frogbeastegg
08-04-2003, 20:56
I'm writing a guide to each and every unit in the Total War series and I need a little help. After more than a years absence from Shogun due to tech problems and work I can't remember what some of the MI units do very well. Can anyone give me some tips for the following units:
*battlefield ninja
*Korean spearmen
*Korean guardsmen
I've got all the others covered, the orignial units have got years of memories so I remember them just fine (plus they're the ones I've been practising with recently). The other MI units I can remember as well, who could forget Mongol heavy cavalry? I never really used these three units anyway....
Anyone who gives advice that gets into the guide will recieve credit (of course).
As an example of what kind of imformation I need here is an excert from the guide:
1.8 Warrior Monks.
Charge 4 Attack 5 Defence 2 Armour 1 Speed 5, 10, 12
To many players this unit is the cream of the crop; it is certainly the best infantry in Shogun. Warrior monks are deadly, in hand to hand combat they can beat any other unit, although naginata cavalry and heavy cavalry can pose a slight problem the monks should win as long as you use them intelligently. Because the monks carry a portable shrine into battle (you can’t see it but the morale effects are there) other Buddhist units are afraid of them, Christian and Pagan units don’t have this fear. No unit is perfect however and the monks are no exception. They are highly vulnerable to missiles, the cheap peasant gunners are the most effective monk killers but Samurai archers and cavalry archers acquit themselves well. The basic rule is when all things are equal the monks win if they get close to the unit, if they don’t reach it they loose, therefore try to do plenty of damage before the monks reach you or keep them well protected as they advance. Monks have the same high morale as No-Dachi so it takes a lot to make them flee, in normal combat they generally need to be down to 10% of the original unit and surrounded before they will break. Remember that these monks think dying in battle takes them to paradise; don’t underestimate their staying power So how should you use you monks? It’s quite simple; keep them screened to protect them from missile fire and then when you are close to the enemy charge Monks can attack the front of a line with admirable success and fervour while other units (No-Dachi, cavalry, more monks) flank the enemy to hit them where it hurts. To kill monks you should shoot them as much as possible, if it comes down to melee combat hold them in place with some yari samurai or ashigaru and flank with No-Dachi or cavalry.
Best deployed: Always use engage at will, it sets your monks free to hack through the enemy individually. The wedge isn’t bad for when your monks are charging but they work very well in the close line, two or three ranks are especially effective.
Warrior monks main uses are: Doing most of the killing, supplying reliable power, killing other powerful units, hitting the enemy with a psychological blow (remember the enemy Buddhists hate fighting monks ).
*battlefield ninja
*Korean spearmen
*Korean guardsmen
I've got all the others covered, the orignial units have got years of memories so I remember them just fine (plus they're the ones I've been practising with recently). The other MI units I can remember as well, who could forget Mongol heavy cavalry? I never really used these three units anyway....
Anyone who gives advice that gets into the guide will recieve credit (of course).
As an example of what kind of imformation I need here is an excert from the guide:
1.8 Warrior Monks.
Charge 4 Attack 5 Defence 2 Armour 1 Speed 5, 10, 12
To many players this unit is the cream of the crop; it is certainly the best infantry in Shogun. Warrior monks are deadly, in hand to hand combat they can beat any other unit, although naginata cavalry and heavy cavalry can pose a slight problem the monks should win as long as you use them intelligently. Because the monks carry a portable shrine into battle (you can’t see it but the morale effects are there) other Buddhist units are afraid of them, Christian and Pagan units don’t have this fear. No unit is perfect however and the monks are no exception. They are highly vulnerable to missiles, the cheap peasant gunners are the most effective monk killers but Samurai archers and cavalry archers acquit themselves well. The basic rule is when all things are equal the monks win if they get close to the unit, if they don’t reach it they loose, therefore try to do plenty of damage before the monks reach you or keep them well protected as they advance. Monks have the same high morale as No-Dachi so it takes a lot to make them flee, in normal combat they generally need to be down to 10% of the original unit and surrounded before they will break. Remember that these monks think dying in battle takes them to paradise; don’t underestimate their staying power So how should you use you monks? It’s quite simple; keep them screened to protect them from missile fire and then when you are close to the enemy charge Monks can attack the front of a line with admirable success and fervour while other units (No-Dachi, cavalry, more monks) flank the enemy to hit them where it hurts. To kill monks you should shoot them as much as possible, if it comes down to melee combat hold them in place with some yari samurai or ashigaru and flank with No-Dachi or cavalry.
Best deployed: Always use engage at will, it sets your monks free to hack through the enemy individually. The wedge isn’t bad for when your monks are charging but they work very well in the close line, two or three ranks are especially effective.
Warrior monks main uses are: Doing most of the killing, supplying reliable power, killing other powerful units, hitting the enemy with a psychological blow (remember the enemy Buddhists hate fighting monks ).