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Oaty
08-04-2003, 07:59
Heres my idea as most of you get annoyed by 5 bad governors a year (once you have a large kingdom) you get tired of training agents or stripping titles only to have the next one go corrupt.

So heres my idea and hopefully it can make it to the patch in time.

With a governor comittng treasonous acts via the Vices/Virtues such as outlaw, family favourites, or whatever the case is a spy should have 100 percent chance of treason or revolt, since the governor is really commiting a treasonous act via stealing money from the kingdom.

How this would work is a spy would try him for treason and his only escape would be to have the units in that territory back him up wich should have a small chance since the men would know the consequences. What could be done the more dread he has the more the men fear him and will obey him so the higher the dread the more likely he is to cause a revolt.

My opinion is this really needs to be tweaked down because it causes way too much micromanagement (forgive me &#33http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif even if this is historically accurate I DO NOT want to deal with tracking down 5 governors or more a turn. I have read that the French have had many problems with there nobles/governors during the hundred year war so maybe these kind of things did happen but I dont want this in the game.

Well my vote is H, because it definately needs to be tweaked down to where it is not annoying and b sounds soooo good to me that it would throw in a little more fun while minimizing the nuisanced governors.

1 key note bad steward and the such are not treasonous acts (IMO) as they just don't know how to manage there province

So what do you guys think

jLan
08-04-2003, 09:36
First of all.. What would be the motive to use a spy when theres a chance your own army will turn on you? It'd be much easier to let him be or just assassinate him... Besides, it would still require a lot of micromanagement. Second of all, it adds to the realism. There were always and will always be crooks that exploit their position to make extra money. The larger the empire, the more chance they think they can get away with it by being far from power.

Really, it's realistic - it's partly avoidable by reducing taxes - and once you start getting a ton of these you usually have a great income anyway.

What could be nice would be that if you tried governors for being crooks, and the trial succeeded, others would be scared from doing the same for a certain amount of time (say 3-5 years, maybe a bit more) and it could scare others to get rid of the vice?

ToranagaSama
08-05-2003, 15:04
So you hate the micromanagement...hmmmm....then try one of the below:

1) No Governors whatsoever

2) Use only "nobles" such as Knights or Knight equivalents. You can further this by also limiting Govenors to Knights with Royal blood; and/or married to Royal Blood.

Either of the above choices will limit the need to micromanage Govenorships

Enjoy. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

CeeBod
08-05-2003, 16:26
Quote[/b] (jLan @ Aug. 04 2003,03:36)]Really, it's realistic - it's partly avoidable by reducing taxes - and once you start getting a ton of these you usually have a great income anyway.
I've only just started playing VI, so I don't know if it's any different than it used to be, but this "feature" of V&V development once you've gotten quite large, really used to annoy the hell out of me in MTW v1.1 http://www.totalwar.org/forum/non-cgi/emoticons/mad.gif

I remember accidentally dropping a title onto the wrong general once, so I dropped an emissary onto him the same turn to strip the title. Before I assigned, he had no V&Vs, the next turn, even though he'd just been stripped of his title, he'd already become a "connoisseur"

Every single turn, generals developed those reduced revenue V&Vs, whether they'd been in the job the whole game, or I'd only just assigned them, and no matter how illogical any of them were. Tax rate made no difference (I'd had no higher than normal in any province for the whole game). The fact that I lost trade income due to everyone being at war with me made no difference. Previous quality of the general made no difference (ones with lots of positive V&Vs related to farming and trade built up over many decades suddenly became Brigands overnight&#33http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif - that's not realism, that's an obvious attempt at game balancing which is far more annoying than it is effective http://www.totalwar.org/forum/non-cgi/emoticons/angry.gif

o_loompah_the_delayer
08-06-2003, 16:25
In big autocratic empires bad eggs are inevitable so I think its ok.

It would be nice though if the chances of getting good V&Vs depended on the King - so if the king was 9 piety, 9 dread, 9 acumen the chances for good VVs are high, and if 0 piety, 0 dread, 0 acumen, the chances for bad VVs are high.

Also perhaps having a church/ mosque in a province should automatically give the governor a one acumen bonus? as he now as a pool of lierate folks (the priests etc) at his service?

MizuKokami
08-12-2003, 18:18
my idea is the building of a capitol city, like in the civ series. in civ games, corruption is near non exsistance close to the capitol, and on the outer fringes, almost 100% corrupt. while a 100% corrupt is a bit much for this game, as well as 100% faithful, the influence brought by closeness to the capitol city should be able to curb the brunt of problems, keeping out and out civil disobedience to a minimum. i realize it's too late to do something like this with any current total war game, but with the future ones...perhaps.
also, a trial system may be helpful. the building of a high court, the summoning of your nobles to trial, a (tho not shown) huge show of justice, leading your other nobles to believe they could be next. your spies should not put people on trial tho, they should just seek evidence,(or invent evidence) and alert your king to possible upriseing. keeping in mind that a noble that is corrupt, shouldn't be as hard to convict as it is now. perhaps the difficulty level would be based on the dread of the judges and the king. and, you shouldn't have to execute them. build a prison for them. tho an occasional execution shows the peasants you have their interests at heart.(yeah, right) http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif

Qilue
08-25-2003, 19:12
I've found bad governers to be most excellent shock troops.