ToranagaSama
09-09-2003, 23:47
This post is not a call to battle, just one thing needs to be set straight in the event there is some confusion.
The MedMod is NOT the mod that was the subject of a certain recent disparaging post. It is an entirely different Mod.
The Medmod was conceived and authored by WesW.
The most recent incarnation 3.xx beta was done with help from Yelping Gorilla among a few others (forgive me for not recalling your names).
The Medmod in all its incarnations is a rather successful effort at COMPREHENSIVELY modding MTW in order to correct errors original to the game, as well as tweaks made to accomplish a more competitive campaign AI.
The MedMod has 3 basic incarnations:
a) Version 1.85 For God and Country
b) A No Units version 2.04 for MTW: Vikings (IV), where no changes were made to the Units.
c) Version 3.0x beta, which is a TOTAL revamp and rethink for MTW: Vikings (IV)
NONE of the above mod versions are for the beginning player, but after a bit of seasoning along with a good understanding of the game *DO* try either of the first two versions.
The new beta 3.0x is without question for the very seasoned player and/or a player seeking the greatest challenge with greater historical accuracy.
IMO, if you're a player having a relatively challenging time with vanilla MTW and/or MTW: Vikings, then you may find the MedMod in many ways to be a higher level of challenge. This is specifically so regarding the Campaign Map and, for some, a greater challenge *may* also be found on the Battlefield.
Some thngs to note regarding the MedMod:
1) The MedMod tweaks helps the AI to disperse its Ships better (presumably aiding AI Trade).
2) The MedMod attempts to aid the AI in building higher quality troops (fewer peasants)
3) The Medmod attempts to aid the AI in building higher level Buildings and in building more comprehensively across the Map.
4) The Medmod attempts to (midly) reorder Faction Provinces with the intention of (when feasible) greater historical accuracy and gameplay BALANCE (a best effort is made in this area; the Historians among us may have some disagreement; and the Gamers (me) may have some disagreement; as I said its a best effort which MUST be appreciated).
5) Rebellions are more Formidable (and possibly realistic), and, *I believe*, fewer in frequency. Personally, I LIKE the changes VERY much. MUCH fewer peasants, Less annoying (imo).
Reappearing Factions are also now a force to be reconked (sp?) with.
7) Crusades have been tweaked to be less frequent, more formidable (and possibly more historically accurate).
6) Someone please help me and continue this list, Thanks
Most info regarding the changes and be gleaned from the Readmes at WesW's page (http://wes.apolyton.net/).
Also, you can check the MedMod threads in the Dungeon:
Original thread regarding the new Medmod 3.x outlining WesW's Vision (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=5;t=8845).
Short thread discussing the changes differences of the 1.84 version for vanilla MTW and the No Units 2.0x version for MTW: Vikings (IV): Thread (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=5;t=7083).
An early thread discussing version 1.x of the Medmod giving a good run down of what the MedMod is all about: The MedMod (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=5;t=2909)
I'm certain if you do a Search you will find all the threads regarding the MedMod including WesW's first appearance in the Dungeon (and in the Org??) where he makes his first comments regarding his proposed MedMod.
---
Sorry, ToranagaSama just has a kneejerk reactions to ignorance and, particularly,...[EDITED: to comply with the Org's Political Correctness http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif ]
*The Intention of this Post is NOT to continue or start a Thread War, but simply to set the record straight*
~ TorangaSama
P.S., Oh Ahhhh...Momm...is the .Com site down Againnn? http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif [Inside Joke, which i hope some of the ole timers get.]
The MedMod is NOT the mod that was the subject of a certain recent disparaging post. It is an entirely different Mod.
The Medmod was conceived and authored by WesW.
The most recent incarnation 3.xx beta was done with help from Yelping Gorilla among a few others (forgive me for not recalling your names).
The Medmod in all its incarnations is a rather successful effort at COMPREHENSIVELY modding MTW in order to correct errors original to the game, as well as tweaks made to accomplish a more competitive campaign AI.
The MedMod has 3 basic incarnations:
a) Version 1.85 For God and Country
b) A No Units version 2.04 for MTW: Vikings (IV), where no changes were made to the Units.
c) Version 3.0x beta, which is a TOTAL revamp and rethink for MTW: Vikings (IV)
NONE of the above mod versions are for the beginning player, but after a bit of seasoning along with a good understanding of the game *DO* try either of the first two versions.
The new beta 3.0x is without question for the very seasoned player and/or a player seeking the greatest challenge with greater historical accuracy.
IMO, if you're a player having a relatively challenging time with vanilla MTW and/or MTW: Vikings, then you may find the MedMod in many ways to be a higher level of challenge. This is specifically so regarding the Campaign Map and, for some, a greater challenge *may* also be found on the Battlefield.
Some thngs to note regarding the MedMod:
1) The MedMod tweaks helps the AI to disperse its Ships better (presumably aiding AI Trade).
2) The MedMod attempts to aid the AI in building higher quality troops (fewer peasants)
3) The Medmod attempts to aid the AI in building higher level Buildings and in building more comprehensively across the Map.
4) The Medmod attempts to (midly) reorder Faction Provinces with the intention of (when feasible) greater historical accuracy and gameplay BALANCE (a best effort is made in this area; the Historians among us may have some disagreement; and the Gamers (me) may have some disagreement; as I said its a best effort which MUST be appreciated).
5) Rebellions are more Formidable (and possibly realistic), and, *I believe*, fewer in frequency. Personally, I LIKE the changes VERY much. MUCH fewer peasants, Less annoying (imo).
Reappearing Factions are also now a force to be reconked (sp?) with.
7) Crusades have been tweaked to be less frequent, more formidable (and possibly more historically accurate).
6) Someone please help me and continue this list, Thanks
Most info regarding the changes and be gleaned from the Readmes at WesW's page (http://wes.apolyton.net/).
Also, you can check the MedMod threads in the Dungeon:
Original thread regarding the new Medmod 3.x outlining WesW's Vision (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=5;t=8845).
Short thread discussing the changes differences of the 1.84 version for vanilla MTW and the No Units 2.0x version for MTW: Vikings (IV): Thread (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=5;t=7083).
An early thread discussing version 1.x of the Medmod giving a good run down of what the MedMod is all about: The MedMod (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=5;t=2909)
I'm certain if you do a Search you will find all the threads regarding the MedMod including WesW's first appearance in the Dungeon (and in the Org??) where he makes his first comments regarding his proposed MedMod.
---
Sorry, ToranagaSama just has a kneejerk reactions to ignorance and, particularly,...[EDITED: to comply with the Org's Political Correctness http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif ]
*The Intention of this Post is NOT to continue or start a Thread War, but simply to set the record straight*
~ TorangaSama
P.S., Oh Ahhhh...Momm...is the .Com site down Againnn? http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif [Inside Joke, which i hope some of the ole timers get.]