NagatsukaShumi
09-17-2003, 19:17
Rome-The Path to the Dark Age
Release Dates
Roman Europe Campaign Map-Today (17th September 2003)
Version 0.1-Estimated September 30th (Possibly sooner, my school schedule has appeared to be alot less demanding than previously expected leaving me with many free afternoons and mornings)
Version 1-Estimated Mid to Late October
Current Status
The Campaign Map has been given a make over, provinces are given names from a map of Europe from the Roman times (Russian provinces however have been left unchanged through lack of knowledge of the names from this time zone, if I or anyone can direct me to a site with the correct information). The map itself has taken in total 15 hours to create, much on that time was the texturing of the map to be simply plain and available to write provincial names upon it. All MTW units have been wiped off, all that remain CURRENTLY are the Royal Units, as of today the factions will begin to take shape and gain their units, first up is the Britons and their units shall be completed to a minor level today, there will be less units than in the first non-beta release and they will not be perfectly balanced firstly, the first goal is to get most things in there for a very basic game.
Current Factions
The following factions will appear in the first release, I do realise that there is very few actually there (5 in total) but they will be added in over time, I have decided to start of with just a few factions and then move on to adding more when I've got some good solid factions done.
The Britons
The Romans
The Carthaginians
The Germanians
The Aegyptians
The Timezone
As previously planned (A year ago today, or around then) there is three periods, the first version concentrates on the period which is depicted in the upcoming Rome:Total War™ to quite simply get it out of the way, I am NOT going to go head to head with a professional company of programmers, it will be merely a small version of it to amuse until the relase of Rome:Total War™.
What is there to do?
Add units and buildings, that means a new tech tree which will be different depending on culture, barbarians will get buildings that reflect their lack of knowledge architecture wise and Romans will get much better buildings to relfect their advanced civilisations, Barbarians will however have rather good units on their charge etc. to compensate for their lack of building technology. Thats it basically, that will be the requirements for V0.1 basically, I aren't going to sit around again this time, before I ADMIT I didn't work to a good standard hence the collapse of the MOD, I however have a new outlook on life, one mainly been that I will try alot harder before giving up (That wasn't decided because of MOD's, it is a life descision due to my growing up and realising certain things, but enough about me!http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif. It is highly likely that the MOD's first version will be finished before the date I set, I can speedily add units and the like, it is the re-edittin units shields etc (Units animations will be addressed further).
Website?
There is a website already up, http://www.geocities.com/mtwturks/Home.html Only the main page is up, but I believe 9 screenshots are available (I know some are, they are off the new campaign map skin). The site is geocities hosted so it is possible you will not be able to see the pictures due to other people getting there before you, I may upload some pics to the Org (I believe GPMB has done this with the BRITANNIA MOD).
Unit Graphics
Units themselves will NOT be edittied in anyway what so ever, however, unit WEAPONS and SHIELDS will be. Lord Krazy CLEARLY is no longer on the project and I am not going to ask anybody to make units for me, if anything I would rather make a good enough MOD to persuade someone to make the personal descision to make some new unit animations. This sadly means, NO Chariots or Carthaginian War Elephants unless someone is kind enough to OFFER (I will not ask because I have no reason to expect them to accept) their services.
Doubters and Slanderers
If you have any insults or doubts about the MOD, do NOT post them here, e-mail me at samandshirley@splaxton.fsnet.co.uk and address me personally, all e-mails shall be replied to and all doubters will be silenced in a few days when the first version of a MOD started a year ago is released, the scale on the start is smaller and easier to do after monthes of messing about and among other things, I have the heart for it. So, Wellington (Sorry, but you did say something last time so I'm using you as an example, nothing against you) and co, if you have any insult to my MOD, e-mail me, don't reply, I want to keep the good humour, positive or NEUTRAL comments only please, otherwise I shall ask the Moderators to delete your post.
Middle Earth : Total War
I shall continue to aid the MOD when my role is needed to be filled, currently I am applied to tech tree, proper work cannot happen as soon as the other area's, I would also need to wait for a team leader as I don't believe there currently is one for tech tree's.
Updates in post
Updates will be posted EVERY day, just so you know where I am and so on, plus proof that I am actually doing something this time
Thank You
PS-If you cannot view the screenshots, please wait so I can see if I am allowed to host them on the Org, basically because geocities can be an ass and not allow alot to view the page, screenshots are around a week old now I think, next screenshots will be of units and battles and will be out in about 2 days, the current ones are simply there to show I have done some work, anyone who wants the map now please e-mail me and I shall see if alot of people want it then I will upload it (its in the 800kb range).
Release Dates
Roman Europe Campaign Map-Today (17th September 2003)
Version 0.1-Estimated September 30th (Possibly sooner, my school schedule has appeared to be alot less demanding than previously expected leaving me with many free afternoons and mornings)
Version 1-Estimated Mid to Late October
Current Status
The Campaign Map has been given a make over, provinces are given names from a map of Europe from the Roman times (Russian provinces however have been left unchanged through lack of knowledge of the names from this time zone, if I or anyone can direct me to a site with the correct information). The map itself has taken in total 15 hours to create, much on that time was the texturing of the map to be simply plain and available to write provincial names upon it. All MTW units have been wiped off, all that remain CURRENTLY are the Royal Units, as of today the factions will begin to take shape and gain their units, first up is the Britons and their units shall be completed to a minor level today, there will be less units than in the first non-beta release and they will not be perfectly balanced firstly, the first goal is to get most things in there for a very basic game.
Current Factions
The following factions will appear in the first release, I do realise that there is very few actually there (5 in total) but they will be added in over time, I have decided to start of with just a few factions and then move on to adding more when I've got some good solid factions done.
The Britons
The Romans
The Carthaginians
The Germanians
The Aegyptians
The Timezone
As previously planned (A year ago today, or around then) there is three periods, the first version concentrates on the period which is depicted in the upcoming Rome:Total War™ to quite simply get it out of the way, I am NOT going to go head to head with a professional company of programmers, it will be merely a small version of it to amuse until the relase of Rome:Total War™.
What is there to do?
Add units and buildings, that means a new tech tree which will be different depending on culture, barbarians will get buildings that reflect their lack of knowledge architecture wise and Romans will get much better buildings to relfect their advanced civilisations, Barbarians will however have rather good units on their charge etc. to compensate for their lack of building technology. Thats it basically, that will be the requirements for V0.1 basically, I aren't going to sit around again this time, before I ADMIT I didn't work to a good standard hence the collapse of the MOD, I however have a new outlook on life, one mainly been that I will try alot harder before giving up (That wasn't decided because of MOD's, it is a life descision due to my growing up and realising certain things, but enough about me!http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif. It is highly likely that the MOD's first version will be finished before the date I set, I can speedily add units and the like, it is the re-edittin units shields etc (Units animations will be addressed further).
Website?
There is a website already up, http://www.geocities.com/mtwturks/Home.html Only the main page is up, but I believe 9 screenshots are available (I know some are, they are off the new campaign map skin). The site is geocities hosted so it is possible you will not be able to see the pictures due to other people getting there before you, I may upload some pics to the Org (I believe GPMB has done this with the BRITANNIA MOD).
Unit Graphics
Units themselves will NOT be edittied in anyway what so ever, however, unit WEAPONS and SHIELDS will be. Lord Krazy CLEARLY is no longer on the project and I am not going to ask anybody to make units for me, if anything I would rather make a good enough MOD to persuade someone to make the personal descision to make some new unit animations. This sadly means, NO Chariots or Carthaginian War Elephants unless someone is kind enough to OFFER (I will not ask because I have no reason to expect them to accept) their services.
Doubters and Slanderers
If you have any insults or doubts about the MOD, do NOT post them here, e-mail me at samandshirley@splaxton.fsnet.co.uk and address me personally, all e-mails shall be replied to and all doubters will be silenced in a few days when the first version of a MOD started a year ago is released, the scale on the start is smaller and easier to do after monthes of messing about and among other things, I have the heart for it. So, Wellington (Sorry, but you did say something last time so I'm using you as an example, nothing against you) and co, if you have any insult to my MOD, e-mail me, don't reply, I want to keep the good humour, positive or NEUTRAL comments only please, otherwise I shall ask the Moderators to delete your post.
Middle Earth : Total War
I shall continue to aid the MOD when my role is needed to be filled, currently I am applied to tech tree, proper work cannot happen as soon as the other area's, I would also need to wait for a team leader as I don't believe there currently is one for tech tree's.
Updates in post
Updates will be posted EVERY day, just so you know where I am and so on, plus proof that I am actually doing something this time
Thank You
PS-If you cannot view the screenshots, please wait so I can see if I am allowed to host them on the Org, basically because geocities can be an ass and not allow alot to view the page, screenshots are around a week old now I think, next screenshots will be of units and battles and will be out in about 2 days, the current ones are simply there to show I have done some work, anyone who wants the map now please e-mail me and I shall see if alot of people want it then I will upload it (its in the 800kb range).