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View Full Version : HELP!!! How do I create a 'land bridge'?



Spino
09-17-2003, 17:14
I'm happily working on my own little mod and I'm looking to link Rhodes with Nicaea so as to leave one less isolated island at mercy of the Strategic AI's shortcomings. The logic is sound; since Rhodes is no more distant from Turkey than the tip of Granada is from Morroco why bother requiring a fleet to cross ~25km of calm waters?

Anyway I changed the relevant Neighbors Info and Borders Info entries to reflect the new 'land bridge' but I get a CTD when the campaign tries to load.

Here are the changes that I've made:

- Changed the appropriate SetNeigbors values...
SetNeighbours:: ID_NICAEA ID_ANATOLIA ID_RHODES ID_TREBIZOND ID_AEGEAN_SEA ID_DODECANESE_SEA ID_EASTERN_MED
SetNeighbours:: ID_RHODES ID_NICAEA ID_DODECANESE_SEA

- Added the necessary SetBorderInfo lines. But I think the crux of the problem are those two numerical values that follow the //REGION FROM and //REGION TO columns; what do those values represent and how do I figure out what the proper values are for what I need? Since I was at a loss as to how those numbers have any relevancy I simply copied those values from other entries. I guess it should be no surprise that I get a CTD when the campaign tries to load...

SetBorderInfo:: ID_RHODES ID_NICAEA 21848 19880 0 ARID AT_EASTERN_EUROPEAN COAST HILLY NO_RIVER
SetBorderInfo:: ID_NICAEA ID_RHODES 19880 21848 0 ARID AT_SOUTHERN_EUROPEAN COAST HILLY NO_RIVER

All other data in my custom earlyera campaign file works without a problem. It is only when I tried to link Rhodes with Nicaea that I get a CTD. Do I need Wellington's LMM or some other specialized utility to do this? The changes I want to make are so minor, ANY help would be appreciated

barocca
09-17-2003, 21:20
the numbers between mean nothing, old data, unused feature, change them all to zeroes to keep things tidy is what i do.

also what i do is use welly's LMM program for all mods myself,
then find the relevent sections for the two regions you are changing, copy them into campaign script and adjust to suit VI (assuming you are using VI)
if you are using MTW they should work fine.

Spino
09-17-2003, 21:56
If this is the case then I must have done something wrong; a spelling error, left out a tab, etc. I'll double check my edits when I get home. I'll also give Wellington's LMM utility a go.

Thanks Barocca

By the way, where can I get the latest version of LMM? I found LMM4v1Beta at 3ddownloads. Is that the latest version?

barocca
09-18-2003, 01:25
check the LMM thread for the latest version,

i use v3.3 because win98 does not behave nicely with any version past that, not welly's coding but microsoft's fault.

Spino
09-18-2003, 15:22
I didn't get a chance to try out Wellington's LMM app but I did do a careful re-edit of my custom campaign file and voila, instant land bridge to Rhodes Had I only refrained from doing the initial edit so late in the evening (droopy eyes and all that) I could have avoided this little headache.

Thanks again... http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

WesW
09-19-2003, 03:32
Quote[/b] (Spino @ Sep. 17 2003,10:14)]SetBorderInfo:: ID_RHODES ID_NICAEA 21848 19880 0 ARID AT_EASTERN_EUROPEAN COAST HILLY NO_RIVER
SetBorderInfo:: ID_NICAEA ID_RHODES 19880 21848 0 ARID AT_SOUTHERN_EUROPEAN COAST HILLY NO_RIVER
You made the same mistake I did. The problem is the use of "Coast" in the border info. Coast is only used for the borders of seas and lands. "Inland" must be used for all maps linking two land provinces, even if there is theoretically coastline present there.