Log in

View Full Version : Peasant Stacks



Quokka
09-23-2003, 20:30
What is up with the AI and peasant stacks? Doesn't the AI ever disband troops? My last two campaigns, 1 Hard 1 Expert, have been plagued and ruined by peasant stacks.

Both times stupid attacks against the steppes causing rebellions have generated huge stacks of these clowns. Stupid attacks in general have caused uncountable rebellions and their ensuing peasants. Sometimes they later join an empire bogging that empire down. Its damn near impossible to kill off a faction, they keep re-emerging and huge armies of peasants join them. The AI is unable to disband the 3000 or more useless peasants which drain over 1000+ florins a turn in maintenance.
In the Expert v1.1 game year 1150, sure the Byz have the largest army at 10500, but 6500 are peasants. They also have not a single province in which to build anything other than peasants. The French have the capability to build Feudal MAA, Knights and Sergeants in many provinces, including Constantinople, but steadfastly refuse to build other than peasants, Urban Militia and Militia Sergeants oh and Ballistas, Ballistas, Ballistas. They also have 3500 of 6500 peasants. The Germans likewise have the opportunity but still maintain 6200 out of 8800 Peasants. The People of Novgorod have 8000 of 9000 peasants and don't have a single builing on any of their provinces except a 20% farming and a Watch tower in Novgorod. My Spanish have 9500 troops of which only 500 are peasants in Portugal.

The campaign map outside of my borders is like a patchwork quilt. It constantly changes from areas of rebellion to rejoining. Each time a province rejoins an empire the stacks of peasants come with it. The AI then moves these stacks, the province rebels and so on .... Where does it stop? What is the point of going on if it is like this? The only way I can see it stopping is if I play as the Byz, they usually trigger it with the idiotic attacks north.

How do you curb the presence of peasants?

BDC
09-23-2003, 20:35
MedMod. If you have 1.1 (which I think you do) get 1.85 (me thinks, it is something like that anyway). Drastically improves things. Get VI and the 3.0 version. It is 100x better. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Quokka
09-23-2003, 20:42
Thanks, that was quick.

I have seen MedMod mentioned a few times before, is it really that much better? I have only had the game a little over a month and was hoping to the need to mod would take a little longer than this.

Where do I get it if I can't find it here at the Org?

BDC
09-23-2003, 20:49
http://wes.apolyton.net/

Make sure you get the right version. There is also his stuff for the Civ games there so make sure you get the right stuff

Spino
09-23-2003, 22:09
If you want less peasants get Wes' Medmod or if you're feeling really ambitious download the Gnome MTW editor and try your hand at changing the AI's build values yourself. The editor does not require a degree in rocket science to use and doing things for yourself means you can virtually eliminate all peasants from the game without having to try out Wes' or anyone else's all-encompassing mod (not that Medmod is bad but it does change tons of things in the game). Modding out the likelihood of the AI building peasants and other relatively useless units makes a world of difference in terms of gameplay.

Fragony
09-24-2003, 08:38
You can try a high or late game as well, then the AI is sufficiently teched up to make some more interesting units.

NewJeffCT
09-24-2003, 16:06
One of my pet peeves is the AI rebuilding units. I don't know how many times I've seen the AI with 1 Kataphraktoi with 9 valor and 8 stars who is governor of Constantinople and the fleet admiral or something similar. But, he sits there as a unit of 1. Never repaired or combined with other units... and many times it is not just a governor. You'll see units of 1-10 men quite often - even if they've been sitting in a province for years.

bighairyman
09-28-2003, 03:15
i don't know what you are complaining about, 9,000 peasants are really easy to fight. if i have 1,000 royal knights, i caould probably kill 9,000 peasants.

BDC
09-28-2003, 14:54
Quote[/b] (bighairyman @ Sep. 28 2003,03:15)]i don't know what you are complaining about, 9,000 peasants are really easy to fight. if i have 1,000 royal knights, i caould probably kill 9,000 peasants.
Precisely. It ruins the game.

Quokka
09-29-2003, 07:18
MedMod sure did fix it. It's really different. I lost my first game in about the 20th turn after the Sicilians, Pope and Germans tag teamed my Italians out of existence.
Annoying in a very refreshing way.

The AI has huge armies of decent troops. By 1142 in my next game as the Huns the Byz had the eastern half of the map and parts of Spain with an army of over 32,000 troops of which only 800 were peasants. I'd say roughly 20,000 were Byz Inf and Treb Archers. Very scary. I lost that one too.