View Full Version : Political systems in Rome total war.
hellenes
09-18-2003, 00:27
As none has mentioned it before i decided to raise the foloowing issue in Entance Hall but because i think that here the threads are more specialised on the topic i post it here also: In the MTW we had kings the sole rulers whose word was the law and thus we could take any decisions we wanted but in Rome at the period implemented there were democracies oligarchies and monarchies also he tribal system of the northern people. The question is will this going to be implemented realistically in the game or we will stick to the archon=king of a demokratic state. Is it too complicated to recreate democratic or other than monarchy sytem?
I know that if playing as the romans, you will only get to control one of the three factions in the Roman society at a time... You can however defeat the other factions in a civil war and name yourself Emperor, I believe... No idea for the other nations.
Sir Robin
09-19-2003, 21:55
From the interviews and FAQs it appears RTW will stick with the "God Game" style of MTW and STW.
The only major change noted appears to be the evolution of the hostile "Pope" (of the MTW Catholic factions) into a friendlier "Senate" (of the RTW Roman Factions).
Implementing the native governments of the time is definately doable. I doubt CA will try to that flavor into the game. They are probably focusing on the military elements of the era.
Stefan the Berserker
09-22-2003, 19:26
Hmmm... Must draw something
I got an Idea of an "Authority Pyramid" like I remember it from the old Books I was teached with. There the Positions and Might was listened up in a kind of Pyramid-Grafic...
Why not make a kind of Options Menue, where you can professionally organise your Gouverment... Of course, for each Faction a unique One. (Ex: the Brennus and Archdruid for Gauls, Senators and Consules etc. for Romans) http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Hurin_Rules
09-22-2003, 22:01
Just FYI (I'm not sure if this was implied in your question or not), the 'god-game' mode is as inappropriate to the medieval period as it will be to the ancient period.
In the Middle Ages, kings were far from the absolute rulers they became in the early modern age. Many nobles were all but independent rulers, and most kings had to lead by building consensus, rather than simply commanding (I'll omit any passing reference to George Bush here http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif ). Those that didn't risked their crowns, and sometimes their heads (e.g. Edward II). Also, Parliament is a high medieval creation. Moreover, many cities became independent or all but independent states. Venice, Genoa, Pisa, etc., became city states, the Flemish cities also won various degrees of independence, and even cities in France and England were granted some rights of self rule. These were governed by middle-class people (upper middle class, mostly).
Of direct democracy, there was little; but by the same token, direct democracy was dead in Greece by the time of Alexander, and it never really took root in Rome. Roman republicanism (i.e. Rule by senate and assemblies) was in serious trouble by the time of Sulla and dead by the time of Augustus. The god-game system would work relatively well for imperial rome, however.
lonewolf371
09-23-2003, 04:04
The Roman republic had practically died even before Sulla simply because it couldn't adjust to the times. In order to make this game historically accurate, CA will have to take away some of the more gameplay properties, at least for the Roman factions. You will only be able to raise a small number of troops, and most likely if you raise more you will get a request from the Senate to disband them. Most likely the easiest way to balance out gameplay and history is to use the faction leader influence attribute to a greater extent, making it so that the more influence you have, the less demands the Senate and the other Roman families will put on you. Whereas with the other nations the old God system should work, as monarchies and such were still present, although whether these were actual true monarchies or despotic governments is a subject for question, the notion of loyalty, feuding generals, and vices and virtues should depict the more practical political atomosphere of the non-Roman nations.
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