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Dhepee
09-23-2003, 19:25
Obviously CA couldn't include everything in the game but most people have one thing that they wish was there. There are lot of threads out there where people talk about that one faction, unit, AI change, economic factor, etc, that would make the game more dynamic. What do you wish was in the game and why?


I'll start out. Defensive works on the battlefield. If you are defending a province it would be interesting to be able to put stakes in front of your archers, or other quick defensive works. It would make attacking more difficult too. You often see them in military histories of the Middle Ages.

sassbarman
09-23-2003, 22:06
One thing I would like to see changed/fixed is castle defence towers damaging the walls of the castle they're supposed to be protecting. The ai seems to employ a stradegy of keeping its units close to the walls of my castles, in an apparent attempt to draw the fire of my towers, and sadly it works. Its really annoying watching my balista/catapalt towers shooting and hitting my own walls.You would think the men manning those weapons would stop firing if their rounds started smoking their own walls.Ok I think I,ve made my point.

katar
09-23-2003, 23:41
make the trees transparent by pressing a key.

it does my head in trying to position troops in heavily forrested terrain.

more winter battles, believe me the weather in the game is a hell of a lot different from what it should be.

kings that don`t die at the age of 56 would be real nice.

that`s the end of my raning for today. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Omar Mena
09-23-2003, 23:52
The ability to make a coordinated attack with your allies. http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif

Cebei
09-23-2003, 23:55
-I wish to see wounded men in the battle. Imagine an arbalest whos been wounded from the leg cant walk but fire from whereever he is.

-No armor units walking towards archers is very stupid.

-I would love to see a formation "exploding" (see RTW elephant charge screenshot) after a cavalry charge.

-Game is not even hard on expert. It could have been much more realistic.

-NAVAL BATTLESS

-I would love to play ( and buy) a 10 CD version of MTW with everything included. Cinematics, better graphics, more realistic historical campaigns (on strat map)

Lehesu
09-24-2003, 02:05
I wish the game came with free money.

GoldenKnightX2
09-24-2003, 03:47
Quote[/b] (Lehesu @ Sep. 23 2003,20:05)]I wish the game came with free money.
Don't we all. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

|OCS|Virus
09-24-2003, 05:12
I would like to hear ACTUAL reasons as to why provinces revolt not just "there happy meter has slipped into the red better put more troops in or it will revolt" that gets a little lame after a while


EDITED: oh yeah and archers should be able to stand ON the walls of a castle tower it is just more realistic

magnatz
09-24-2003, 14:09
Diplomacy. I want to be able to bargain, as in

"I consent to spare your worthless lifes, in exchange for Provence, 1000 florins, and your prettiest princess"

and threaten, as in:

"Stop harassing my Turks friends and allies right now, or experience my wrath"

and make alliances (both defensive and offensive) that are actually useful, as in:

"Dear Genghis Khan, I hereby inform you that my Damascus castle is under siege by the French. Please supply ASAP two units of Steppe Chivalry as stated in our 1203 Alliance Treaty"
(the possibilities for alliances should include financial help, military help, ganging together on a third nation, lobbying with the Pope, commerce bonuses, etc)

Of course I should be able to select different "styles" for the message (cautious, friendly, aggressive. etc) based on the current political situation (ie intimidation works fine with 2-bit rebel leaders, but you better be careful when dealing with Count Vlad the Impaler http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif )

Cebei
09-24-2003, 16:14
Quote[/b] ]"Stop harassing my Turks friends and allies right now, or experience my wrath"

Much against the common belief about TUrks, this game has made you guys actually sympathetic towards us. As a Turk I say that Swiss Armored Pikemen are the best foot soldiers in the game, but I get counterattacked by %99 of the forum people, like "No way Janissary Heavy Infantry is the best NOOOO".. Hehe, I should inform Ministry of Culture and Tourism on this LOL http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

The Storyteller
09-24-2003, 17:32
Defensive works are a great idea. It would stop me wasting pikemen/spearmen to defend my archers, when medieval defenders seldom did this. Instead, they just dug a ditch or put up a pallisade in front of their archers. So much more convenient.

Giving diplomacy real value would be nice as well...

One thing I really miss from STW is the cut scenes for assasinations. I hope RTW brings that back. I mean, sketches are nice, but not nearly as entertaining.

jagmaster
09-24-2003, 18:34
multiplayer campaigns

imagine how great that would be, playing a campaign with a real person, it'd be a good challange.

i suppose u'd maybe need to know the person, a save option, u'd have to agree time to come online and play, a wee chat box on the campaign map, all battles faught as normal.

magnatz
09-24-2003, 22:33
Ah, and more siege machines. Not artillery units, but the kind of machine that you bring under the enemy walls, such as rams, ladders and siege towers.

Dimonstre
09-25-2003, 07:03
Campaign multiplayer would be great. Also an improvement in the strategic AI will make the game more chalennging. I cant understand why for example an egiptian jihad with 300 man are trying every year to recapture a province which I have taken from them and have 1000 man in it. And every turn they decide that they can not win and call off the attack. Thats OK, but what are waiting the other 4000 egiptian soldiers in the same province??? http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif

Other thing that annoy me is the lack of information - an italian ship is sunk in reply to their attack, the naval battle is won and thats all - no more messages to inform you that your 150 years alliance whith the italians is over and now you are in war with them....

Snowhobbit
09-25-2003, 07:28
Id like to see a smart AI, its just not right when the turks wont accept a ceasefire even if i surround them with
armies that masses a total of 3000, and they only have like 200 men, its just not right.

ToranagaSama
09-25-2003, 07:33
There is but one thing, Campaign Multiplay

desdichado
09-25-2003, 07:39
Quote[/b] (magnatz @ Sep. 25 2003,00:09)]Diplomacy. I want to be able to bargain, as in

"I consent to spare your worthless lifes, in exchange for Provence, 1000 florins, and your prettiest princess"

and threaten, as in:

"Stop harassing my Turks friends and allies right now, or experience my wrath"

and make alliances (both defensive and offensive) that are actually useful, as in:

"Dear Genghis Khan, I hereby inform you that my Damascus castle is under siege by the French. Please supply ASAP two units of Steppe Chivalry as stated in our 1203 Alliance Treaty"
(the possibilities for alliances should include financial help, military help, ganging together on a third nation, lobbying with the Pope, commerce bonuses, etc)

Of course I should be able to select different "styles" for the message (cautious, friendly, aggressive. etc) based on the current political situation (ie intimidation works fine with 2-bit rebel leaders, but you better be careful when dealing with Count Vlad the Impaler http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif )
This sort of feature shouldn't be too hard as it is used in a game called "space empires IV" I think. I too would love to see better diplomacy like the sort they have been talking about for RTW.

That and multiplayer campaign would have me wetting my pants - would remove the need for better AI (although I'd love to see that as well).

NewJeffCT
09-25-2003, 14:13
I only play Single Player, so this is from that perspective only:

1) Fuzzy era changes. Rather than suddenly being able to build chivalric MAA, sergeant and knights, crossbows, arbalesters and pavise arbalesters, I would like that phased in. Instead of a hard year 1205, maybe Crossbows become available in 1200, but arbalesters not until 1210 or 1215. Now, I rarely build crossbowmen, as you can get arbalesters at the same time. The same thing with gunpowder units. Why build a mortar or bombard in 1321 if you are able to build a culverin or a siege cannon?

2) Better use of reinforcements by the AI, instead of them straggling across the board 1 or 2 units at a time. If 1 or 2 units come on the board and 2 or 3 more are passing them in retreat, why not hold those 1 or 2 units for a minute so you can have a more concentrated attack?

3) More decisive AI – When I am defending, they often seem to march back and forth in front of my pavise arbalesters, retreating, regrouping, taking more hits, then retreating and regrouping again and repeating until the unit is almost decimated and retreats off the board. I have found that the best strategy to attack pavise arbs – if you cannot flank them – is to just rush them after you’ve been in loose formation. In defensive battles, I have often had times where the enemy has lost over 1,000 and I have lost under 100.

4) Grouping of reinforcements. I do not need a specific order like VI, which I do not have. However, I would like to be able to have a group of reinforcements to call upon: Archer Group, Spear Group, Sword Group, and Cavalry Group. Summon one unit from a specific group based upon your need in battle.

5) Better diplomacy. I think we all agree on that. Maybe coordinated attacks against a common foe. Though, I did get thanks for helping my allies, the Poles, escape from being under siege. (I came in, annihilated the evil French then withdrew all my troops from the battle)

6) After a faction is eliminated, all their ships magically disappear. I would like to either be able to hire them as mercs, or have them become their own pirates/rebels.

MizuKokami
09-27-2003, 08:25
i would like a more tactical battle...like a wedge that could blow a hole in a stretched out unit that you could walk another unit thru. perhaps it would work like...your wedged unit slowly works it's way into an enemy unit til it reaches the back row, then changes to close formation pushing the enemy unit apart. or turning off morale issues tempararily so that a small contingincy of men can hold a critical spot while you postition the rest of your army without your small group of soldiers turning to run at the first sign of danger.....perhaps morale could be turned off til the actual battle. i realize that 300 men with spears aren't going to like seeing 800 swordsman chargeing at them, but every spearman worth his weight in gold understands they only have to hold the line long enough for their own general's 800 screaming swordsmen to get into postition. by tempararily turning off morale, it would simulate the spearmen saying in thier heads...."well, my general says to hold here for five minutes, that's what i'm gonna do." but after five minutes of battle, the spearmen begin to think...."where is he, did they leave us here to die...perhaps they sounded a retreat and i didn't hear it...."...yadda yadda. peasants might run when the enemy sneezes, but trained soldiers?...perhaps? yes, in some cases, but if they have a mission, they have purpose, and therefore have increased morale for a bit longer then those without. perhaps we could even fix it so that an enemy unit sitting behind you only effects the morale by the percentage of the surviving men in the unit....ie....a full unit of cav behind you has 100% of it's morale hit, while a half unit of cav sitting behind you only has 50% of it's morale hit.
i would also like a few extra in-battle commands....like, 'strategic withdrawal', a way to command your men to pull back from the melee without turning your back on the enemy. 'feint rout', it looks like your men are running from battle, the differences are neglegible, but they are really trying to lure the enemy into an ambush, and can imediatly be rallied. instead of them running where ever they run, you still have command over them, and run to where you click. perhaps it would help some if they acted like archers in skirmish mode so you don't feint rout them thru enemy units. 'lite attack', the purpose isn't to inflict damage as much as it is to push back the enemy(perhaps a bit like hold formation) the difference between them would be an agressive push, as opposed to an agressive stand there.(certain units of course would have better abilities then others) perhaps there are a few more commands yall can think of?

Omar Mena
09-27-2003, 15:29
Quote[/b] (MizuKokami @ Sep. 27 2003,02:25)] i would also like a few extra in-battle commands....like, 'strategic withdrawal', a way to command your men to pull back from the melee without turning your back on the enemy. 'feint rout', it looks like your men are running from battle, the differences are neglegible, but they are really trying to lure the enemy into an ambush, and can imediatly be rallied. instead of them running where ever they run, you still have command over them, and run to where you click. perhaps it would help some if they acted like archers in skirmish mode so you don't feint rout them thru enemy units. 'lite attack', the purpose isn't to inflict damage as much as it is to push back the enemy(perhaps a bit like hold formation) the difference between them would be an agressive push, as opposed to an agressive stand there.(certain units of course would have better abilities then others) perhaps there are a few more commands yall can think of?
I strongly agree with you. Trying to lure a enemy into a ambush using "Feint Rout" would be awesome. Using the normal rout the game always tells me"Your General is running away, the morale of yor army has been reduced" http://www.totalwar.org/forum/non-cgi/emoticons/mad.gif I still us this tactic a lot and would use it even more if "Feint Rout" was incorporated into the game. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif Hopefully in RTW.

Lazul
09-27-2003, 16:14
well there are some things i can think of.:

1. Artillery should not take one uit slot. Ok this is hard to explain but ill try. every army consists of 16 units... but above that the army should be able to ring with it artillery, and enginers. But the A and E units shouldn force you take less "normal units with you". I hope you understand.

2. Most important, moving and shooting at the same time. No horse archer army ever won a battle by standing still and shooting cus that makes them an easy target for xbows etc.

3. more different battle grounds. Maybe a swamp, deep snow, very damp ground etc etc. And a the nature should look more realistic.

Bevan of Hertfordshire
09-27-2003, 17:48
-A massive campaign map would kick buttocks one that you had to zoom in to see everything.

-Bigger armies

-And finally multiplayer campaigns.

Mega Dux Bob
09-27-2003, 17:59
The map extended due east to include at lest some of Persia so the Islamic factions have more weight behind them and you can't set up nice and secure in the south east corner of the map.

War Wagons. Just gota' have WagonBurgs for that Eastern Europe late period fun.

hoom
09-28-2003, 16:04
Umm, nearly all of these are being addressed in R:TW.

M:TW would be nice with them, but well, so would Starcraft & Starcraft has about as much chance of having them added as M:TW.

I'm hoping someone will do a M2:TW mod of R:TW because that would be legendary http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

The Storyteller
09-29-2003, 07:26
I'd like to see more ways of ending a siege. Someone suggested a surrender option (You don't SERIOUSLY think that 2 feudal sergeants are going to spend TWELVE YEARS in a castle, do you? With that length of time they could BREED more feudal sergeants&#33http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif I'd also like to see options like having your catapults chuck dead bodies over the walls and waiting for everyone in the castle to fall sick and die (although then there would be nobody to open the gates)... generally demoralising the enemy enough so that they all just open the gates and give up. Instead of just being able to bribe the enemy general in the castle, I should be able to parlay with him, or threaten him. If a castle is due to fall within the year, I want to be able to roast pigs right outside his walls to torment his hungry men.

Quokka
09-29-2003, 07:48
1) When I am attacking I would like to be able to arrange my line how I want. Right now I can only pick the units I like and the formation I want, but often I get lopsided battle lines with 3 Chiv Sergeants on the left and 4 CMAA or whatever I have on the right.
Without changing the position I line up in I should be able to determine the order my troops walk onto the field in. Usually it just means that I have to reorder my line before I advance, but on small maps its usually the case were my Chiv Sergeants are in range of Cats and Mangonels and my CMAA are facing massed Cav, almost as if the AI knew....


Quote[/b] ]4) Grouping of reinforcements. I do not need a specific order like VI, which I do not have. However, I would like to be able to have a group of reinforcements to call upon: Archer Group, Spear Group, Sword Group, and Cavalry Group. Summon one unit from a specific group based upon your need in battle.

I agree with this 100%. I also don't have VI and a specific order before combat may be useless depending on how the battle goes.

2) I also think if the general leaves the field his command bonus should go with him. As it is now the AI often has a 1 man unit for general but withdraws him as soon as the battle starts, removing the danger to the general and adding a full unit to the field. Generals would have to be better looked after this way. Think of Waterloo, Napolean had a small nap and kablooey, there goes his army, even though he was still there and he had just withdrawn for a while.

MizuKokami
10-03-2003, 07:55
i think enemy generals withdrawing from battle without fighting first is just lame. perhaps the ai could be programed to repair, or retrain depleted units? someone mentioned artillary not counting as a unit? perhaps spear units could be upgraded to be able to dispatch a small group of men to man them? so a new command your spear units could have is "dispatch balista crew"? your men manning the balista die by arrow, you cammand your infantry to send five men over to it, but only if they aren't in combat, or at the back of the line were they can pull away from mellee.
i also would like to be able to pick up the ammo of dead archers, having my liveing archers be able to throw a few extra volleys, as well as being able to pick up the ammo from a destroyed balista, to use on my remaining ballistas.
i would also like to have multi player battles set so that all armies involved march onto the field, of battle, instead of appear on the field. i hate it when you appear right next to an enemy army or two and are dead before you know what's up. it's kinda cheesey. also, we could select a unit or two to march on the field from a diferent part of the map, to simulate scout reports. perhaps a little risky, or perhaps extra lucky.
one last thing for tonight. i would like troop concealment to be better. if i have a unit of men in a forest that aren't moveing, they should be concealed til they either move, or another unit runs into them. also, if enemy troops are on the other side of a forest, flat or not, you should be able to see signs of an the enemy, but not be able to tell what they are. i'm not saying restrict the camera any more then it allready is, just that when you can tell that the enemy is comeing, and you hold the cursor over them, it reads...a group of men, may or may not have horse with them." and until you send a unit around to scout, you can't tell what they are until they break the edge of the forest.

ps....i would like my spies to have a few extra tweaks...like, "sneak into eneny camp and poison water supply."...enemy get's -1 valor during the next day of battle if you attack with your first choice of weather. or,"spread propaganda."....your army get's the effect of haveing plus one valor for the first half of the battle. also you should get the otptions of takeing your time to complete spy missions, or do it in a rushed fasion, and they should definately cost money to put into play. afterall, it cost money to get enough poison to poison an army, and you got to grease the right palms...etc....and instead of it being a chance of success, it should be a chance of failure, so the more time and money you put into it should decrease the chance of failure. and heck...we should be able to bribe our own generals once in awhile. need to get the right testimonies out at the trials you know:) (you would of course go to the generals that have weak principles, so you could save a florin or two.) and of course, it would also be nice to know who the secret blackmailer was blackmailing. i mean, if we gonna have v&v's, let's bring them to life, and make use of them, no?
once your generals are no longer good for for battle, they ought to be good for something.

Funky Phantom
10-08-2003, 23:54
One small quibble i have is the inability of horse archers to shoot on the move.

Most Horse Archers were lightly armoured and relied on their speed to keep them out of danger, so why must you be forced to park your Horse Archers right in the face of the enemy archers and simply stand and fire, thus giving away your advantage? This becomes especially annoying later against Pavise Arbalesters...

I came up with this having used Horse Archers a great deal in my Hungarian armies and having read about the Mongols, who continued to fire on their enemies even when retreating

You should be able to set a waypoint or destination for your HA's, and then simply hold down some key or another to instruct them to fire as they move to that point. Simple as that in my opinion.

In the interests of balancing however, maybe this function could incur some sort of accuracy penalty for your average HA, but with factions or types of unit renouned for their skill and quality of their HA's being exempt from this e.g. Mongols.

Dunno if this idea has already been implemented by any mods and i dunno if its possible, but i think it would add an interesting new element to HA's.

ichi
10-09-2003, 01:06
Kokami has some very appealing ideas. I also support the idea of improved diplomacy for the SP Campaigns.

Programmed Behaviors, similar to Skirmish. For example, archers and pavs that switch from close to loose formation at a user-defined level (say when the unit drops to 40 men). Or the ability to set a unit to hold a position and to attack any enemy that gets within a user-defined distance (to reduce units standing or walking next an enemy without fighting, or standing still while the enemy cavalry drives into their rear).

Another program could direct units to chase routed enemies only out to user-defined distance before stopping or returning to their Hold Position location.

How about a command for light cav/cav archers to flank a unit and attack it from the rear. Frequently I have heavy cav locked up with enemy heavy cav, and I'd like to think that my light cav/cav archers would have enuff sense to flank the enemy unit rather than to charge right into the back of my guys.

There's a lot more. Not to take all of the generalship out of battles, but to be able to provide some of the same types of instructions that a genral would give his troops before a battle (Hold our position boys, if you engage and they rout don't chase em all the way into another army&#33http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

ichiRW

Leet Eriksson
10-09-2003, 01:19
Alot of good stuff mentioned here,i only want one thing,more accurate muslim units,nizari,futuwwa and hashishin they are all horribly innaccurate,i mean why would the nizari and Hasans assasins serve the egyptians?and whats futtuwwa?from my arabic all i can find is "teenagers" now in muslim society 13 year olds used to go to schools,they can't serve until they are old enough at least from 17-21.I would also love it if the developers would be too kind and enhance the mamelukes,they are really infastructure draining and almost worthless with the faris now available(and with some modding,you won't need mamelukes).At least in cossacks mamelukes are useful http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif oh i hope they make them mameluke HA fast,too slow in the current version of the game.

MizuKokami
10-09-2003, 07:11
i know i'm asking for a lot here, but, if i command a unit to go to the left, the first thing the unit does is change it's faceing, which, if close to an enemy unit, runs into it, suddenly it's in melee, and can't march to where i commanded it.(at least not easily) so what i want is for my men to move to the left without turning the whole unit sideways. kinda like a permentant built in alt-clicking, keeping it's formation, but, without turning the unit. (i keep going on and on)
also, you know how push back is applied automatictly....i want it to be a command, chargeing a unit into melee with their shields ready instead of weapons, giveing them that extra punch needed to push the enemy back. momentum is a powerful thing. and couple this with a pull back command, a soft combat mode that backs you away from melee without turning your back on the enemy, giveing you the opportunity to reshape the front line of melee. push on the right, pull back on the left, suddenly, the enemy's flank is exposed to you if you do it correctly....CHARGE the closest annalogy i have for this would be like positioning your pawns on a chess board, controlling prescious ground in the center, opening avenues of attack for your power.
continueing on with my want list....i would like for stationary cav to not be so powerful. sure their charge should be huge, and their fear factor for possibly breaking the line high. but once their momentum is halted, their horses become huge targets, and their attack lowered. i feel that once you stop a cav's momentum, and get a spear, or even a shock unit behind it, those horses are dead. the knights might survive, but the horses are dead. (special note on lancers and the like, after one or two full charges, most of those lances are either broken, or stuck in corpses. so gradually over the course of battle, lancer attacks should be lowered as well.) also, i think horses should be made to rest or die. what, doesn't anyone remember the pony express? if you run your horse into the ground without periodically giveing it a period of rest, there should be an accummilated chance of each horse dropping dead. which brings me to my next wish. mounting and remounting dureing battle. sure...in melee, impossible. but if you are at least a couple of hundred yards away from the enemy, no problems. the horses become like one of the houses or objects on the field that can be destroyed or scattered. with your dimounted knights, just click on the horses and they walk over and remount (or run over if you double click). horses have gotten a little rest, possibly weapons replenished if you broke a lance or two....yadda yadda.
a couple more quick wishes and i'll leave you guys alone for a couple of days. rank bonuses. with spears, they get a rank bonus if they are in 3 or more rows of men. now, in multi play, i see that many people stretch their spear units out into two rows of 45, and one of 10. i don't know here, but does that spear unit still get a rank bonus? if it does, it shouldn't. maybe in the center of the unit it could, but out on it's flanks it's not in ranks of three. (subwish here....being able to attack different segments of enemy units, instead of just going for the guy with the flag allowing for a person to attack the left or right sides of a unit where they aren't in ranks of 3) i'm senseing a few eyes rolling into the backs of heads here. http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif
final wish for the evening concerns multi play and balance. when a person hosts a game, their options are.... florins, province, season, climate, unit size, fatigue, morale, ammo, time limit, and era. (not sure about camera views) what i would like, are upgrade points...ie...the host decides how many valor, armor, and weapon upgrade points each player has to work with. for example....the host decides each player has 16 valor points to work with. the player then distributes these points amongst his men. he can give all 16 valor points to one unit, or split them anyway he chooses amongst his whole army(of course in multi play, the max valor at beginning of battle is 4, so the points would have to be split amongst 4 units at least. that is with 16 valor points granted. the host can grant as many valor points as he wishes, up to the maximum of 64, 4 per unit for an army of 16 units.)it would work the same with armor and weapon upgrades. (special note for certain units. to build feudal knights, two units of armor would have to be used if you wanted to buy them, 3 for chivaric knights, and i believe, 'is it 4 for lancers?', as these units need armory upgrades to build to begin with, and would automaticly be fielded with the armor upgrades.) the last bit with the armor upgrades is not actually etched in stone, tho chivaric knights with four armor upgrades would be overkill, don't you think? i only want this, because i think a suit of armor should cost the same wether the man wearing it is a peasant, or a knight. when you think of it, it's still bonus useing an armor upgrade for a peasant unit when you consider the peasant unit uses 100 suits of armor, and royal knights only use 20. as well valor. same price for every man, you either got it, or you don't. you might say, "then there would never be any reason to buy peasant units anymore." well, sure there would. you have enough florins to buy one feudal knight, and one chivaric knight if you bought nothing but top of the line infantry. if you switched and got one peasnat unit, you could now afford two chiv knights instead of one chiv and one feudal.
my, but i ramble on...good night all.

Quokka
10-14-2003, 08:06
Endgame movies.

In Civilization after a game you can watch a movie of how the game unfolded for everyone. These are really great and show you what happened everywhere when the map was black. Its fun to watch the back and forth. It also shows you important events, eg when Wonders of the World are built.
MTW doesn't even tell you who is at war, you have to look at the Alliance screen to see unless you happen to have an agent in or border with a region where a war is going on which is not likely early. I'd like to see a movie that showed the region ownership at the end of each year and significant events, Kings killed, armies bribed, exceptional battles (ie ones where a Skilled+ Attacker/Defender are earned), Cathedrals, Grand Mosques etc completed, Citadels and Fortresses built, faction intermarriages, that sort of thing. It wouldn't impact gameplay but give a good summary of the game (and last month of your life) and a much better ending than the single scroll that you get now.

oblivious maximus
10-15-2003, 07:28
One thing i wish was implemented: A soldier and his horse are not one.
If i catch an arrow between the numbers why does this kill my horse?

Anti-christ
10-15-2003, 09:27
1, I would like the units to be able to mount the walls and have for example bows waitng for them or at least rocks.

2, To be able to train wall units, for example, either in the building menu or the unit menu, you can choose as a castleextra, such as demi-culverin towers, a sort of wall-archer or something of the sort.

3, To be able to split up your units into more manouverable sizes while in battle, not just to be able to train them in smaller unitsizes but also to be able to have for example, two gropus of twenty kataphraktoi each, if you would like to rear as well as have a full frontal charge.

Adam the Great
12-01-2003, 06:29
I would like an idle provinces key. A key you could press, like TAB, that would highlight all provinces that weren't building anything, the same way loyal provinces are highlighted when you press SHIFT.

Aymar de Bois Mauri
12-01-2003, 18:00
All of the above... http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

The Wizard
12-01-2003, 18:20
Quote[/b] (oblivious maximus @ Oct. 15 2003,07:28)]One thing i wish was implemented: A soldier and his horse are not one.
If i catch an arrow between the numbers why does this kill my horse?
Obviously because it takes the engine too much work to animate both soldiers and horses separately. Even the Rome engine cannot handle that http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Quokka
12-01-2003, 22:44
Battle Monuments

The site of an impressive victory should have a Battle Monument on the battle map, maybe even morale improving (+2). I figure if the battle result is good enough for a Defence or Attack V&V then its good enough for a Monument, definitely if its a Last Stand or Risky attack. More victories by a faction at the same site could improve the monument. Of course if that faction loses at that site the monument would be destroyed.

Maybe more of a RTW thing.

HawaiianHobbit
12-02-2003, 00:49
I would like units made for guarding the castle or at least let the archers mount the walls.