View Full Version : New maps& mappacks -please post here
Mithrandir
08-19-2003, 15:48
No discussions please, please keep it limited to the names,sort of map(s) and a link to it http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif.
Thanks in advance.
Mithrandir
08-20-2003, 11:01
New maps&mappacks will get news coverage to increase the number of downloads&people using them online, so hit me http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif.
Skomatth
08-22-2003, 04:51
This is version 2 of the MP MAPPACK:
url]http://www.totalwars.net/downloads/maps/MP-SPECIFIC-MAPPACK.zip[/url]
I've went through the wide variety of custom maps available and selected
the ones suitable for mp (since most are not). This pack contains maps from all
other packs that are popular/well-made (so usually both). I'll comment on all the maps
since ppl have different tastes and may not like certain maps (starting a vicious cycle of
map-hating). I ENCOURAGE YOU TO USE CUSTOM MAPS IN TOURNAMENTS
PUT THE MAPS IN MEDIEVALTOTALWAR/BATTLE/MAPS
MizuOrdaKhan maps (o_prefix)--------Though all these maps are superb ("I try
to place terrain in a way that gives an advantage to neither side"-Orda), some use terrain
that make it hard to setup smoothly in places and very large hills, though mostly
in out of the way places. Without 8 ppl these may cause a attack/defend balance
problem. Here are what I consider can be used with any number of players:
ain jalut, kalka, kose-dagh, kulikovo pole, mizulands-
1,2,4,5,7,10,11,15. there may be still more, it all depends on fairness of players and
preferences.
Classic Nagashima, Totomi [Retextured]------------- These are both remakes of STW maps and
though small they are fun. Orda is responsible for retexturing the original converted
map, not sure about nagashima tho...
{RVN}Alrowan's maps (al_prefix)- ----------Alrowans maps provide interesting games tho they
depend to a certain degree on the number of players since his terrain is closely linked
to deploy zones. Check these maps out b4 you play them so you know what you're
getting into, or better yet, ask Alrowan. All work best with 4v4 but if you don't have
8 stay away from the highland maps and try villa or monument valley instead.
UglyRyu's maps (ryu_prefix or a date at the end [eg 2003])-----------ryu's maps with a
prefix on the front are historical napoleonic battlefields unless I'm mistaken (which
is quite possible since I haven't a clue about napoleon). They are mostly flat but
still good. Ones with a date at the end were "made with the 4v4 setup in mind" (ryu) so
you'll prolly want to have 8 players. However I find that Asia_Minor and Palastine work
quite well with any #.
Highfist's maps (hf_prefix)---------------The same with ryu's and alrowans applies here.
If you dont have 8, plains (slightly hilly and treeless) or highlands 1 and 2 are
recommmended. Basicflat is a template to use in designing your own maps.
MasterBacchus' Farmlands (bachsfarmlands)------- They've been called something along the lines of the best attempt of making
a fair map thats not flat by someone learned in military science so how could I
not include them? they're a little different from other maps but playing on them is
a heck of a lot of fun.
My maps are also included (sk_prefix)------Since I can't really comment accurately on
my own maps (they are gr8 of course I had some players test them and look at them.
I only included the ones they thought fair but if you dont believe em look before ya try .
The Damned Thing converted desert maps to work on temperate, arid and lush terrains, also
a lot of fun (tdt_prefix).
*********Note on custom map bug- ON maps converted from STW (Classics and Totomi)
clicking in the red zone may cause a rout. This doesn't happen on any other
maps that I know of*********http://www.totalwars.net/downloads/maps/MP-SPECIFIC-MAPPACK.zip
too much mith?
Mithrandir
08-27-2003, 20:49
Thanks Skomatth http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif.
Sorry I havent posted it sooner, but I was busy the last few days. I've uploaded it to The Org, as not to leach bandwith.
You can read all about it on the Main page (http://www.totalwar.org) http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif.
Mithrandir
08-28-2003, 15:12
Btw. please also post here if you've uploaded a new replay file or create a usefull tool http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif.
HighFistRW
10-02-2003, 17:51
hi all,
i have just finnished another 8 large maps, i have made a new map pack called hf_mappack03 it also inc all previous maps i have made. i have uploaded this map pack here at the .org
the new maps are:
hf_hillyplains01-04
hf_hillytrees01-04
i have tried to recreate ise with hf_hillytrees02, but will advise its from memory only i have also tried with one map to geta feel of nag.... errr cant remember the spelling
i think its hf_hillytrees01 or 03
anyway
have fun all and try em out.....
Antalis::
10-22-2003, 16:52
http://img.villagephotos.com/p/2003-9/386014/Htw_map-pack26.jpg
I want to inform you about my new map-pack:
It was built for HTW (Hellenic TW mod).
It contains 76 maps: They represent real landscapes of Greece and Asia Minor, also the area of Bulgaria, Kroatia, Macedonia.
These maps are:
ACHAIA
ACHAIA-PHTHIOTIS
AEGOSPOTAMOS
AETOLIA
ARGOLIS
ARKADIA
AVDERA
BITHYNIA
BYZANTION
CASTLE 1 (updated)
CHAIRONEA_BOEOTIA
CHALKIDIKE
CRETE_KYDONIA
CRETE_PHAISTOS
CYNURIA
CYZICUS
DACIA
DALMATIA
DELOS (North Cycl.)
EDONES
ELIMEA
ELIS
EPHESUS
EPIRUS
ESO MOESIA
EUBOEA
GAUGAMELA_ASSYRIA
GERMA
GORDION
GRANIKOS_TROAS
HALIKARNASSOS
ILLYRIA
ISSOS_KILIKIA
KAPPADOKIA
KARIA
KEPHALLENIA
KORKYRA (Korfu)
LESBOS
LYDIA
LYKIA
LYNCESTIS
MAGNESIA
MAKEDONIA_OLYMP (updated)
MARATHON_ATTIKA
MELITINE
MESSENIA
MILET
MOESIA
MYGDONIA
MYSIA
NAISSUS
NAXOS (South Cycl.)
NICAEA
PAMPHYLIA
PANNONIA
PAPHLAGONIA
PERGAMON
PHILIPPOPOLIS
PHOKIS
PHRYGIA
PISIDIA
PLATAEAE
RHODES
RHODOPE
SAMOS (Doris)
SCUPI
SERDICA
SILICY
SKYROS_SPORADES
SMYRNA
SOUTH MOESIA
SPARTA_LAKONIA
THASOS (North A. I.)
THERMOPYLAE v4
THESSALIA
ZAKYNTHOS
The historical battlefieldmaps are in special:
The Persianwars:
MARATHON_ATTIKA
THERMOPYLAE v4
PLATAEAE
Alexander the Great:
ISSOS_KILIKIA
GRANIKOS_TROAS
GAUGAMELA_ASSYRIA
Phillip II:
CHAIRONEA_BOEOTIA
Screenshots you could find in the HTW-thread in the dungeon:
http://www.totalwar.org/cgi-bin....;st=275 (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=5;t=8096;st=275)
You get this map-pack at the uploadsection of the org:
Its packed in three zips:
"HTW_Map-Pack.zip"
"HTW_Map-Pack_Mapimages1" and "HTW_Map-Pack_Mapimages2"
uploadsection (http://www.totalwar.org/Downloads/Mtw_Uploads/MTWupload/)
Maybe you could need some of them for multiplayer.
Antalis::
Mithrandir
11-05-2003, 13:44
Sorry for not replying sooner, you made the front page Antalis http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif.
for easy reading I''ll repost the screenshots.
http://img.villagephotos.com/p/2003-9/386014/Maps1_4.jpg
http://img.villagephotos.com/p/2003-9/386014/Maps3_2.jpg
Orda Khan
02-07-2004, 20:44
I am presently putting together another collection of maps. They will be a series, something like the Mizulands maps.
This time I remembered to number them better ( 001, 002, 003 etc )
The new maps are all Realm maps and I plan to complete about 20, I have completed 5 so far.
Same as always the maps are all large with, hopefully, interesting features. My aim is to produce a collection of maps that people really enjoy using
.......Orda
ive decided to start makig a few more maps myself now as well
Hi,
Tosa has just released VI Map pack Volume II.
[{LgtDiv}] Lord Thindigital
02-25-2004, 03:32
hello,
NTW has a mappack out now - available here:
http://www.thelordz.co.uk/Lordzsite/downloads/NTWMappack1.01.zip
regards
Lordz mapping team bloke.
http://home.ripway.com/2004-2/77476/fort2.jpg
Orda Khan
03-21-2004, 22:25
I have just uploaded (FL)_O_Historical Liegnitz. With all the talk of fair maps, tactical and terrain advantage I thought I would try to make something that would be considered fair. It has been tested and all players were happy that it offered neither side an obvious advantage.
Map background...
My first attempt to recreate the battlefield of Liegnitz ( O_Liegnitz ) was not a great success, the map was nice and we had some good battles there, however I included the hills that were on either side of the battlefield on the map. Not a good idea http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif . Since the surrounding hills did not feature in the battle, I decided to have another go and let the map backdrop feature take care of the hills. The actual battlefield was quite nondescript so it fitted in nicely with the map discussion that was taking place.
The map features some trees ( any large wooded areas are mainly in the redzone ) these are not too numerous and are in areas where they can offer no advantage and/or security. Any variation in terrain height is of little or no consequence.
Any feed back appreciated, in the meantime.....Enjoy http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
........Orda
vBulletin® v3.7.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.