- Armies move with movement points within privinces and between provinces.

- fog of war on the campaign map will now only affect armies, the player will be able to see who is holding which
province

- in addition to domination and GA there seems to be an additional winning option for the Roman factions: Emperor victory (civil war against the senate and the other two Roman factions with the goal to conquer Rome and hold it for 10 years)

- diplomacy options will be expanded (examples given: free transit through territories of other factions, tribute, more specific trade options, ceding of cities, promise to fight specific enemy faction)

- less strategic units (spies, diplomats etc.) but each strategic unit will have more usage options

- control over a provinces is achieved by conquering the capital. The capital is conquered in battle by gaining control over a kind of forum

- There will be 4 experience levels for units that are gained during battle (if I understood that correctly this will not just include a gain in valor but also in other unit statistics)

- Old units can be upgraded to more sophisticated ones when
new buildings are built

- New units can automatically be sent to a specified destination after they have been built (as in RTS)

- There seem to be more MP-options (no further specifications) but it seems we will have to live without MP-campaign

- CA plans to include editing tools for easy modding

- The impression of Gamestar was that the game looks and plays fantastic and already looks quite polished (they mention a release date of third quarter 2004). So with the current state and still one year to go it seems that CA is not going to rush this baby and spent some time on balancing, polishing and QA

All in all the whole thing looks extremely promising...
- http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

hoom
08-10-2003, 12:55
Interesting.

No more valour http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif just green/trained/veteran/elite

Armies have movement points per turn confirmed http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Unit upgrades http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Quadrants within provinces http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif each able to have a city etc http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Capital cities within provinces too. Sweet.

Ser Clegane
08-10-2003, 13:13
Quote[/b] (arrrse @ Aug. 10 2003,06:55)]No more valour http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif just green/trained/veteran/elite
The generals however will still have an effect on the army'y morale and discipline

Big King Sanctaphrax
08-10-2003, 14:37
The zoomed out map definitely looks better-Here's a link to a gamestar article with the shot in:
Camp map. (http://www.gamestar.de/magazin/previews/strategie/13394/2.html)

A.Saturnus
08-11-2003, 14:29
The battlefield-map will be generated by the quadrant you`re in and the 8 surrounding quandrants. Ergo: your exact position in a province will be of tactical influence.

When you gain influence in the senate, you get money or troops and you`ll even be able to place your own men into the senate. But if you conquer of your own, the senate may force you to give up cities.

rafiki
08-11-2003, 14:42
Sounds sweet (and starting to look sweet to) http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Anyone know if CA needs beta-testers? http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Rafiki

Sjakihata
08-11-2003, 15:11
since the release of shogun people have been wishing for a mp campaign...

why is it they dont include it ?

_Martyr_
08-11-2003, 22:04
Thanks @ Ser Clegane http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Eastside Character
08-13-2003, 07:43
I agree with Monk - I like that map better too.

Mak
08-13-2003, 13:58
The zoomed out map does look great well done CA http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif

The map shows Italy of course i wonder how far the map zooms out >?

The 20 unique units per faction sounds great http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Can not wait to be the barbarian brits
But must wait. http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif