NewJeffCT
09-04-2003, 18:34
Well, I made my first mods recently to MTW (I do not have VI yet). I just want to ask what people think of for their reasonableness. They are all pretty simple, and this was my first shot at it.
First off, I increased the ammo for all missile units. I figure it should be pretty easy to fit in an extra quiver of arrows or crossbow bolts, on horseback especially. Basic archers got an additional 20, anything requiring a bowyer’s guild got an additional 24, while anything requiring a master bowyer got an additional 28.
To increase trade, I halved the build cost for all ships and also halved the build time – rounding down. So, most ships are only 1 year builds. I also halved the cost and build time of ports and shipwrights. This seemed to work pretty well for me, as other factions now seem to produce a lot more ships. Sometimes, they would get stacked up in one or two areas, but they do spread them out sometimes. I have noticed more factions with large scale/high cost buildings.
I also made the Golden Horde tougher. I guess I am lucky, but I seemed to do very well against them in the past. So, I increased their unit sizes: Heavy Cavalry to 50, Horse Archers to 60 and Mongol Warriors to 80. For the unit stats, I also increased the cavalry speed by 1 or 2 each, and most of the combat bonuses by 1. My impression of the GH historically is that they were almost unstoppable until the freak accident (drinking binge?) that killed their leader. I wanted to reflect this in their stats.
What do you think?
First off, I increased the ammo for all missile units. I figure it should be pretty easy to fit in an extra quiver of arrows or crossbow bolts, on horseback especially. Basic archers got an additional 20, anything requiring a bowyer’s guild got an additional 24, while anything requiring a master bowyer got an additional 28.
To increase trade, I halved the build cost for all ships and also halved the build time – rounding down. So, most ships are only 1 year builds. I also halved the cost and build time of ports and shipwrights. This seemed to work pretty well for me, as other factions now seem to produce a lot more ships. Sometimes, they would get stacked up in one or two areas, but they do spread them out sometimes. I have noticed more factions with large scale/high cost buildings.
I also made the Golden Horde tougher. I guess I am lucky, but I seemed to do very well against them in the past. So, I increased their unit sizes: Heavy Cavalry to 50, Horse Archers to 60 and Mongol Warriors to 80. For the unit stats, I also increased the cavalry speed by 1 or 2 each, and most of the combat bonuses by 1. My impression of the GH historically is that they were almost unstoppable until the freak accident (drinking binge?) that killed their leader. I wanted to reflect this in their stats.
What do you think?